// KOSA W LEWEJ RECE bind "0" "slot10; cl_righthand 1" bind "1" "slot1; cl_righthand 1" bind "2" "slot2; cl_righthand 1" bind "3" "slot3; cl_righthand 0" bind "4" "slot4; cl_righthand 1" bind "5" "slot5; cl_righthand 1" bind "6" "slot6; cl_righthand 1" bind "7" "slot7; cl_righthand 1" bind "8" "slot8; cl_righthand 1" bind "9" "slot9; cl_righthand 1" // WIDAC FPS W TABELI net_graph "1" net_graphheight "9999" bind "TAB" "+scorenet" alias "+scorenet" "+showscores; net_graphheight 0" alias "-scorenet" "-showscores; net_graphheight 9999" net_graphproportionalfont 0.10 // KOMENDY NA WIECEJ FPS cl_forcepreload 1 bind "shift" "+speed;r_cleardecals" mat_queue_mode 2 // USTAWIENIE MODElU cl_bobamt_lat 0.1 cl_bobamt_vert 0.1 cl_bob_lower_amt 5.0 cl_bobcycle 0.98 // W LEWYM GORNYM ROGU WIDAC ILE HP ZADALI?MY PRZECIWNIKOWI PO ZGINIECIU developer 1 con_filter_enable 2 con_filter_text_out "Player:" con_filter_text "damage given" // WH NA TEAM bind "KLAWISZ" "id" alias id id1 alias id1 "+cl_show_team_equipment; alias id id2" alias id2 "-cl_show_team_equipment; alias id id1" // NA BOMBE bind "KLAWISZ" "use weapon_c4;drop" // WYRZUCA SZYBCIEJ BOMBE //Skok na scrollu bind "MWHEELUP" "+jump" bind "MWHEELDOWN" "+jump" //krotsze komendy alias "dc" "disconnect" alias "ex" "exit" alias "qu" "exit" // ODDALENIE viewmodel_fov 100 // JA TAK GRAM MO?ESZ JAK CHCESZ SE USTAWI? viewmodel_offset_x 3 viewmodel_offset_y 3 viewmodel_offset_z -3
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