PbtA - Ruma; Dawn of Empire - The Architectus.pdf
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Creating an Architectus
Choose a name, description, temperament, cult, stats, moves, and bonds.
Notes
The Architectus
Description
Circle one from each line, or make
up your own.
●
Ambiguous, Concealed, Female,
Male
●
Aged face, Burned face, Scarred
face, Young face
●
One eye, Penetrating eyes, Ques-
tioning eyes, Surveying eyes
●
Burned body, Muscular body, Tall
body, Wiry body
Temperament
Choose one: Choleric, Melancholic,
Phlegmatic, Sanguine.
Cult
Choose one cult in which you are
initiated:
Diana, Mars, Mercury, Minerva,
Neptune, Pluto, The Sisters, Trivia,
Venus, Vulcan, Faithless
Starting Stats
ACUTUS +1, FORTIS +1, IMPETUS -1,
LEPOS 0, FATUM 0
Add 1 to a single stat
Moves
You know all the basic moves.
Choose two architectus moves plus
one cult move from your chosen
cult.
Bonds
Everyone introduces their
characters. Take your turn. List the
other character’s names. Go around
again for Bonds. On your turn, ask at
least 1:
●
Which of you would make a good
apprentice?
For that character, write Bond +2
●
Which of you set off a trap I set?
For that character, write Bond -2
●
Which of you spilled Flames of
Vulcan and nearly killed us?
For that character, write Bond -2
For everyone else, write Bond -1.
You are often preoccupied with
studies and creation to take time to
get to know others.
On the others’ turns, answer their
questions as you like.
Starting Gear
You get:
●
A dagger (1-harm hand near)
●
Tools
●
Camping and mess gear
●
3-barter in Denarii and goods
Architectus Moves
O
Flames of Vulcan:
you possess 3-stock of flaming pitch in corked
clay pots, and can restock when you have time and materials. When
you throw one at a target, spend 1-stock and roll +ACUTUS. On a
10+, the target takes 3-harm ap and anyone close to the target takes
1-harm ap. On a 7-9, the target takes 1-harm ap.
O
Precision Fire:
when you exchange blows with a ranged weapon,
roll +ACUTUS instead of +IMPETUS.
O
Prepared Defenses:
when you make camp, have time and materials,
and prepare defenses, all allies take +1 ongoing when exchanging
blows while close to the camp.
O
Segmented Armor:
you possess a customized set of segmented ar-
mor (2-armor).
O
Set Trap:
when you have time and materials to set a trap, choose
one:
●
When triggered, all creatures close to the trap take 2-harm.
●
When triggered, all creatures close to the trap are knocked
prone.
●
When triggered, all allies take +1 forward.
Other Moves
Name
Cult and Credo
Improvements
Experience O O O O O O O >>> Erase experience and choose one:
O +1 ACUTUS (max +3)
O
O
+1 FORTIS (max +3)
+1 IMPETUS (max +3)
+1 LEPOS (max +3)
+1 FATUM (max +3)
Get a new architectus move
Get a new architectus move
Get a move from another playbook
Get a move from another playbook
Get a new cult move
Remove a debility
Description
O
O
O
O
Temperament
Bonds
O
O
O
O
ACUTUS
You may choose from the following after you have taken at least 5 from
above:
O Get +1 to any stat (max +3)
O
Retire your character to safety and create a new character
Create a second character to play
Change playbook
Change cult
Choose 3 basic moves and advance them
Choose 3 basic moves and advance them
FORTIS
Harm
O
O
O
IMPETUS
O
O
Gear
LEPOS
O
O
O
O
O
O
Stabilized
Shattered (-1 ACUTUS)
Broken (-1 FORTIS)
Crippled (-1 IMPETUS)
Disfigured (-1 LEPOS)
Haunted (-1 FATUM)
FATUM
Plik z chomika:
Matrinicz
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