Conan d20 2e - Cities of Hyboria.pdf
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Contents
Cities of Hyboria
Contents
Contents
1
Credits
2
Introduction
3
Where People Dwell
5
Cities Across Nations 51
Hadraput
73
Seven Stones
84
Yezud
Khorshemish
eruk
Yangoya
Onagrul
index
license
93
102
110
117
124
131
132
Cities of Hyboria
is © 2008 Conan Properties International LLC. CONAN®, CONAN THE BARBARIAN® and related
logos, characters, names and distinctive likenesses thereof are trademarks of Conan Properties International LLC unless
otherwise noted. All Rights Reserved. Mongoose Publishing Ltd Authorised User.
Cities of Hyboria
is released under ver-
sion 1.0 of the Open Game License. Reproduction of non-Open Game Content of this work by any means without the
written permission of the publisher is expressly forbidden. See page 132 for the text of this license. With the exception of
the character creation rules detailing the mechanics of assigning dice roll results to abilities and the advance-
ment of character levels, all game mechanics and statistics (including the game mechanics of all feats,
skills, classes, creatures spells and the combat chapter) are declared open content. First printing
2008. Printed in the USA.
1
Credits
Credits
Author
Bryan Steele
Editor
Charlotte Law
Layout
Will Chapman
Cover Art
Chris Quilliams
Interior Artists
Furman,
Chad Sergesketter,
German Ponce,
Leonardo Borazio,
Lonny Chant,
Phil Renne,
Robin Bowles,
Robin Everett-Mcguirl &
Ryan Horvath
Creator of Conan and Hyboria
Robert E. Howard
2
Introduction
Introduction
The world of
Conan
through all of its many works,
has painted a vivid picture of the people and places of
the Hyborian Age, known occasionally and informally
as ‘Hyboria’. From towering ziggurats, waterlogged
swamp villages and desert sprawls of tents and yurts; the
fabulous world of Conan’s age is an amazing place. It is
a place of wonder, splendour and adventure.
Many of the stories and tales of Conan and his adventures
have taken readers to massive cities like Messantia,
Khemi and Shadizar – some of which we at Mongoose
Publishing have detailed in previous
Conan the
Roleplaying Game
supplements, sourcebooks and boxed
sets. These products have given an excellent insight into
specific locations but the whole of the Hyborian Age
covers more than just these enormous metropolises.
Cities of Hyboria
is a guide to the smaller cities,
hamlets and towns that can be found during the course
of roleplaying adventures. This book allows Games
Masters to detail the settlements of the tiniest two-cow
village to profitable merchant districts set in expansive
urban comfort. No longer will every town the adventurers
stroll into always have a tavern and a general store and
perhaps they might find something special amongst the
shops and alleyways. This book is a guide to creating and
adventuring in the many cities of the Hyborian Age and
a collection of several specific ready-made locations that
Games Masters can add to their own game campaigns.
How to Use This
Book
Cities of Hyboria
is designed not only as a collection
of interesting pre-built city locations and the people that
inhabit them; it is also a comprehensive system to allow
Games Masters to randomly create new population
centres and the various assets that make them up. Games
Masters can use the random tables found in the first
section of this book to create any number of interesting
and unique locations. It covers the ability to determine
important information like the size of the population in
a given town or village, whether or not the characters
could buy good steel and the most important thing – if
there is a pub.
We then move on to discuss the general ideas of what
cities, in the overall sense of the word, are like for
the various nations and cultures of Hyboria. When a
story takes a set of characters through foreign lands,
sometimes it can be difficult for a Games Master to
describe the various types of buildings and structures
that these cultures create. With the generic information
in this chapter, readers can better describe the setting of
Hyborian cities.
The book then breaks into several smaller chapters that
describe specific cities and population
centres
that
have
interesting
backgrounds, inhabitants and
other unique features that make
them particularly useful to the
world setting. Games Masters
can use these locations as points
3
Introduction
along a path like side-scenarios and plots or as the root
of major storylines and campaigns.
The first city section details the infamous Hadraput,
a nomadic ‘village’ in the red wastes of Turan, where
raiders dwell and caravans pay homage to the secret
gods of the desert. Finding Hadraput is only the first
task; surviving the encounter with it is the real test.
Next is the sprawling clanholme of Clan Urrogh (Blue
Fox), a site of ancient wisdoms and importance to the
Cimmerians called Seven Stones Ridge. Named for the
seven towering monoliths that are believed to be the grave
markers of titans, Seven Stones is the birthplace of Blue
Fox warriors and the birthplace of many adventurers.
Why such a simple place breeds such strength and
tenacity has been unknown – until now.
The chapter surrounding Yezud, the Zamorian home of
the spider faith, is a creepy insight into the dark religion
of Zamora and the order protecting it. As shown in
Conan
and the Spider God,
Yezud is not for the faint of heart
or the weak of will. Many Zamorians get their sinister
stereotypes for all of the reasons displayed in Yezud.
Huge and splendid, the capital of Koth is a city called
Khorshemish, as mentioned in
Conan and the Scarlet
Citadel.
It is a beautiful and brilliant place that is home
to the Scarlet Citadel and is rumoured to be the dwelling
place of darker powers. The ruins of the ancient culture
that lies below its groomed streets and silken banners
still have influence, despite having been reduced to
rubble 3,000 ago.
A city destroyed multiple times, Eruk of Shem was once
the home to the warlike and powerful Asshuri warrior
clan that rose to stand in the way of Kothian invasions.
The city was ravaged by the dark machinations of Natohk,
leaving it a pale comparison to its former greatness. Still,
it offers a lot to the right adventurous souls, just as it did
in
The Black Colossus.
Yanyoga, the southernmost city on the tip of the Black
Kingdoms, was shown to Conan fans in
Shadows in
the Skull,
where King Conan and his army defeated
a small army of Snake-men and the vile Thoth-
Amon. This chapter looks at the dark city
behind the stone skull and what it
can mean to those passing
nearby.
The last city looked
upon in this
book
is Onagrul, the Hyrkanian port sometimes referred to
as the ‘Tortage of the East’. It is a dangerous place that
sees as much blood as it does coin flowing through its
districts and a welcome sight to a river-weary pirate that
has not seen shore in many weeks.
Cities in the
Hyborian Age
Throughout this book there will be many references
using the term ‘city’. Although not all population centres
could be truthfully called cities by size, population and
advancement of its structures, they are all gathered under
the same title for the purposes of this book. Villages,
hamlets, sprawls and the like are different than one
another in many ways but for simplicity’s sake we are
collecting all of them under the one singular title unless
otherwise stated.
Where are the other
metropolises?
Mongoose Publishing has produced several
boxed sets and sourcebooks surrounding some
of the most influential and powerful cities of
the Hyborian Age. One would think that a book
dedicated to the cities of Hyboria would look at
the other large and powerful locations of the world
but
Cities of Hyboria
does not. We instead take a
closer look at smaller locations; ones that many
readers might question the importance of. Why
would we do that?
Simple; we felt that the larger cities are assuredly
going to form star roles in future boxed sets,
sourcebooks or supplements and that to ignore the
small places where adventures take place would be
a travesty. Anyone can find action and excitement
in places like Tarantia or Luxur; we felt that it was
harder to know where to look in the less-known
locales.
We hope you agree with our decision.
4
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