AD&D Adventure Gamebook #12 - Curse Of The Werewolf.pdf

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'
By
Chris Martindale
CHARACTER STATS CARD
THE CURSE OF
THE
WEREWOLF
NAME:
Feral, the Wolf
AGE:
--~~~~~~-
21
CHAR. CLASS:
SKILL POINTS:
As
Man
Warrior
As
Wolf
Same As
Man-Wo11+
1
a
As
Man-Wolf
Same AS
Man
+
l
=
12
+
=
-
-
-
10+_
=
-
Same AS
Man
+
l
.
-
=
Same As
Man-Woit+
1
.
-
=
10+_
~
-
Same
As
Man+
1
-
Same AS
Man-Woif
+
1
-
Hit Points: 21
+
___
=
_ __
Experience Points: 6
+
_
=_
OVERCOME WITH WOLFEN FURY!
Despite having been placed under the Curse of the
Werewolf by the evil sorcerer, Vlachos, you have
managed to escape into the woods. Now you can hear
the
sor~erer's
soldiers all around you as they search
through the forest for you.
"He's here!" one of them shouts suddenly, and you
know you've been discovered.
"Quick!
After him!"
Fearfully you let the wolf grow within you, let its
power and its cunning and its savagery flow like
~ol­
ten lava. The enemy is drawing near, and
it
may be
your only hope.
You drop your sword-your lengthening hands can-
not hold the slim hilt. Your muzzle has grown as well,
and you can feel two-inch incisor teeth against your
tongue. You straighten to your full height,
-
now a full
foot taller than before, and you arch your back and
let loose a howl that floods the forest. The sound of
fleeing wildlife comes from all around you in reply,
and your opponents-stop in their tracks.
You are now the wolf, and your prey is within sight.
Roll two dice and add the result to your fighting
skill score as the werewolf.
If
the total is 23 or more,
turn to 163.
If
it's less, go to 75.
Whatever the outcome, only your decisions, and the
·
luck of the dice roll, can help you remove the
CURSE OF THE WEREWOLF
An ADUANCED DUNGEONS
8'
DRAGONS®
Advtnturt
Gamtbooh
#12
CURSE
of
the
WEREWOLF
lg
Chris Martindalt
Cowr
Art by
Tim Udnrantlt
lnttrlor Art b9 Sttphtn
falaR
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