Tunnels & Trolls 7e - Bedlam.pdf
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SOLITAIRE ADVENTURE FOR
TUNNELS & TROLLS
TM
ANDY R. HOLMES
FRONT COVER & INTERIOR ILLUSTRATIONS BY
WRITTEN BY
JEFF FREELS
SIMON TRANTER
JASON MILLS
EDITED BY
BACK COVER DESIGN BY
Image created at
www.wordle.net
This is a vintage solo, written in 1984 and reworked
for fresh publication in 2001, 2005, 2008 and 2013.
Text copyright © 2013 by Andy R. Holmes
Interior illustrations copyright © 2008 by Jeff Freels
Front cover illustration copyright © 2013 by Jeff Freels
Cover design and logos copyright © 2013 by Simon Lee Tranter
The Master's Taunt
© 2013 by Jason Mills
Tunnels and Trolls™
was created by Ken St. Andre and is
a trademark of Flying Buffalo Inc. Used with kind permission.
www.flyingbuffalo.com
The right of Andy R. Holmes to be identified as the Author of the Work has been asserted
by him in accordance with the Copyrights, Designs and Patents Act 1988.
All rights reserved. No part of this publication may be reproduced, distributed or transmitted
in any form or by any means (electronic, mechanical, photocopying, recording or otherwise)
without the prior permission of the copyright holders.
This edition first published in 2013 by Tavernmaster Games
www.tavernmaster-games.co.uk
TMG-FS002
Bedlam
INTRODUCTION
Many speak in hushed tones of the dark asylum brooding atop the Goblin Moors, and of the
unspeakable horrors that dwell within. Of the strange and sinister Master, who comes to town
always after nightfall, to collect supplies, only to quickly speed away into the night with his
accursed carriage, toward the nightmarish building which is Bedlam. People vanish, to
reappear weeks or even months later, dead and drained of blood upon the moors. Those who
enter the asylum on the hill, be they adventurers seeking treasure, or travellers seeking shelter for
the night, are never seen again. One entrance can be seen in the cold stone walls, but it is
whispered in taverns and muttered in corners, that there are many ways to leave, once within
the great, grey walls. Recently, new scandal surrounds the asylum: the son of a popular and
influential nobleman vanished, never returning from a lone hunting trip upon the Goblin Moors
a month ago. A fine reward awaits he who can return the lad to his father. It is believed that the
Master holds him within the asylum, for some dark, hidden purpose...
And so the asylum of gloom awaits adventurers brave, who seeking to unveil the dark mysteries
that dwell within. Minstrels sing of great treasures waiting there, tempting warriors and thieves to
travel across the cold, sodden Goblin Moors, to enter the asylum of darkness, seeking fame and
fortune. Will you be the next one to pass through the portal of madness, and enter Bedlam?
With a heavy grunt, you toss your goldbox to the floor of your tiny room above the Worm & Whistle
tavern, and it responds with a hollow clunk. Empty again, damn it! You have just enough silver in
your pouch to pay for a few more days lodging then that’s it. All the gold that you found in the
tunnels beneath the Blue Frog Tavern – spent. The gems and jewels you collected from the
dangerous depths of the Dungeon of the Bear – gambled away. Even the handsome sum you
fought for fair and square in the deadly Arena of Khazan – squandered on luxuries. Not even the
trinkets liberated from the dungeon of your great old Uncle Ugly remain in your ragged pockets.
Broke once more, you must find a way to fill your goldbox once again.
With a sigh you walk over to your window and look out. After staring at the scenery for a few
minutes, your eyes come to rest upon the distant hills to the east, beyond the Goblin Moors, and
on a disturbing building, which stands atop a distant hill. This grim, menacing structure you know
to be a strange asylum known only as Bedlam. The Keeper of the asylum, a tall ominous man
known as The Master, rides into town once a month, cloaked in black, and after nightfall. He
collects a cart load of supplies and returns to his building, having spoken to no-one apart from
the town storekeeper, who stays open late especially for The Master’s visit, for it keeps him in
business. The Master and Bedlam are very strange. Strange also is the story of Guilian, the son of
a local nobleman, who disappeared while out hunting on the Goblin Moors, around a month
ago. Many whisper that he was abducted by fiends from the asylum and taken there for some
dreadful purpose. The nobleman is offering a 1400GP reward for the return of his son - alive...
With another sigh and a heavy heart you turn from the window, place the empty savings box
under the bed and rest. Morning brings new excitement as you prepare to travel to Bedlam. Your
night was dream-haunted and all you could think of was the reward and adventure that a trip
across the moors to the asylum might bring. If you cannot find the nobleman’s son, perhaps you
could steal some treasure within the dark walls of the asylum. The journey will not take long, and
you have awoken at the crack of dawn to have a good early start. When you return, your box
may be brimming with gold! Humming a merry tune, you pack your belongings and soon head
off up the cobble road, which leads out of town and to the Goblin Moors.
Soon you have left the small town of Littlemoor behind and are crossing the moors towards the hill
on which stands the asylum. Striding through the long grass in the sunshine, your spirits are lifted,
3
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