Burntime (Manual).pdf

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Idea & Conzept
Wilfried Reiter, Albert Lasser & Martin Lasser
Programming
Albert Lasser & Wilfried Reiter
Graphics
Martin Lasser & Wilfried Reiter
Music & Sound FX
Hannes Seifert
Handbook
Johann Schilcher & John WooD (JoWooD)
Cover & Package Design
Robert PiIs
Testers
Michael Schutter, Manfred Bertl & Dieter Bernauer
Coffee & Customer Care
Elisabeth ("Lisi, Coffeeee!!") Lasser
Translation
Patricia Spella
Special thanks to GREENPEACE Organisation for their support!
Scanned and compiled by Underdogs, Home of the Underdogs
http://www.the-underdogs.org/
Computer players have the reputation of becoming
obsessed with playing and at the same time of losing
their communicative skills. Companies today, pro-
ducing technological leisure games on a large scale,
will have to face up to this reality. We believe that
anyone who enjoys a good game is also interested in
world current affairs both now and in the future. For this
reason we have put together some information about
the three real threats affecting our environment today.
Unfortunately, due to lack of space, we have had to omit
the highly sensitive subject of the ozone. In this
handbook the subjects discussed are those most rele-
vant to the world created in BURNTIME. Obviously
only the most essential information on the subjects
could be touched upon. A more detailed account was
not possible, as this handbook would have got out of all
proportions. We hope, however, that you will take an
interest in the problems facing our environment, if you
weren't already aware of them.
Burntime is set in a contaminated and hostile world
sometime in the future. The world we live in, does not
look like this yet, but if you read the information in "On
the Way to Burntime", you will find out just exactly how
this could happen. Even if you find it hard to imagine
such a world, remember that up until now, no society
has been able to survive forever. The ruins and the script
are all that remain of a once powerful Roman civilisa-
tion. A society can hardly survive for more than a
thousand years.
A civilised society has 3 stages in its cycle - its ascent,
heyday and downfall. The downfall often happens very
quickly and unexpectedly due to outside influences
such as a war or a natural disaster. Even today there are
the initial signs that the heyday of our domineering
western industrial society could come to an end. Mo-
reover, the industrial countries are doing everything to
speed up this course of events, and for the first time in
the history of the planet Earth, a civilisation is on the way
to causing its own final devastating natural disaster.
So while you are hopefully having lots of fun playing
Burntime, think about the fact that in the short time it
takes you to get to like this game, it could become reality.
Enjoy the game and make sure you do everything in
your power to ensure it remains just a fantasy in our
future.
Max Design wishes you lots of funs!
On
the Way
to
Burntime
Nuclear
Radiation and it's side effects
Computer causes nuclear war
The consequences of a nuclear war..
The Chernobyl catastrophe
On the brink of a disaster
10
12
16
20
24
28
Greenhouse
The Greenhouse effect
The Greenhouse gases
The "unholy" beast of burden
The organic carbon cycle
Vanishing forests
When the temperature rises
A networked system..
What can I do?
32
34
37
42
45
47
51
54
57
Water
The water wasters
Exploitation of reserves
Drinking water or toxic cocktail
Water as a rubbish tip
Oil - the black death
What can I do?
58
60
64
66
69
72
76
Burntime
Operation
78
Installation of Burntime
80
Backup Copies
82
Defective Disks
82
Guarantee Card
83
Starting up the game
84
Mouse cursor gives information
87
The main screen
88
The pop-up menu
91
Travelling from location to location ....91
Information about settlements
92
Handling modes
95
Inventory
96
Options
98
Capital cities
99
Eating and drinking
100
Moving within the location scenario... 101
Activating the figures in the game
101
Making contact with people
102
Storage of items
103
Water sources
Fighting
Exchanging items
Fighters
Technicians
Doctors
Traders
104
105
106
108
108
109
109
The game (Diary)
What do I own?
The initial journey
An empty bottle
The soldier
Follow me, follower
The well in front of the gate
Exchanging items
He who looks, finds
The first base
Power is knowledge
Getting away from this location
110
112
113
114
115
116
117
118
118
119
119
121
On the road to new destinations
Equipped for the fight
The technician
Nothing is for free
At the doctors
In the bar
Who likes to make things
The contaminated location
Back in Sana
A new base
..
..
121
122
123
124
125
...126
127
128
129
129
The game (Annotations)
Inventory
Travel
.
Houses and stores.
Signing up people
Order mode
Locations with water
Exchanging items
Picking up items
110
112
113
114
115
116
117
118
118
Occupying a base
Info board
Producing food
Leaving a location
Marking a base
Fighting mode
Select type of weapon
You're hit!
Bartering
Doctors
Bars
Making items
Contaminated locations
Storing produced foodstuffs
119
119
120
121
121
122
122
123
124
125
126
127
128
129
Index
References
130
.
..
134
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