TnT - Darkshade Chronicles Quick Start Guide.pdf
(
1598 KB
)
Pobierz
By Jerry Teleha
Darkshade Publishing Logo
Kayla Wright
Cover and Interior Art
James E. Shields
William McAusland
All Rules presented here have been created and previously pub-
lished by Ken St. Andre and Flying Buffalo Inc. This guide is intended
to present a consolidated version of the Tunnels & Trolls™ rules for
use with solo adventures for those not so familiar with the system.
2nd Edi on
Quick Start Guide For Tunnels & Trolls™ Solo Adventures, Copyright © 2015-2016 Jerry Teleha and Darkshade Pub-
lishing. All rights reserved.
Darkshade Publishing, Darkshade Chronicles, all associated logos are trademarks of
Darkshade Publishing. This product is a work of
fic
on. Any similarity to actual people, organiza ons, places, or
events is purely coincidental. The unauthorized reproduc on or distribu on of a copyrighted work is illegal. Criminal
copyright infringement, including infringement without monetary gain, is inves gated by the FBI and is punishable
by
fines
and federal imprisonment. No part of this work may be reproduced in any fashion without the express
wri en consent of Darkshade Publishing. All scenarios in this issue are intended for use with Tunnels & Trolls™.
Tunnels and Trolls™ is a trademark of Flying Buffalo Inc., created by Ken St. Andre, and is used with kind permission.
2
Quick Start Guide
Crea ng a New Character
A ributes
Kindred
Character Sheet
Type
Level
Combat Adds
Talents
Weapons & Equipment
Saving Rolls
Spells
Combat
Adventure Points
Languages
4
4
4
5
6
7
7
8
10
13
16
18
20
21
22
Credits
3
Crea ng a New Character
Like any role-playing system, crea ng a character for Tunnels & Trolls consists
of randomly determining and assigning a ributes and then picking a kindred
(race) and character type (class). In some cases, the kindred you choose will
result in modifiers to the your a ributes (racial adjustments). Your final a rib-
ute values may help determine what character type you choose to play.
A ributes
A character has eight a ributes: Strength (STR), Cons tu on (CON), Dexterity
(DEX), Speed (SPD), Intelligence (INT), Wizardry (WIZ), Luck (LK), and Charisma
(CHA). The standard procedure to generate a character’s a ributes is to roll 3
six-sided dice for each. If triples are rolled, add the total and roll again (TARO -
Triples Add and Roll Over) for that value. Once you have your eight totals, you
can assign them to the a ributes as you wish. CON also represents your char-
acter’s health or hit points.
Kindred
Humans are the most common kindred in T&T. As the baseline, there are no
posi ve or nega ve modifiers to any a ribute when choosing to play a human.
When playing other common kindred, use the table below to apply the listed
modifier (mul plier) to the already rolled and assigned a ribute. Keep in mind
that some solo adventures could be restricted to only certain kindred, types,
level, and combat adds (hobb = halfling, urook = orc). This is only a par al list
of kindred that can be used for T&T.
KINDRED
Dwarf
Elf
Gnome
Goblin
Hobb
Urook
STR
2
1
0.33
0.75
0.5
1.25
CON
2
0.67
0.33
0.75
2
1.25
DEX
1
1
1.5
1.5
1.5
1
INT
1
1.5
2
1
1
0.75
WIZ
1
2
1
1
1
1
LK
0.67
1.5
1.5
1
1.5
0.75
CHA
1
2
HT
0.67
1
WT
2
0.67
0.67 0.33 0.33
0.5
1
1
0.75 0.75
0.5
1
1
1.25
Example: If you decide to play a dwarf kindred, you would mul ply each a rib-
ute rolled by the listed value (x2 for STR, x2 for CON, x 0.67 for LK).
4
Plik z chomika:
Punkroc
Inne pliki z tego folderu:
TnT - A Wizard Went A Wooing.pdf
(27622 KB)
TnT - Al Kazar's Caravan.pdf
(16724 KB)
TnT - A Beginners Guide to Tunnels & Trolls The Necropolis of Death.pdf
(7709 KB)
TnT - 4 Jars of Mead.pdf
(2341 KB)
TnT - Banquet in Stringwater A Tunnels & Trolls Solo Adventure.pdf
(9659 KB)
Inne foldery tego chomika:
Zgłoś jeśli
naruszono regulamin