PbtA - Ruma; Dawn of Empire - The Gladiator.pdf

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Creating a Gladiator
Choose a name, description, temperament, cult, stats, moves, and bonds.
Notes
The Gladiator
Description
Circle one from each line, or make
up your own.
Ambiguous, Concealed, Female,
Male
Happy face, Ragged face, Scarred
face, Worn face
Distrusting eyes, Friendly eyes,
Missing eye, Opportunistic eyes
Athletic body, Massive body,
Scarred body, Stringy body
Temperament
Choose one: Choleric, Melancholic,
Phlegmatic, Sanguine.
Cult
Choose one cult in which you are
initiated:
Diana, Mars, Mercury, Minerva,
Neptune, Pluto, The Sisters, Trivia,
Venus, Vulcan, Faithless
Starting Stats
ACUTUS -1, FORTIS +1, IMPETUS +1,
LEPOS 0, FATUM 0
Add 1 to a single stat
Moves
You know all the basic moves.
Choose either the retiarius or
secutor move, one other gladiator
move, and one cult move from your
chosen cult.
Bonds
Everyone introduces their
characters. Take your turn. List the
other character’s names. Go around
again for Bonds. On your turn, ask at
least 1:
Which of you has fought alongside
me in the arena?
For that character, write Bond +2
Which of you do I think could take
me in a fight if it came to that?
For that character, write Bond +2
Which of you reminds me of my
master?
For that character, write Bond -2
For everyone else, write Bond +0.
You’ve spent most of your time with
fellow gladiators and haven’t
developed connections with the
other members of your cohort.
On the others’ turns, answer their
questions as you like.
Starting Gear
You get:
Camping and mess gear
1-barter in Denarii and goods
If you are a Retiarius, you also get:
A trident (2-harm close near)
A net (near)
A dagger (1-harm hand near)
If you are a Secutor, you also get:
A heavy helm, arm guards, and
greaves (1-armor)
A large shield (1-armor +1armor)
A gladius (2-harm hand)
Gladiator Moves
O
Predatory Glare:
when you enter a charged situation, roll +IMPE-
TUS. On a 10+, hold 2. On a 7-9, hold 1. Spend hold 1 to make eye
contact with a creature who freezes or flinches and cannot take ac-
tion until you break it off. On a miss, your enemies identify you as
their foremost threat.
O
Retiarius:
when you use your net to ensnare a target, roll +IMPE-
TUS. On a 10+, you either trip your opponent or disarm/entangle
their weapon. On a 7-9, you either trip your opponent or
disarm/entangle their weapon, but also suffer harm from them. On
a miss, take -1 forward and suffer harm from your opponent.
O
Roar of the Crowd:
while in battle you may incite onlookers, if pres-
ent, to fuel your battle frenzy, roll +LEPOS. On a 10+, take +1 ongoing
until the end of the battle. On a 7-9, take +1 forward.
O
Savagery:
when you inflict harm, you may take 1 harm ap to inflict +1
harm.
O
Secutor:
when you suffer harm in battle, roll +FORTIS. On a 10+, suf-
fer -1 harm and take +1 forward. On a 7-9, suffer -1 harm.
O
Studied Combatant:
when you take the time to observe an enemy in
battle, take +1 ongoing against that enemy until the end of the battle.
Other Moves
Name
Cult and Credo
Improvements
Experience O O O O O O O >>> Erase experience and choose one:
O +1 ACUTUS (max +3)
O
O
+1 FORTIS (max +3)
+1 IMPETUS (max +3)
+1 LEPOS (max +3)
+1 FATUM (max +3)
Get a new gladiator move
Get a new gladiator move
Get a move from another playbook
Get a move from another playbook
Get a new cult move
Remove a debility
Description
O
O
O
O
Temperament
Bonds
O
O
O
O
ACUTUS
You may choose from the following after you have taken at least 5 from
above:
O Get +1 to any stat (max +3)
O
Retire your character to safety and create a new character
Create a second character to play
Change playbook
Change cult
Choose 3 basic moves and advance them
Choose 3 basic moves and advance them
FORTIS
Harm
O
O
O
IMPETUS
O
O
Gear
LEPOS
O
O
O
O
O
O
Stabilized
Shattered (-1 ACUTUS)
Broken (-1 FORTIS)
Crippled (-1 IMPETUS)
Disfigured (-1 LEPOS)
Haunted (-1 FATUM)
FATUM
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