Agents of Edgewatch AP - Part 1 of 6 - Devil at the Dreaming Palace.pdf

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Second Edition
Devil at the
Dreaming
Palace
By James L. Sutter
AZLANTI KEEP
WISE QUARTER
IVY
DISTRICT
ASCENDANT COURT
PETAL DISTRICT
WESTGATE
FOREIGN
QUARTER
THE COINS
EASTGATE
THE DOCKS
THE PUDDLES
PRECIPICE QUARTER
FORT TEMPEST
ABSALOM
1 MILE
STARWATCH KEEP
AUTHOR
James L. Sutter
ADDITIONAL WRITING
Luis Loza, Andrew Mullen, Samantha Phelan,
and Patrick Renie
DEVELOPERS
Ron Lundeen and Patrick Renie
DESIGN LEAD
Logan Bonner
EDITING LEADS
Avi Kool and Lu Pellazar
EDITORS
Keith Garrett, Leo Glass, Garrett Guillotte,
Patrick Hurley, Avi Kool, Ianara Natividad,
Kieran Newton, Lu Pellazar, Erik Prister,
Heather Romanowski, and Josh Vogt
COVER ARTIST
Setiawan Lee
INTERIOR ARTISTS
Gislaine Avila, João Fiuza, Vlada Hladkova,
Robert Lazzaretti, Artur Nakhodkin,
Richard Pace, Matthias Rothenaicher,
Ernanda Souza, and Vicky Yarova
ART DIRECTION
Sonja Morris and Sarah E. Robinson
CREATIVE DIRECTOR
James Jacobs
PUBLISHER
Erik Mona
ADVENTURE PATH 1 OF 6
DEVIL AT THE DREAMING PALACE
DEVIL AT THE DREAMING PALACE
by James L. Sutter
2
4
20
30
44
Chapter 1: The Mean Streets of Absalom
Chapter 2: Missing Persons
Chapter 3: Into the Undercity
Chapter 4: The Murder Hotel
THE RADIANT FESTIVAL
by Patrick Renie
64
74
75
76
77
80
80
82
83
84
85
86
88
90
ADVENTURE TOOLBOX
by Luis Loza, Andrew Mullen, Samantha Phelan, and James L. Sutter
Advice for Game Masters
Campaign Summary
Player Rules
Edgewatch Agents Toolbox
Going Undercover
Criminal Contraband
Creatures
Binumir
Cobbleswarm
Siege Shard
Zrukbat
NPCs
Lieutenant Grospek Lavarsus
Hendrid Pratchett
Ralso
Paizo Inc.
7120 185th Ave NE, Ste 120
Redmond, WA 98052-0577
CONTENT WARNING
paizo.com
While
Devil at the Dreaming Palace
contains typical Pathfinder action and adventure, it also presents scenarios—particularly
in Chapter 4—that fall into the realm of horror. This includes depictions of serial killers, torture, nonconsensual voyeurism,
and violence against children. Before you begin, understand that player consent (including that of the Game Master) is vital
to a safe and fun play experience for everyone. You should talk with your players before beginning the adventure and modify
descriptions or scenarios as appropriate.
2
DEVIL AT THE
DREAMING PALACE
CHAPTER 1: THE MEAN STREETS OF ABSALOM ........................... 4
A FESTIVE BACKDROP
The Agents of Edgewatch
Adventure Path takes place in
Absalom during the city’s grand
centennial celebration, the Radiant
Festival, which spans the entire
summer season. The six volumes
of this campaign assume that the
player characters are fledgling
city guards at the outset of the
festival and the city’s only hope
by summer’s end. However, you
need not keep precise track of
the in-game calendar. Dates for
significant events (such as the
Radiant Parade in the second
volume or the Floating Gala at the
Lucky Nimbus in the third volume)
are purposefully omitted to give you
and your players ample flexibility
for the amount of time that passes
between challenges, chapters, and
adventures, including downtime and
time for recuperation.
The Agents of Edgewatch Adventure Path begins! The heroes, as new
recruits of the recently formed city guard division called Edgewatch,
must patrol Absalom’s Precipice Quarter and resolve crimes at the
once-in-a-lifetime Radiant Festival. No sooner have they walked their first
beat, however, than a disaster at a traveling menagerie requires the officers’
to stop escaped beasts from wreaking total mayhem.
DEVIL AT THE
DREAMING
PALACE
Chapter 1:
The Mean Streets
of Absalom
Chapter 2:
Missing Persons
Chapter 3:
Into the
Undercity
Chapter 4:
The Murder
Hotel
The Radiant
Festival
Adventure
Toolbox
CHAPTER 2: MISSING PERSONS ..............................................20
The agents’ next mission is to investigate a rash of mysterious disappearances,
starting with laborers who were constructing the Dragonfly Pagoda
exhibit. When the heroes find that the construction site has been taken
over by rebellious kobolds who are holding the workers hostage, they must
infiltrate the half-completed shrine and de-escalate the perilous situation.
CHAPTER 3: INTO THE UNDERCITY............................................30
The agents’ investigation into missing persons takes them undercover
and underground. After navigating a perilous path through Absalom’s
subterranean Undercity, the guards reach a planar-themed speakeasy and
question its shady patrons.
CHAPTER 4: THE MURDER HOTEL ............................................. 44
Having traced the missing persons to the same hotel, the Edgewatch agents
must battle their way through an array of sadistic traps and torments in
order to finally bring a serial killer and his associates to justice.
“Devil at the Dreaming Palace” is designed for four characters.
Advancement Track
1
2
3
4
The Edgewatch agents begin this adventure at 1st level.
The agents should reach 2nd level after resolving the hostage situation
at the Dragonfly Pagoda.
The agents should reach 3rd level before they start investigating the
Dreaming Palace.
The agents should reach 4th level before they delve into the Dreaming
Palace’s basement.
The agents should be halfway to 5th level by the adventure’s conclusion.
3
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