PbtA - Ruma; Dawn of Empire - The Magus.pdf
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Creating a Magus
Choose a name, description, temperament, cult, stats, moves, and bonds.
Notes
The Magus
Description
Circle one from each line, or make
up your own.
●
Ambiguous, Concealed, Female,
Male
●
Attractive face, Severe face,
Wrinkled face, Youthful face
●
Clouded eyes, Burning eyes, No
eyes, Wise eyes
●
Bony body, Bent body, Frail body,
Wiry body
Temperament
Choose one: Choleric, Melancholic,
Phlegmatic, Sanguine.
Cult
Choose one cult in which you are
initiated:
Diana, Mars, Mercury, Minerva,
Neptune, Pluto, The Sisters, Trivia,
Venus, Vulcan, Faithless
Starting Stats
ACUTUS +1, FORTIS 0, IMPETUS -1,
LEPOS 0, FATUM +1
Add 1 to a single stat
Moves
You know all the basic moves.
Choose two magus moves plus one
cult move from your chosen cult.
Bonds
Everyone introduces their
characters. Take your turn. List the
other character’s names. Go around
again for Bonds. On your turn, ask at
least 1:
●
Which of you holds arcane secrets I
seek?
For that character, write Bond +2
●
Which of you once saved my life?
For that character, write Bond +2
●
Which of you thinks I am an
abomination to the gods?
For that character, write Bond -2
For everyone else, write Bond -1.
Your studies don’t allow much time
to get to know people.
On the others’ turns, answer their
questions as you like.
Starting Gear
You get:
A codex of arcanum (if you use
such a thing)
●
A dagger (1-harm hand near)
Camping and mess gear
3-barter in Denarii and goods
Gear
Other Moves
Magus Moves
O
Bind Daemon:
when you have the materials, conduct the proper rituals,
and attempt to bind a daemon you can see to your will, roll +FATUM. On
a 10+, they do one thing of your bidding within their ability. On a 7-9,
they do the thing, but there is a complication. The arbiter will tell you
what. On a miss, the daemon attacks you.
O
Control Animal:
when you attempt to control a nearby animal with your
will, roll +FATUM. On a 10+, they do one thing of your bidding within
their ability. On a 7-9, they do the thing, but there a complication. The
arbiter will tell you what. On a miss, the animal attacks you.
O
Create Water:
when you create water from nothing, say how much wa-
ter you create and take 1-harm ap for each congius (3.27 liters or 0.864
gallons) created.
O
Enhanced Abilities:
when you concentrate for a few minutes to en-
hance your abilities, take 1-harm ap and choose one stat. Take +1 ongo-
ing to the chosen stat until then end of the battle/scene.
O
Enhanced Senses:
when you concentrate for a few minutes to enhance
your senses, take 1-harm ap. You can see and hear twice as far as nor-
mal, and can see in total darkness. Your enhanced senses last until the
end of the battle/scene.
O
Gaze of Medusa:
when you
exchange blows
using this move (2-harm ap
hand near), roll +FATUM instead of +IMPETUS.
O
Open Portal:
when you have time, and conduct the proper ritual, you
may open a portal to either Hel or the Outer Realms. Say which.
O
Philosopher’s Stone:
when you place a material on the stone and have
time to conduct the proper ritual, you may transform that material into
half as much of another material. Say what the new material is.
O
Snake Charmer:
when you call to nearby snakes, roll +FATUM. On a 10+,
they come to you and do one thing of your bidding. On a 7-9, they come
to you.
O
Universal Panacea:
when you have the necessary materials and 24
hours of uninterrupted preparation time, you may create 1-stock of uni-
versal panacea. When someone uses the universal panacea, reduce
stock by 1 and they may remove all harm taken and one debility.
O
Unnatural Charm:
when you
debate a point,
roll +FATUM instead of
+LEPOS.
Name
Cult and Credo
Improvements
Experience O O O O O O O >>> Erase experience and choose one:
O +1 ACUTUS (max +3)
O
O
+1 FORTIS (max +3)
+1 IMPETUS (max +3)
+1 LEPOS (max +3)
+1 FATUM (max +3)
Get a new magus move
Get a new magus move
Get a new magus move
Get a move from another playbook
Get a move from another playbook
Get a new cult move
Remove a debility
Description
O
O
O
O
Temperament
Bonds
O
O
O
O
O
ACUTUS
You may choose from the following after you have taken at least 5 from
above:
O Get +1 to any stat (max +3)
Harm
O
O
O
Get a new magus move
Get a new magus move
Get a new magus move
Retire your character to safety and create a new character
Create a second character to play
Change playbook
Change cult
Choose 3 basic moves and advance them
Choose 3 basic moves and advance them
FORTIS
IMPETUS
O
O
LEPOS
O
O
O
O
O
O
O
Stabilized
Shattered (-1 ACUTUS)
Broken (-1 FORTIS)
Crippled (-1 IMPETUS)
Disfigured (-1 LEPOS)
Haunted (-1 FATUM)
O
O
O
FATUM
Plik z chomika:
Matrinicz
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