Conan d20 1e - The Scrolls of Skelos.pdf

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The Scrolls of Skelos
Introduction
Sorcery
Feats of Sorcery and Weirdness
Permanent Sorcery
Sorcerous Items
Creatures of Sorcery
Sorcerous Culture
Wizards and Shamans of the
Hyborian Age
Help for Games Masters
License
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The Scrolls of Skelos is © 2004 Conan Properties International LLC. CONAN®, CONAN THE
BARBARIAN® and related logos, character, names, and distinctive likenesses thereof are trademarks
of Conan Properties International LLC unless otherwise noted. All Rights Reserved. Mongoose
Publishing Ltd Authorized User. Conan The Roleplaying Game is released under version 1.0 of the
Open Game License. Reproduction of non-Open Game Content of this work by any means without
the written permission of the pulisher is expressly forbidden. See Page 128 for the text of this license.
With the exception of the character creation rules detailing the mechanics of assigning dice roll results
to abilities and the advancement of character levels, all game mechanics and statistics (including the
game mechanics of all feats, skills, classes, creatures, spells and the combat chapter) are declared open
content.
Printed in China
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Credits
Author
Ian Sturrock & Vincent Darlage
Mark Quennell
Proofreading
Playtesters
Morgan Nash, Chiara Mac Call, Hayden Nash,
Adam Taylor, Ian Over, Simon English, Rafael Dei
Svaldi, Guilherme Dei Svaldi, Gustavo Emmel,
Leonel Caldela, André Mendes Rotta, H Barker,
Wesley R. Gassaway, Betty Gassaway, Danny
Gordon, Raven Gordon, Michael Dunmire, Vincent
Darlage, Bob Probst, Chris Bradley, Craig Pekar,
Jason Durall, Mark ‘neo’ Howe, Mark Billanie,
Mark Sizer, Michael J Young, Alan moore, Jamie
Godfrey, Daniel Scothorne, Daniel Haslam, Christy
Ward, Jason Ward, Jason Hohler, Kevin French,
William Dvorak, Jack Cox, Brent Strickland,
Melissa Strickland, Adam Crossingham, Alex
Aplin, Paul Evans, David Little, Nick Lowson,
Dougal, McLachan, Mark Steedman, Sam Vail,
Alan Marson, Robert Hall, Trevor Kerslake,
André Chabot, Antonio Eleuteri, Emilia Eleuteri,
Francesco Cascone, Claudio Mormile, Angelo
Mormile, Paul O’Neal, Patrick O’Neal, Chuy
Hernandez, Butch Mercado , D’Angelo Ramos,
Jay Hafner, Eric D. Schurger, Geissler G. Golding,
Brian Fulford, Richard D. Cserep, Jason Waltrip,
James Williams, Scott Bradley.
Development
&
layout
Paul Tucker
Cover Art
Chris Quilliams
Studio
Manager
Ian Barstow
Interior
Artists
Alejandro Villen, Martin Hanford, Andrew
Hepworth, Chad Sergesketter, Jesus Barony
Special Thanks
Theodore Bergquist & Fredrik Malmberg at
Conan Properties.
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Introduction
The Foundations of
Sorcery
IN CONAN THE RPG,
sorcery is a subtle but
powerful force. An experienced sorcerer can cast spells
undreamt of by wizards in other fantasy games, but he may
need to sacrifice a dozen virgins, dose himself up with black
lotus, cast the spell and then rest for several days afterwards,
rather than simply being able to fire off magic whenever he
chooses.
During Conan’s time, the Hyborian Age, much of the most
powerful magic has been lost for centuries and more. The
wizards of Stygia, Khitai and Vendhya are renowned for
their arcane lore, but even they would find it difficult to
match the power of the sorcerers of Acheron and Old Stygia
at their height many thousands of years ago.
