PbtA - Ruma; Dawn of Empire - The Medicus.pdf
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Creating a Medicus
Choose a name, description, temperament, cult, stats, moves, and bonds.
Notes
The Medicus
Description
Circle one from each line, or make
up your own.
●
Ambiguous, Concealed, Female,
Male
●
Haggard face, Kind face, Lively
face, Pretty face
●
Caring eyes, Hard eyes, Tired
eyes, Welcoming eyes
●
Big body, Lean body, Rangy body,
Stout body
Temperament
Choose one: Choleric, Melancholic,
Phlegmatic, Sanguine.
Cult
Choose one cult in which you are
initiated:
Diana, Mars, Mercury, Minerva,
Neptune, Pluto, The Sisters, Trivia,
Venus, Vulcan, Faithless
Starting Stats
ACUTUS +1, FORTIS 0, IMPETUS -1,
LEPOS +1, FATUM 0
Add 1 to a single stat
Moves
You know all the basic moves.
Choose two medicus moves plus one
cult move from your chosen cult.
Bonds
Everyone introduces their
characters. Take your turn. List the
other character’s names. Go around
again for Bonds. On your turn, ask at
least 1:
●
Which of you did I bring back from
the brink of death?
For that character, write Bond +3
●
Which of you do I think is doomed
despite my best efforts?
For that character, write Bond -2
●
Which of you helped me with my
last surgery?
For that character, write Bond +2
For everyone else, write Bond +1.
You pay attention to people’s
welfare.
On the others’ turns, answer their
questions as you like.
Starting Gear
You get:
Medicinal kit (6-stock)
A dagger (1-harm hand near)
Camping and mess gear
3-barter
in Denarii and goods
Medicus Moves
O
Herbalist:
when you have time and materials to prepare a potion or
salve, gain 1-stock and choose a stat. A character can use the potion
or salve to gain +1 ongoing to the chosen stat until the end of the
battle/scene.
O
Master of Anatomy:
when you
exchange blows,
roll +ACUTUS in-
stead of +IMPETUS.
O
Master of Poisons:
when you have time and materials to prepare a
poison, gain 1-stock. When the stock is used, say how and roll
+ACUTUS. On a 10+, the target takes 3 harm ap and is incapacitated.
On a 7-9, the target takes 2 harm ap. On a miss, the poison has no
effect.
O
Patch Them Up:
when you
treat harm,
treat any miss as a partial
hit.
O
Surgeon:
when you have time and the proper tools and attempt to
remove another character’s debility, spend 2-stock from a medicinal
kit and roll +ACUTUS. On a 10+, they erase the debility. On a 7-9,
they erase the debility but take 2-harm ap. On a miss, they suffer an
additional debility.
Name
Cult and Credo
Improvements
Experience O O O O O O O >>> Erase experience and choose one:
O +1 ACUTUS (max +3)
O
O
+1 FORTIS (max +3)
+1 IMPETUS (max +3)
+1 LEPOS (max +3)
+1 FATUM (max +3)
Get a new medicus move
Get a new medicus move
Get a move from another playbook
Get a move from another playbook
Get a new cult move
Remove a debility
Description
O
O
O
O
Temperament
Bonds
O
O
O
O
ACUTUS
You may choose from the following after you have taken at least 5 from
above:
O Get +1 to any stat (max +3)
O
Retire your character to safety and create a new character
Create a second character to play
Change playbook
Change cult
Choose 3 basic moves and advance them
Choose 3 basic moves and advance them
Other Moves
FORTIS
Harm
O
O
O
IMPETUS
O
O
Gear
LEPOS
O
O
O
O
O
O
Stabilized
Shattered (-1 ACUTUS)
Broken (-1 FORTIS)
Crippled (-1 IMPETUS)
Disfigured (-1 LEPOS)
Haunted (-1 FATUM)
FATUM
Plik z chomika:
Matrinicz
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