Twilight 2000 1e - Twilight Encounters.pdf
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ADVANCED
2r1,
4BAJ
SYSTEM
1.0Adventures'.
2
Maps
200
Markers
erik schlichting (order #2175427)
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You never know what's ahead
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Rules Design: Frank Chadwick
Encounter Cards: Frank Chadwick and Loren Wiseman
Art Direction: Steve Bryant
Graphic Design and Production:Amy Doubet, Radley Masinelli and Kirk Wescom
Cover Art: Dell Harris
Interior illustrations: Tim Bradstreet and Steve Venters
Text Manager: Michelle Sturgeon
Text Processing: Julia Martin and Julie Amdor
Twilight
Encounters
Copyright01990 GDW, Inc.
Printed in USA. Made in USA. All rights reserved.
ISBN 1-55878-052-1.
Twilight:
2000
is GDW's trademark for its role-playing game of survival in adevastated world.
S I N C E
1973
P.O.
1646
Box
Bloornington,
IL
61702-1646
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Twilight Encounters
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Game Components
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4
The Grid System
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4
Second Edition Combat Rules
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5
Using this Product
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5
Random Encounters
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6
Expanded Encounters
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6
Territory Types
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8
Group Encounters
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........................................................
9
10
Group Encounter Descriptions
...................................................................................................
Elite Groups
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11
Animal Encounters
...................................................................................................................
11
Item Encounters
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12
Item Encounter Descriptions
..................................................................................................
12
Settlements
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14
Urban Encounters
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..........................................................................................
15
16
NPC Record Forms
Ammo Record Forms
17
Pullout Chart Booklet
,
.19
Combat
,
,
.32
Initiative
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.32
Actions
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32
Turn Sequence
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32
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Commentary
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Fire Combat
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34
Feed Devices
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Direct-Fire Hit Procedure
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34
Commentary
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36
Automatic Fire
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36
Movement and Fire
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37
.
.
....................................................................................................................................
Ammun~t~on
37
Special Cases
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38
Gunshot Wounds
...........................................................................................................................
38
Burns
.............................................................................................................................................
38
Commentary
..............................................................................................................................
39
Explosions
.....................................................................................................................................
40
Wound Effects
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40
Commentary
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41
Vehicle Damage
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42
Special Weapons
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43
Commentary
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43
Special Vehicle Armor
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44
Demolitions
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44
Commentary
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45
Improved Conventional Munitions (ICM)
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46
Mines
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Commentary
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47
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THE
GRID
SYSTEM
The maps included in
Wlllght
Encountersare all provided wlth
This product is a thorough revision and expansion of the en-
countersystemforT\Hllight:2000.
Beyondthat,italsoincludesthe
second edition combat system for the game. This system is the
result of considerable thought, research, and customer feedback.
and was not undertaken lightly.
The section on combat rules contains extensive commentaty
designed to explain our thinking behind the changes and make
them easier to understand. We hope you will feel, as we do, that
theinconvenienceofchange is morethanoffsetby asystem which
is both more realisticand easierto use than the first edition combat
system.
asquaregridtocontrol movement and measurementoffiringrang-
es. Two different scales of grids are used-one for outdoor en-
countersand onefor buildings
andotherinteriors.Theoutdoorgrid
uses squares representing eight meters from side to side. The il-
lustration below shows an American-style. 100yard football field
with an outdoor grid system superimposed on it.
GAME COMPONENTS
The following components are included in this game:
1 48-page rules book.
2
large tactical maps.
4
11\17"
cardstock adventure folders.
6
8'12"xll" adventure cards.
2 sheets of game markersfor use with the large tactical maps.
Several components in thegame require some preparationprior
to play. The center sheets of the rules book are separate charts
intended to replace the referee charts in your current edition of
Twlllght:
2000.
Carefully pty up the staples in the book, remove
these sheets, and bend the staples back. In addition, the two
sheets of printed markers will need to be cut out along the solid
black lines prior to use.
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