Agents of Edgewatch AP - Part 6 of 6 - Ruins of the Radiant Siege.pdf

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Second Edition
Ruins of
the Radiant
Siege
By Amber Stewart
AZLANTI KEEP
WISE QUARTER
IVY
DISTRICT
ASCENDANT COURT
PETAL DISTRICT
WESTGATE
FOREIGN
QUARTER
THE COINS
EASTGATE
THE DOCKS
THE PUDDLES
PRECIPICE QUARTER
FORT TEMPEST
ABSALOM
1 MILE
STARWATCH KEEP
AUTHOR
Amber Stewart
ADDITIONAL WRITING
Carlos Cabrera, Benjamin U. Fields,
Kim Frandsen, Jim Groves, John S. Roberts,
and Diego Valdez
DEVELOPERS
Ron Lundeen and Patrick Renie
DESIGN LEAD
Logan Bonner
EDITING LEAD
Avi Kool
EDITORS
Judy Bauer, Leo Glass, Patrick Hurley,
Avi Kool, Ianara Natividad, Kieran Newton,
Lu Pellazar, and Sara Thompson
COVER ARTIST
Setiawan Lee
INTERIOR ARTISTS
Olivier Bernard, Vlada Hladkova,
Robert Lazzaretti, Artur Nakhodkin,
Richard Pace, Ian Perks, Sandra Posada,
and Vicky Yarova
ART DIRECTION
Sonja Morris and Sarah E. Robinson
CREATIVE DIRECTOR
James Jacobs
PUBLISHER
Erik Mona
ADVENTURE PATH 6 OF 6
RUINS OF THE RADIANT SIEGE
by Amber Stewart
RUINS OF THE RADIANT SIEGE
2
4
20
44
Chapter 1: Runaway Excavator
Chapter 2: The Radiant Spark
Chapter 3: The Gray Queen’s Tower
ECOLOGY OF THE SAHKILS
by John S. Roberts
60
66
72
73
73
75
76
77
78
79
80
81
83
84
85
86
88
90
SIEGE CASTLES OF ABSALOM
by Carlos Cabrera
ADVENTURE TOOLBOX
by Benjamin U. Fields, Kim Frandsen, Jim Groves, Amber Stewart, and Diego Valdez
Campaign Repercussions
Player Rules
Magic Items
Spells
Creatures
Baatamidar
Camarach
Daemon, Sordesdaemon
Daemon, Agradaemon
Protean, Hegessik
Protean, Izfiitar
Rhevanna
Sahkil, Penqual
Sahkil, Nenchuuj
NPCs
Blune Bandersworth
Il’setsya Wyrmtouched
Olansa Terimor
Paizo Inc.
7120 185th Ave NE, Ste 120
Redmond, WA 98052-0577
CONTENT WARNING
paizo.com
While
Ruins of the Radiant Siege
contains typical Pathfinder action and adventure, it also presents scenarios that fall
into the realm of horror. This includes body horror, gore, slavery, and torture, as well as depictions of fear of the other
that draw from a history of ableism (see the sidebar on page 63 for more information). Before you begin, understand that
player consent (including that of the Game Master) is vital to a safe and fun play experience for everyone. You should talk
with your players before beginning the adventure and modify descriptions or scenarios as appropriate.
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RUINS OF
THE RADIANT SIEGE
CHAPTER 1: RUNAWAY EXCAVATOR ........................................... 4
A CHANGE OF PACE
In this final adventure of Agents of
Edgewatch, most of the strongest
criminals in Absalom are no match
for the Edgewatch agents. The only
forces capable of posing a threat to
them are beings from entirely other
dimensions. Throughout “Ruins of
the Radiant Siege,” your players
fight through waves of extraplanar
monsters in a trio of dungeon
environments infused with more than
a touch of the supernatural.
Your players might have optimized
their characters for on-the-streets
crime-fighting rather than
extradimensional monster-banishing,
so they could feel mismatched
against the otherworldly horrors in
this adventure. Before beginning
Chapter 1, you should give the agents
ample downtime to retrain, shop
for new equipment, and adjust their
spell selections for extraplanar foes.
Meanwhile, you can describe the
meteoric rise of Olansa Terimor to
Absalom’s throne. At any rate, the
agents will likely need to adjust their
gear for the final chapters of this
Adventure Path. You might even
allow them to sell their existing gear
at full Price in exchange for more
suitable equipment.
If your players aren’t enthusiastic
about retraining this late in the
campaign or swapping out their
hard-earned equipment, consider
having their allies give them
consumables to give them an edge,
such as
scrolls of banishment,
a
dispelling sliver
talisman, and one or
two
antimagic oils.
Cleared of their wrongful charges and restored in rank, the Edgewatch
agents must stop the rampaging excavator Graveraker, which is being
piloted by the famed architect and Radiant Festival organizer Blune
Bandersworth. Once aboard the excavator, the agents must free the
enslaved chaos serpents that power its engine. In the process, they meet a
powerful ganzi wizard who can help them find a way to balance the scales
of power against the primarch’s illegitimate usurper, Olansa Terimor.
RUINS
OF THE
RADIANT
SIEGE
Chapter 1:
Runaway
Excavator
Chapter 2:
The Radiant
Spark
Chapter 3:
The Gray
Queen’s Tower
Ecology of
the Sahkils
Siege Castles
of Absalom
Adventure
Toolbox
CHAPTER 2: THE RADIANT SPARK ............................................20
Below the foundations of Fort Tempest, in the ruins of the ancient siege
tower of Kharnas the Angel-Binder, the agents search for an incredible
artifact called the
Radiant Spark.
Yet within the ruins are twisted celestials
and other extradimensional beings from the time of Kharnas, and their
millennia of isolation have made them desperate for escape.
CHAPTER 3: THE GRAY QUEEN’S TOWER................................... 44
Finally, artifact in hand, the Edgewatch agents assault Primarch Olansa
Terimor’s fortress, a place of warped reality fashioned by the protean
artifact she bears as her scepter. Can the agents defeat the tower’s daemonic
guardians, seize the ancient relics necessary to clear their way, and make
the Gray Queen answer for her crimes?
“Ruins of the Radiant Siege” is designed for four characters. Characters
should level up between chapters.
Advancement Track
18
19
20
The characters begin this adventure at 18th level.
The characters should be 19th level before they delve into the ruins
of Kharnas the Angel-Binder’s tower.
The characters should be 20th level before they besiege Olansa
Terimor’s tower.
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