SS1_Manual.PDF

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TERMINAL ACCESS
BY TUESDAY FRASE AND
ASSORTED ORIGIN AND
LOOKING GLASS HACKERS
™
1
TABLE OF CONTENTS
0.0
Starting the Game ............................................4
Main Menu .......................................................4
PLAY INTRO
NEW GAME
CREDITS
CONTINUE
Configuration Menu..........................................4
Quick Reference................................................5
Quick Tips .........................................................5
1.0
Ten-Minute Tutorial ...........................................6
On-Line Interface Help
On-Line Action Help
2.0
Summary of Events ........................................10
3.0
Incident Report ...............................................11
3.1 Chronology of Events................................11
3.2 Survivors ..................................................12
3.3 E-Mail Memo ............................................12
4.0
Neural Interface..............................................14
Viewscreen
Inventory Panel
Inventory Buttons
MFDs
MFD Buttons
Side Icons
Cursor
Bio-Monitor
Health Indicator
Energy Level Indicator
Message Line
Posture Control
View Angle Control
Full Screen Switch
5.0
Inventory Panel ..............................................16
MAIN
HARDWARE
GENERAL
SOFTWARE
Opening an Inventory Page .....................16
6.0
Multi-Function Displays (MFDs) .....................17
6.1 MFD Screens ............................................17
WEAPONS
ITEM
AUTOMAP
TARGET
DATA
2
7.0
Side Icons .......................................................18
8.0
Neural Indicators ............................................19
8.1 Bio-Monitor...............................................19
Toggling Biorhythm Lines ........................19
8.2 Health Indicator........................................19
8.3 Energy Indicator .......................................19
9.0
Moving ...........................................................20
9.1 Running, Walking and Turning.................20
Mouse Commands ..................................20
9.2 Fatigue .....................................................20
9.3 Jumping and Climbing.............................20
10.0
Manipulating Objects...................................20
Identifying Objects ..................................20
Picking up Objects...................................21
Placing Items in Inventory.......................21
Using an Item in Inventory......................21
Using an Item on an External Object ......21
Discarding, Throwing or
Destroying an Item ..................................21
11.0
Objects in Your Environment ........................22
11.1 Keypads ..................................................22
11.2 Wire Access/Grid Access Panels............22
11.3 Elevator Panels .......................................23
11.4 Energy Charge Stations ..........................23
11.5 Screens ...................................................23
11.6 Containers...............................................23
12.0
View and Posture Controls...........................24
Changing your Posture ............................24
Leaning....................................................24
View Angle Control .................................24
Changing Your View Angle ......................24
13.0
Dermal Patches ............................................25
Staminup
Medipatch
Reflex
Detox
Berserk
Sight
Genius
14.0
Weapons ......................................................26
14.1 Weapon Categories ................................26
Hand-to-Hand Weapons...........................26
Firearms ..................................................26
Beam Weapons
Grenades
14.2 Selecting a Weapon ...............................26
14.3 Loading/Unloading Ammunition ............27
14.4 Setting Beam Intensity...........................27
14.5 Firing a Weapon .....................................27
14.6 Throwing Grenades.................................27
14.7 Weapons.................................................28
Hand-to-Hand Weapons...........................28
Lead Pipe
TS-04 Laser Rapier
Pistols and Rifles ....................................28
ML-41 Minipistol
SV-23 Dart Pistol
Magnum 2100
AM-27 Flechette
RF-07 Skorpion
Mark III Assault Weapon
DC-05 Riot Gun
MM-76 Accelerator Rail Gun
Beam and Energy Weapons ....................29
SB-20 Mag-Pulse Rifle
Sparqbeam Sidearm
DH-07 Stun Gun
ER-90 Blaster
RW-45 Ion Rifle
Grenades and Explosives ........................29
Gas Grenade
Fragmentation Grenade
EMP Grenade
Concussion Bomb
Nitropack
Earth-Shaker
Land Mine
15.0
Hardware Attachments ................................30
1. Biological Systems Monitor (Bioscan).......30
2. View Control ..............................................30
3. Sensaround Multi-View Unit .....................30
4. Head-Mounted Lantern (Lantern)...............30
5. Energy/Projectile Shield (Shield) ...............31
6. Infrared Night Sight Unit (Infrared) ............31
7. Navigation and Mapping Unit (Nav Unit) ...31
8. Multimedia Data Reader (Data Reader).....32
9. Turbo Motion Booster System (Booster) ....33
10. Jump Jet ..................................................33
11. Target Identifier (Target Info) ....................33
12. Environmental Suit (Enviro-Suit) ..............34
13. System Analyser (Status) .........................34
16.0
Miscellaneous Equipment............................35
Access Cards ..................................................35
Battery Pack ...................................................35
First-Aid Kit.....................................................35
Logic Probe.....................................................35
Plastique.........................................................35
17.0
Cyberspace ...................................................36
Entering Cyberspace................................36
Software Integrity ...................................36
17.1
Moving in Cyberspace ...........................37
General Advice.........................................37
17.2
Cyberspace Objects ...............................38
Features and Icons ..................................38
Data Fragment
Data Object
Infonode
Integrity Restorative
Security ID Module
Switching Node
Navigational Arrow
Exit Portal
Defensive Constructs ..............................39
Cortex Reaver
Cyberdog
Cyberguards
Hunter-Killer
I.C.E. Barrier
Security Mines
Software Programs .................................40
Pulser Combat
I.C.E. Drill
Turbo Navigation Booster
Recall Escape
Fake ID
Cybershield
Decoy Evasion
18.0
Current Inhabitants of Citadel Station .........41
18.1
Mutants.................................................41
Zero-Gravity Mutant
Plant Mutant
Humanoid
Inviso-Mutant
Avian Mutant ...................................42
18.2
Robots...................................................42
Serv-Bot
Exec-Bot
Flier-Bot
Hopper
Maintenance-Bot
Repair-Bot
Security-1-Bot...................................43
Security-2-Bot...................................43
19.0
Option Menu ................................................44
LOAD GAME
SAVE GAME
AUDIO
OPTIONS
INPUT
RETURN
QUIT
20.0
Joystick and Cyberman Controls.................45
21.0
Glossary........................................................46
3
0.0. STARTING THE GAME
Now that you’ve installed
System Shock,
you’re ready to explore
Citadel
station. To begin playing the game
from the DOS prompt, go to your
System Shock
directory. If you installed to the default directory:
Type
CD
\
SHOCK
(the default directory), then press
e
.
