Conan d20 1e - Conan Rpg Pocket Edition.pdf

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Contents
The
Roleplaying Game
Pocket Edition
Contents
Contents
Credits
Introduction
Overview
Races
Classes
Skills
Feats
Equipment
Combat
Sorcery
Religion
Campaigns
The Faces of Conan
Index
License
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110
153
185
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343
359
379
382
392
Conan the Roleplaying Game – Pocket Edition is © 2003 Conan Properties International
LLC. CONAN®, CONAN THE BARBARIAN® and related logos, character, names,
and distinctive likenesses thereof are trademarks of Conan Properties International LLC
unless otherwise noted. All Rights Reserved. Mongoose Publishing Ltd Authorized User.
Conan the Roleplaying Game is released under version 1.0 of the Open Game License.
Reproduction of non-Open Game Content of this work by any means without the written
permission of the pulisher is expressly forbidden. See Page 392 for the text of this license.
With the exception of the character creation rules detailing the mechanics of assigning dice
roll results to abilities and the advancement of character levels, all game mechanics and
statistics (including the game mechanics of all feats, skills, classes, creatures, spells and the
combat chapter) are declared open content. First printing 2003. Printed in China.
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The Chroniclers of Our Time
Credits
Credits
Author
Ian Sturrock
Additional Text
Harvey Barker & Vincent Darlage
Editor
Adrian Bott
Cover Art
Chris Quilliams
Line Development
Richard Neale
Studio Manager
Ian Barstow
Production Director
Alexander Fennell
Interior Art
Scott Clark & Storn C. Cook
Proofreading
Ian Finch, Bridette Kirwen, Mark Lewin, Mark Quennell & Sarah
Quinnell
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Playtesters
Morgan Nash, Chiara Mac Call, Hayden Nash, Adam Taylor, Ian Over,
Simon English, Rafael Dei Svaldi, Guilherme Dei Svaldi, Gustavo
Emmel, Leonel Caldela, André Mendes Rotta, Harvey Barker, Wesley
R. Gassaway, Betty Gassaway, Danny Gordon, Raven Gordon, Michael
Dunmire, Vincent Darlage, Bob Probst, Chris Bradley, Craig Pekar,
Jason Durall, Mark ‘Neo’ Howe, Mark Billanie, Mark Sizer, Michael
J Young, Alan Moore, Jamie Godfrey, Daniel Scothorne, Daniel
Haslam, Christy Ward, Jason Ward, Jason Hohler, Kevin French,
William Dvorak, Jack Cox, Brent Strickland, Melissa Strickland, Adam
Crossingham, Alex Aplin, Paul Evans, David Little, Nick Lowson,
Dougal McLachan, Mark Steedman, Sam Vail, Alan Marson, Robert
Hall, Trevor Kerslake, André Chabot, Antonio Eleuteri, Emilia Eleuteri,
Francesco Cascone, Claudio Mormile, Angelo Mormile, Paul O’Neal,
Patrick O’Neal, Chuy Hernandez, Butch Mercado, D’Angelo Ramos,
Jay Hafner, Eric D. Schurger, Geissler G. Golding, Brian Fulford,
Richard D. Cserep, Jason Waltrip, James Williams, Scott Bradley, Allen
Myers
and Ted Chang.
Credits
Special Thanks
Theodore Bergquist & Fredrik Malmberg at Conan Properties.
Yoki Erdtman, Ulf Bengtsson, Bob Knott, Kevin Curow, Jason
Adcock, Dave Nelson, Todd Fry & Bob Roberts for their
continuing help.
Support
Continuing support for
Conan the Roleplaying Game
can be
found at www.conan.com, www.mongoosepublishing.com and in
the pages of Signs and Portents magazine.
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Introduction
Introduction
Welcome to the Hyborian Age
The Hyborian Age
is the
scant few hundred years in which the
kingdoms descended from the old
Hyborian tribes have become civilised
and powerful, dominating the lands
all about them both economically and
militarily. This is a mythical time,
thousands of years before recorded
history, when even the continents had
a different shape from their modern
contours.
Aquilonia, a richly fertile land, dominates
the Hyborian kingdoms themselves. It
includes within its capacious borders
some of the doughtiest soldiers in the
world, including the fierce pikemen
of Gunderland, the stalwart archers of
the Bossonian Marches and the superb
knights of Poitain. These, along with
the strong plate armour manufactured
by Aquilonia’s highly skilled armourers,
have ensured that this nation is virtually
unassailable from without and have
allowed Aquilonia to get the best of
the raiding in its sporadic wars with its
traditional enemy, Nemedia.
Despite this, Aquilonia can sometimes
be a victim of its own success. It is
landlocked and has no direction into
which its surplus population may
expand, without going to full-scale
war with Nemedia. Various attempts
to settle in Cimmeria and the Pictish
Wilderness have been repulsed by the
barbarians of those lands. Aquilonia’s
ordinary farmers and craftsmen look
longingly upon the vast forested estates
claimed by its nobles for their hunting.
A strong leader who offered to cut
down the forests and let the people
settle there might one day gain the
popular support to wrest control from
Aquilonia’s ancient monarchy. Indeed,
this is exactly how Conan eventually
becomes King here.
Aquilonia’s Hyborian neighbours
are its old rival Nemedia, almost as
powerful and perhaps a more ancient
civilisation; Brythunia and Corinthia
with their city-states; Argos, the great
maritime trading nation; and Ophir
and Koth, two kingdoms somewhat
weakened morally by the influence of
the pleasure-oriented culture of the east.
Like Aquilonia, most of these countries
revere Mitra, an enlightened, civilised
god, though Koth and perhaps Ophir
have allowed the Shemite pantheon to
displace Mitra in their reverence.
The lands to the north and west of
Aquilonia are beyond civilisation.
The Pictish Wilderness extends up
much of the continent’s western coast
and only the heavily fortified strip of
land known as the Bossonian Marches
prevents the Picts from surging into
Aquilonia on constant raids. South of
the Wilderness is Zingara, the lifelong
rival of Argos for maritime trade and
influence, a land of expert swordsmen,
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