Extinction Curse AP - Part 5 of 6 - Lord of the Black Sands.pdf

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Second Edition
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Lord of the
Black Sands
By Mikko Kallio
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paizo.com #36304379, Tom Muzyka <tom.muzyka@gmail.com>, Dec 10, 2020
TH,
:
EAR
TS
,
MUSICAL
AI
L
TR
GICA
A
M
ITS:
TRA
,
EARTH
AL
ANIM
BATICS
+24,
ACRO
CKS:
CULTISM
+24
CHE
OC
TES
AN
A
CREA
NIMAL
M
LEVEL 15
EMS
ADE
OF
LIVING
G
!
HAR
ORE
(DC 34)
BEF
MON
IES
UNLIKE
ANY
HEARD
EVEN A FER
START OUT YOCIOUS PURPLE WORM
OUNG! SEE
MUST
DO COMICALTHE BABY WURPLES
TRICKS!
CHECKS: ATHLETIC
S +27,
NATURE +24
LEVEL
16
(D
C
35)
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ITS:
T
RA
E,
PLAN
T
C
EN
UDI
A
S +25,
CHECKS: ACROBATIC
+27
NATURE
ND
DANCING
SPORES
IGS
A
LLY
J
THIS
FUNNY
MUSHROOM
SI
FROM
ARE
SURE
TO
DELIGHT!
SON
PER
LEVEL
16
(D
C
35)
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AUTHOR
Mikko Kallio
ADDITIONAL WRITING
Andrew Mullen, Nathan Reinecke,
David Schwartz, and Scott Young
DEVELOPERS
Ron Lundeen and Patrick Renie
DESIGN LEAD
Mark Seifter
EDITING LEADS
Avi Kool and Lu Pellazar
EDITORS
Judy Bauer, Leo Glass, Patrick Hurley, Avi Kool,
Kieran Newton, Lu Pellazar, and Eric Prister
COVER AND PAGE BORDER ARTIST
Miguel Regodón Harkness
INTERIOR ARTISTS
David Astruga, Olivier Bernard, Vlada Hladkova,
Jason Juta, Artur Nakhodkin, Ian Perks, and
Sandra Posada
ART DIRECTION
Sonja Morris and Sarah E. Robinson
CREATIVE DIRECTOR
James Jacobs
PUBLISHER
Erik Mona
Adventure Path 5 of 6
LORD OF THE BLACK SANDS
by Mikko Kallio
Lord of the Black Sands
Chapter 1: Into the Black Desert
Chapter 2: Cradle of Worms
Chapter 3: City in Dust
2
4
24
42
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by Mikko Kallio
Shraen Gazetteer
Cults of the Darklands
Adventure Toolbox
Blightburn Sickness
Rituals and Spells
Xulgath Survival Gear
Urdefhan Tools of War
Ammut
Blightburn Genies
Golem, Obsidian
Iffdahsil
Urdefhan
Vitalia
Xulgath Deepmouth
Dyzallin Shraen
War Champion Kharostan
Qormintur
60
66
72
73
73
75
76
77
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80
81
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88
90
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by Scott Young
by Mikko Kallio, Andrew Mullen, Nathan Reinecke, David Schwartz, and Scott Young
Paizo Inc.
7120 185th Ave NE, Ste 120
Redmond, WA 98052-0577
paizo.com
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LORD OF THE
BLACK SANDS
Magically transported to the caves of the Darklands, the heroes must
make their way through dangerous tunnels to the enormous Vault of
the Black Desert. There, they negotiate passage with the bloodthirsty
urdefhans of the Spear Hill cult.
LORD OF
THE BLACK
SANDS
Chapter 1:
Into the Black
Desert
Chapter 2:
Cradle of
Worms
Chapter 1: Into the Black Desert ............................. 4
AWAY FROM HOME
This adventure marks the first time
the heroes have been away from
the Circus of Wayward Wonders
for an extended period. In a sense,
they’re leaving home for the first
time. However, the circus themes
prevalent throughout the Extinction
Curse Adventure Path are still on
display here: the heroes can use
their entertainment skills to impress
violent warlords and infiltrate an
evil city. They’ll also come across
a bizarre panoply of entertainers
whom they can attempt to bring
back to the surface if they choose.
The heroes have seen much of
the brutal violence of xulgaths in
the last four adventures. Although
there aren’t any xulgaths to fight in
this adventure, the heroes can learn
much about the ancient culture
the xulgaths lost. They witness
the enormity of the desolation
Aroden wrought in stealing the
aeon orbs
from Vask, since they
are forced to experience the lethal
blightburn radiation the
aeon orbs
no longer repel. The heroes may
have a desire to undo this damage
by reversing Aroden’s theft, but
they should come to realize that
the subterranean wasteland has
reached its own equilibrium, and
removing the
aeon orbs
from
the Starstone Isles would mean
dooming the people there to live
amid a terrible desolation.
Chapter 3:
City in Dust
Shraen
Gazetteer
Cults of the
Darklands
Adventure
Toolbox
The heroes penetrate a strangely verdant region of the Black Desert where
immense cave worms dwell. By following clues left behind by a long-dead
explorer, the heroes can make their way to the pyramid of Xul-Khundur.
There, they learn the
aeon orb
they seek is gone, taken away to the city of
Shraen by a powerful spellcaster who left several formidable guards behind.
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Chapter 2: Cradle of Worms .................................. 24
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The heroes arrive in the city of Shraen, which is ruled by undead drow
but not entirely inhospitable to traders and entertainers. The heroes work
to earn influence in the city, gaining permission to enter the Forbidden
District and assault Dyzallin Shraen’s tower. But the cunning mummy
spellcaster is ready for the heroes, and they must overcome his guards and
traps to claim the
aeon orb.
Chapter 3: City in Dust .............................................. 42
Advancement Track
“Lord of the Black Sands” is designed for four characters.
15
16
17
The heroes begin this adventure at 15th level.
The heroes should reach 16th level by the start of Chapter 2.
The heroes should reach 17th level by the start of Chapter 3.
The heroes should reach 18th level by the time they complete the
adventure.
3
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