Type
SSHOCK
and press
e
to view the Main Menu.
MAIN MENU
From the Main Menu, select options by left-clicking on them with the mouse. Or, use the keyboard arrows
to highlight an option, then press
e
.
Plays an introductory sequence. (If no saved games exist, it plays automatically before the
Main Menu appears.)
PLAY INTRO
.
NEW GAME
.
Starts a game from the beginning. This displays a Configuration menu that lets you set the
difficulty of combat, missions, puzzles and cyberspace (0 is easiest, 3 is most difficult).
CREDITS
.
Lists the game’s creators.
CONTINUE
.
Continues a previously saved game. Left-click to display a menu of saved games, then left-
click on the game you wish to continue. Don’t forget to save often.
CONFIGURATION MENU
4
Type your name in the
NAME
window. Left-click on the numbers to change the game settings, then hit
START
.
Whenever you change a setting, you’ll see a text description of what changes about that option.
•
•
•
•
•
Sets fighting skill for your opponents. To avoid confrontations, select “0.” For a challenging
fight, select a higher setting.
MISSION
. Sets playing difficulty for the overall story. Select “0” if you want no plot elements, “3” to
test your skills against SHODAN’s best defenses.
PUZZLES
. Adjusts difficulty of wiring and grid access panels. Puzzles are already solved at the “0”
setting. At “1,” they’re easy to solve. “2” puzzles are engaging, but not too difficult for hardcore
jockeys. On “3,” you’ll wear out your electrodes.
CYBERSPACE
. Sets game difficulty during cyberspace sequences. This affects both time limits and
combat difficulty in cyberspace.
START
. Begins the game with the current difficulty settings.
COMBAT
.
QUICK REFERENCE
• Press
p
,
P
or
q
(on the keyboard) to pause the game. Press again to resume play.
• Press
aX
to end the game. This displays a
YES
/
NO
confirmation menu (in case you hit
aX
acci-
dentally).
• Left-click-and-hold the mouse to
move.
• Right-clicking
fires
weapons and
discards
or (depending on cursor position)
throws
objects into
your environment.
• Left-clicking
selects
and
identifies
objects,
activates
Side Icons,
places
items into Inventory,
and
opens
Inventory pages (screens that show Inventory) and MFD displays (screens that show infor-
mation about items in Inventory and in your environment).
• Double-left-clicking
uses
or
picks up
objects in your MFDs or environment and
activates
hard-
ware in Inventory.
NOTE: System Shock
is primarily a mouse-driven game, although you can also use keyboard commands to
move. Joystick and Cyberman are also supported. (See p. 45 for alternate controls.)
QUICK TIPS
• To view an overlay screen that identifies parts of the interface, press
aO
. To remove this screen,
press
z
.
• To get on-line advice after you leave the Healing Suite, press
aH
to toggle the help function on/off.
For an on-line reference card, press
s?
and then use
z
to change pages.
• Read
all
logs, electronic mail and video mail — they provide vital plot clues and access codes. Without
them, you’re destined for cyborg conversion. If you’re interested in less text, press
q
,
then select
TERSE TEXT
from the Options screen.
• Try keeping your navigational mapping unit open in one of your MFDs for quick reference. That way,
you won’t be retracing your steps. The compass you pick up in the locker is also a handy reference
tool (click on its Side Icon to activate it).
• To change weapons quickly, press
t
to cycle through weapons in Inventory or keep your
MAIN
Inventory Panel screen open.
• When firing at enemies, try leaning around a corner — they’re less likely to hit you because your body
is partially shielded.
• In full-screen mode, put items in Inventory by picking them up and then left-clicking on an MFD or
Inventory button.
• Don’t be timid about clicking on the interface to test its different functions. The interface was designed
to be user-definable, and experimentation is a good way to learn how things work.
• Disable any cameras you see — most anything will work, even hand-to-hand weapons. Likewise, take
out any computer nodes you find. This reduces SHODAN’s ability to control security onboard the
station and is critical to advancing in the game.
5
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