Necromunda Underhive - Gang War I.pdf

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How
MIGHT ONE COMPREHEND THE TRUE NATURE OF"
THE
HIVE
CITIES OF" NECROMUNDA?
EACH OF" THESE MAN-MADE MOUNTAINS OF" PLASTEEL,
CERAMITE AND ROCKCRETE HAS ACCRETED OVER
CENTURIES TO PROTECT THEIR INHABITANTS FROM A
NIGHTMARISHLY HOSTILE ENVIRONMENT,
SO
VERY MUCH
LIKE THE TERMITE MOUNDS THEY RESEMBLE. EACH
HIVE HOUSES POPULATIONS IN THE BILLIONS, AND
EACH COMMANDS THE MANUFACTURING POTENTIAL OF"
AN ENTIRE PLANET COMPACTED INTO A
F"EW HUNDRED
SPIRE-
SQUARE KILOMETRES.
EACH
IS
RULED BY A
DWELLING LEADER CASTE SEATED IN UNDREAMED OF"
LUXURY AT THE SUMMIT; EACH IS SERVED BY THE
INDUSTRY
OF" ITS COUNTLESS, NAMELESS,
HOPELESS
WORKERS; EACH IS POLICED BY ITS RUTHLESS
SOLDIER-OVERSEERS.
BUT
•••
HUMANS
ARE NOT
INSECTS. THEY
DO
NOT HIVE TOGETHER
WELL
•••
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CONTENTS
Gang Wars
in
the Sector Mechanicus ........................ 4
Sector Mechanicus
...............................................
6
- Additional Rules
...................................................
6
- Sector Mechanicus Terrain
....................................
8
- Types of Terrain
................................................
8
- Navigating the Sector Mechanicus ..................... 8
Campaigns .............................................................
11
- What is a Campaign
..........................................
11
- Running a Campaign .........................................
11
- How a Campaign Works .................................
11
- The Arbitrator .................................................
11
- Zones ..............................................................
12
- Turf Wars and Cycles .......................................
12
- Campaign Battles
............................................
13
- Gangs in Campaigns .......................................
13
- Founding a Gang for a Campaign ...................
14
- Campaign Battles
..............................................
16
- Gaming Experience .........................................
16
- Lasting Injuries
..
.
............................................
18
- Succumbing to Injuries
....................................
19
- Being Captured
...............................................
19
- Fleeing the Battlefield
.......................................
20
- The Pre-battle and Post-battle Sequences ........... 20
- The Pre-battle Sequence
................................
20
- The Post-battle Sequence ................................ 22
- Ending a Turf War ........................................... 25
- Apotheosis
......................................................
26
- Downtime ....................................................... 26
- Preparing for the Next Turf War ..........
..
...........
27
- A New Turf War Begins ................................... 27
Campaign Reference
...............................................
28
- Special Territory Table
.........................................
28
- The Trading Post
.............................................
30
- Underhive Armoury
............................................
32
- Pistols
..............................................................
32
- Basic Weapons
.............................................
32
- Special Weapons
.............................................
32
- Heavy Weapons .............................................. 33
- Close Combat Weapons
..................................
33
- Grenades
........................................................
33
-Armour ...........................................................
34
- Wargear
..........................................................
34
- Weapon Attachments ..................................... 36
- Weapon Traits
.................................................
36
Skills
....................................................................
40
Campaign House
Lists .............................................
45
- House Goliath
Gangs .........................................
45
- House Escher Gangs
..........................................
49
Scenarios
...............................................................
52
- Scenario Special Rules
........................................
52
- Scenario
1.
Stand-off
.........................................
55
- Scenario 2: looters
..........................................
56
- Scenario 3: Ambush
...........................................
58
- Scenario 4: Border Dispute
.................................
60
- Scenario 5: Sabotage
.........................................
62
- Scenario 6: Rescue Mission
................................
64
Necromunda ©Copyright Games Workshop limited
2017.
Necromunda, GW, Games Workshop,
Citadel and all associated logos, illustrations, images, names, creatures, races, vehicles, locations,
weapons, characters, and the distinctive likenesses thereof, are either® or TM, and/or
e
Games Workshop limited, variably registered around the world All Rights Reserved.
No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means
electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the publishers.
This 1s a work of fiction. All the characters and events portrayed in this book are fictional, and any resemblance to
real people or incidents 1s purefy coincidental. Bnt1sh Cataloguing-in-Publication Data A catalogue record for this
book is available from the British Library.
Printed in China
Games Workshop Web site: www.games-workshop.com
Forge World Web site: www.forgeworld.co.uk
Another Custodes Libris share. Buy the stuff if you like it!
Another Custodes Libris share. Buy the stuff if you like it!
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