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The following articleswere originally published in
COMPUTE!
magazine, copyright 1982,
Small System Services, Inc.: "Santa Claus, Subways, and Penguins" (April); "Architects
of the Micro World" Qune); 'The Computer Playground" (July); ''Build Your Own Com
puter Friend" (August); "The Talking Head" (September); "The Story Game" (October);
and "Software, Sexism, and Other Topics" (December).
The following articleswere originallypublished in
COMPUTE!
magazine, copyright 1983,
Small System Services, Inc.: "A Computer Language for Kids" (February); "Catie's
Christmas Card" (April); "Software forToddlers"(May); 'Turning LogoUpside Down"
(June); and 'Twilight of the Computer Hacker" (June).
The following articleswere originallypublished in
COMPUTE!
magazine, copyright 1983,
COMPUTE! Publications, Inc.:
"Sesame Street
and Interactive TV" (July); "Superbaby Meets
the Computer" Quly); "Beyond Computer Literacy" (September); 'Islands of Learning"
(October); "How to Get Intimate with Your Computer" (November); "The Electronic
Chalkboard" (December); and "Winnie the Pooh'sAlphabet Adventures" (December).
The following articles were originally published in
COMPUTERS Gazette,
copyright
1983, COMPUTE! Publications, Inc.: "Computer Adventures" (July); "Revolution in the
Nursery" (August); "A Robot Inside Your Computer" (September); "From Dinosaurs to
Freckles" (October); "Giants and Dwarfs" (October); "Computer Graphics: The Age of
Electronic Art" (November); "There's a Creature in My Computer!" (November); and
"Your Wish Is My Command" (December).
The following articleswere originallypublished in
COMPUTE!
magazine, copyright 1984,
COMPUTE! Publications, Inc.: "Computer Popcorn"(January); "The Robot Teddy Bear"
(January); "Computing to Read" (February); "New Directionsfor Computer Camps"
(March); and "Catie's Grandmother Goes to Camp" (April).
The following articles were originally published in
COMPUTERS Gazette,
copyright 1984,
COMPUTE! Publications, Inc: "New Family Learning Games" (January); "The New
King of the Mountain" (February); "Computer Show and Tell" (March); "AlbertZap,
Won't You Please Come Home?" (April); and "New Standards for Home Learning"
(May, June).
The following article was originally published in
COMPUTERS PC & PCjrMagazine,
copyright 1984, COMPUTE! Publications, Inc.: "Follow the Leader" (April).
Copyright 1984, COMPUTE! Publications, Inc. All rights reserved.
Reproduction or translationof any partof this work beyond that permitted by Sections 107
and 108 of the United StatesCopyright Actwithout the permission of the copyrightowner
is unlawful.
Printed in the United States of America.
ISBN 0-942386-51-5
10
987654321
COMPUTE! Publications, Inc., Post Office Box 5406, Greensboro, NC 27403,(919)275-9809,
is one of the ABC Publishing Companies, and is not associatedwith any manufacturer
of personal computers. PET, CBM, VIC-20, and Commodore 64 are trademarksof
Commodore Business Machines, Inc. and/or Commodore Electronics Limited. Atari is
a trademark of Atari, Inc. TI-99/4A is a trademark of Texas Instruments, Inc. TRS-801
and II and Radio Shack Color Computer aretrademarks of Tandy, Inc. Apple II and He
aretrademarksof Apple Computer Company.PCand PCjr aretrademarksof International
Business Machines, Inc. NEC is a trademark of NEC Home Electronics USA.
Contents
Foreward
v
,(
j^g
1
Chapter 1: Introduction
Santa Claus, Subways, and Penguins
Chapter 2: Computers and Young Children
1
3
13
26
The Computer Playground
11
The New King of the Mountain
Giants and Dwarfs
21
31
The Robot Teddy Bear
Chapter 3: Children's Software
Software for Toddlers
Sesame Street
and Interactive TV
Follow the Leader
The Electronic Chalkboard
41
43
50
56
65
Chapter 4: Watch Me!
How to Get Intimate with Your Computer
Computer Popcorn
Winnie the Pooh's Alphabet Adventures
New Family Learning Games
69
71
79
87
95
Chapter 5: Children, Computers, and Values
Superbaby Meets the Computer
Software, Sexism, and Other Topics
Catie's Christmas Card
107
109
116
120
f
Chapter 6: Learning on the Computer
Revolution in the Nursery
Albert Zap, Won't You Please Come Home?
Computing to Read
Islands of Learning
123
125
128
133
138
**
Computer Show and Tell
New Standards for Home Learning
145
152
4*
r
L
Chapter 7: Computer Literacy and Beyond
From Dinosaurs to Freckles
Electronic Art
Architects of the Microworld
163
165
169
175
Twilight of the Computer Hacker
Beyond Computer Literacy
182
185
in
1J
Chapter 8: Computer Camp for Grownups and Kids
Catie's Grandmother Goes to Camp
New Directions for Computer Camps
Chapter 9: Children's Computer Languages
A Computer Language for Kids
Turning Logo Upside Down
195
197
202
207
209
212
Chapter 10: Projects for Kids
Computer Adventures
Your Wish Is My Command
A Robot Inside Your Computer
There's a Creature in My Computer
Chapter 11: The Computer Friend
Build Your Own Computer Friend
The Talking Head
The Story Game
Appendices
A: Computer Friend
Atari
223
225
229
233
237
243
245
251
253
257
259
259
Apple and IBM PC and PCjr
TI-99/4A
Commodore 64 and VIC-20
277
288
296
B: How to Type In Programs
Atari
Commodore 64 and VIC-20
310
310
311
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