The dedicated sorcerer can still hope to attain such heady
heights, but he must work for it. Calling up demon lords,
hunting for crumbling scrolls in dusty tombs, searching
out fiend-haunted isles in the Western Ocean, gathering
magical herbs in devil-infested swamps beyond Khitai. . .
the sorcerer who desires serious magical power must do all
these things and more besides. A sorcerer who has a master,
coven or secret society to teach him has something of a head
start over a lone scholar, but may never learn more than his
tutor knows. Even he will need to quest after knowledge if
he wishes to achieve his full potential.
More so than any ancient artefact or scholarly teacher,
arcane books can grant a sorcerer not mere fragments of
the long-lost sorcerous knowledge of the ancients, but full-
blown spells, magical formulae, and the secrets of the most
powerful wizards of the old times. The
Book of Skelos
is the
most fabled and sought-after volume of them all.
written down some information of note in their grisly-
looking spellbooks bound in human skin.
Introduction
The Scrolls of Skelos is twofold; both the volume you hold
in your hands and the tome written by Skelos himself. The
book is named for its most ancient forebear, and forms the
first supplement for
Conan the Roleplaying Game.
Here you
will find information on rounding out sorcerous characters
in the game, whether run by players or the Games Master.
This includes additional sorcery styles and spells; full
rules for creating permanent magic, including magical
weapons and other sorcerous items; and a large section
on the creatures of sorcery, whether the demons called up
by scholars, the demon lords who act as their patrons, the
strange monsters some wise men find in the wilderness and
train as servants, or the weird aberrations crafted by certain
sorcerers in their quests to make life itself.
The book is rounded out with a number of non-player
character profiles covering those prominent sorcerers of
the Hyborian Age who have not already been dealt with
in the main rulebook, an overview of some of the weird
religions practised by certain wizards, new sorcerous feats
and a sprinkling of scholarly prestige classes. There is
also a Games Master’s section giving advice on handling
characters’ relations with their demonic patrons, allies and
servants, among other useful tips.
As it is usual to italicise both the names of game
supplements and the names of magical items, we
have used the fully capitalised term
Scrolls of Skelos
to refer to this book and
Book of Skelos
to refer to
the book written by Skelos the sorcerer.
The Scrolls of
Skelos
A number of different arcane books are mentioned in the
Conan tales. The most prominent is the
Book of Skelos
itself, but the
books of Vathelos the Blind
are also noteworthy
for their magical lore. Even certain more contemporary
sorcerers such as Tsotha-lanti of the Scarlet Citadel have
Arcane Books
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Sorcery
The route to Corruption
The basic sorcery
rules for
Conan the RPG
have already been presented in the main rulebook. The
additional material given in this section includes new spells
for some of the established sorcery styles, and brand-new
sorcery styles too.
Sorcery
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Spell
Animal Ally
Table 1-1: Random Spells
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Agonising Doom
Animate Statue
Animate Swords
Astrological Prediction
Awful Rite of the Were-Beast
Banish Outsider
Bind Demon
Black Plague
Black Plague, Greater
Bones of Life
Boundary
Burst Barrier
Calm of the Adept
Children of the Night
Conjuring
Control Magical Beast
Control Monstrous Humanoid
Curse of Yizil
Dance of Atali
Dance of the Changing Serpent
Dance of the Cobras
Darting Serpent
Death Touch
Demonic Pact
Demonic Pact, Greater
Domination
Doom of the Doll
Draw Forth the Heart
Draw Forth the Soul
This section includes both new spells for the existing sorcery
styles presented in
Conan the RPG,
and entirely new sorcery
styles along with their associated spells.
Table 1-1: Random Spells provides a resource for randomly
selecting spells, such as those found on a random spellbook
or scroll, or within the pages of the
Book of Skelos.
The spells
from Table 1-1 are derived both from this volume and from
Conan the RPG.
Certain spells are more commonly found
written down, particularly the more easy-to-learn ones and
those dealing with the Summonings sorcery style.
On the following pages, Table 1-2: New Sorcery Styles and
New Spells shows the new spells to be found in this book.
New Spells and
Sorcery Styles
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