Cypher System - Stay Alive!.pdf
(
13062 KB
)
Pobierz
VE!
LI
YA
STA
CREDITS
Designer
Additional Designers
Creative Director
Managing Editor
Editor/Proofreader
Art Director
Cover Artist
Cartographer
Hugo Solis
Artists
´
Samuel Araya, Jacob Atienza, Milivoj Ceran, Donald Crank, Sarah Dahlinger,
Biagio D’Alessandro, Jason Engle, Michele Giorgi, Doruk Gölcü, Katerina Ladon, Brandon Leach,
Eric Lofgren, Raph Lomotan, Anton Kagounkin Magdalina, Patrick McEvoy, Alyssa Menold,
Federico Musetti, Mirco Paganessi, Grzegorz Pedrycz, Angelo Peluso, Mike Perry, John Petersen,
Roberto Pitturru, Scott Purdy, Maichol Quinto, Aaron Riley, Martin de Diego Sádaba, Joe Slucher,
Matt Stawicki, Shane Tyree
Sean K. Reynolds
Monte Cook and Bruce R. Cordell
Monte Cook
Shanna Germain
Ray Vallese
Bear Weiter
Roberto Pitturru
© 2020 Monte Cook Games, LLC.
CYPHER SYSTEM
and its logo are trademarks of Monte Cook Games, LLC in the U.S.A.
and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of
Monte Cook Games, LLC.
Printed in Canada
TABLE OF CONTENTS
INTRODUCTION: GROWING UP WITH HORROR
4
PART 1: HORROR WORLDBUILDING
Chapter 1: HORROR CAN BE ANYTHING AND ANYWHERE
Chapter 2: BUILDING YOUR HORROR SETTING
Chapter 3: CONSENT IN HORROR
Chapter 4: HORROR PLOTS: WHY AND HOW
Chapter 5: ADVICE FOR RUNNING A HORROR GAME
Chapter 6: HORROR GENRES
Chapter 7: ENCYCLOPEDIA OF HORROR MECHANICS
Chapter 8: CYPHER SHORTS
Chapter 9: CREATURES AND NPCs
Chapter 10: HORROR CYPHERS
Chapter 11: HORROR ARTIFACTS
5
6
10
19
21
24
36
84
100
106
119
128
PART 2: MASTERS OF THE NIGHT
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
12: WELCOME TO THE NIGHT
13: AWAKENING
14: SECRETS OF BEING A VAMPIRE
15: YOUR CITY AT NIGHT
16: YOUR LAST SUNRISE
17: POWER VACUUM
18: GANG WAR
19: THE HUNTED
135
136
137
159
173
187
195
204
215
221
222
223
224
SPECIAL CARDS
HORROR GAME CONSENT CHECKLIST
VAMPIRE ABILITIES REFERENCE SHEET
INDEX
STAY ALIVE!
INTRODUCTION:
GROWING UP WITH HORROR
I
’ve always enjoyed the horror genre,
even when I was young. I grew up in
the 1980s, smack dab in the middle
of the “Satanic panic” about roleplaying
games, which also happened to be
when slasher films like
A Nightmare
on Elm Street
were at the height of
their popularity. I remember being
on camping trips with my dad telling
scary stories about the hook-handed
killer (and his local cryptid cousin, the
Proctor Valley monster). I watched
The
Thing
over and over on VHS until the
tape wore out (and did a presentation
in my tenth-grade literature class about
the horror genre).
The Terminator
was
the first R-rated film I saw in a theater
(my cousin and I snuck in because I was
13 and he was 15). The gamer kids from
Stranger Things
are exactly the same age
as I was in 1983 (the year the show is
set). My teenage gaming group fought
against the xenomorphs from
Alien
and
Aliens.
Instead of acid for blood, it seems I
have horror in my blood.
In my career as a game designer, I’ve
written about a lot of creepy stuff—
ghosts for D&D’s Ravenloft setting,
genocidal racists for Greyhawk, an
iteration of the World of Darkness (with
Monte!), biblical Hell, and more—so it’s
no surprise that I called dibs on writing
the horror sourcebook for the Cypher
System and cramming it full of quotes
and references to my favorite movies
and TV shows from the past forty years.
This is also the largest book I’ve worked
on as a solo author, and I’m going to
need to read, watch, and write a lot of
happy, joyful things to counteract all
the crazy research I’ve been doing. My
browser history probably has triggered
several flags at the FBI, and I’ve made
some weird phone calls (including
asking blood banks and bloodmobiles
how much blood they have in storage).
I’d like to give special thanks to
MCG’s Bear, Darcy, and Shanna, who
asked really good questions about
vampire PCs in the 2019 summit
playtest, Susan Morris for pointing out
that milk is basically blood (and all that
entails for hungry vampires), and Bear
again for his various weird suggestions
and off-color comments during the
vampire playtest (like the idea of a
“blood vending machine: put a cow
in one side, get blood from the other
side”).
Please enjoy my creepy, possessed,
tattooed, literary baby . . . and don’t
forget to
Stay Alive!
To end on a serious note: Remember
that all of the horror we’re talking about
in this book is
fictional
horror. Don’t
emulate real or fictional crimes, horrors,
or other offenses against people,
animals, or property. Keep all of that
stuff in the game, not in real life.
4
Plik z chomika:
Matrinicz
Inne pliki z tego folderu:
Cypher System - High Noon at Midnight (Weird West).pdf
(40431 KB)
Cypher System - Claim the Sky.pdf
(30277 KB)
Cypher System - Planar Bestiary(1).pdf
(31199 KB)
Cypher System - The Stars are Fire.pdf
(23199 KB)
Cypher System - Stay Alive!.pdf
(13062 KB)
Inne foldery tego chomika:
_czasopisma, ziny
_filmy
_mapy, kartografia
_mistrzowanie
_o grach
Zgłoś jeśli
naruszono regulamin