Uncharted Worlds - Traders.pdf

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TRADERS
Trade stories for
Uncharted Worlds
Malcolm Harbrow
TRADERS
Written by Malcolm Harbrow
larpwellington@gmail.com
Version 1.0, September 2018
Cover: Icy exoplanet (artist's impression) CC-by ESO
https://www.eso.org/public/news/eso0603/
Fonts: Montserrat, Stardos Stencil and Liberation Serif.
Thanks to the crew of the
Rustbucket:
Donna Giltrap, Aaron Hicks, and Richard Love.
The tigers are all their fault.
The contents of
Traders
rely upon the rules contained in
Uncharted Worlds
by
Sean Gomes, licensed under a Creative Commons Attribution 3.0 Unported
license.
The text of this supplement is released under a Creative Commons Attribution-
ShareAlike 3.0 Unported license.
TABLE OF CONTENTS
Introduction..................................................................................................2
Trade in stories.............................................................................................3
Markets and exports.....................................................................................4
Acquiring cargo...........................................................................................5
Complications..............................................................................................7
Trading up....................................................................................................8
Unique opportunities....................................................................................9
Flawed cargo..............................................................................................10
Example cargoes........................................................................................11
Exclusive Product......................................................................................12
Milk Run....................................................................................................13
Unexpected Cargo......................................................................................14
1
INTRODUCTION
Merchants shipping goods between the stars. Smugglers landing illicit cargoes in
the dead of night. Speculators buying low on one world to sell high on another.
All are traders, leveraging supply and demand to make their fortune.
Traders
is a story supplement for the
Uncharted Worlds
roleplaying game which
provides additional material on trade and cargoes in the
Uncharted Worlds
system. It is intended to be used as a source of ideas for trade-related stories,
especially when complications arise.
Traders
includes:
Common rules interactions around trade
Example complications, opportunities, and cargoes
Three trade-related Jump Points
Because every planet needs something...
2
TRADE IN STORIES
The default setting for
Uncharted Worlds
is a Starship campaign. A plucky band
of adventurers crammed together on a small ship, travelling from planet to planet,
getting into trouble, and running away from it. The fictional inspiration is
Firefly,
but could also be
Blake’s 7
or
The Expanse.
Trade is a common feature of this sort of campaign. Whether they try to make
their living that way, or whether they just dabble, whether legitimate traders or
dubious smugglers, the characters will often acquire and barter cargo in an effort
to improve their assets, make their fortunes, pay off Debt, or just keep on flying.
Because
Uncharted Worlds
does not track wealth, this can seem a little abstract.
The key is to view trade not as a way of building up piles of Credits, but as a way
of driving the fiction. The need to acquire cargo or find a market to sell it in is a
perfect opportunity to trigger a new Jump Point. The complications which arise
from trade negotiations naturally generate story. In both cases, it’s an opportunity
to ask “what do you do?” and play to find out what happens.
3
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