Starfinder - Races of the Outer Rim - The Spectra'al.pdf

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RACES OF THE OUTER RIM:
THE SPECTRA’AL
CREDITS
Designer:
Aaron Hollingsworth
Additional Content:
Brian Berg, Mark A. Hart
Editing:
Kiel Howell
Cover Design:
Brian Berg
Layout:
Brian Berg
Artwork:
Vincent Coviello
LEGALESE
Product Identity:
All trademarks, registered trademarks, proper names (characters, deities, artifacts, locations, etc.), dialogue, plots, storylines,
language, incidents, settings, characters, artwork and trade dress are product identity as defined in the Open Game License version 1.0a, Section
1(e) and are not Open Content.
Open Content:
Except material designated as Product Identity, the contents (the Anarchane race, items) are Open Game Content as defined in the
Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced
in any form without written permission from TPK Games.
Compatibility with the Starfinder Roleplaying Game requires the Starfinder Roleplaying Game from Paizo Inc. See http://paizo.com/starfinder for
more information on the Starfinder Roleplaying Game. Paizo Inc. does not guarantee compatibility, and does not endorse this product.
Starfinder is a registered trademark of Paizo Inc., and the Starfinder Roleplaying Game and the Starfinder Roleplaying Game Compatibility Logo are
trademarks of Paizo Inc., and are used under the Starfinder Roleplaying Game Compatibility License. See http://paizo.com/starfinder/compatibility
for more information on the compatibility license.
Published by Total Party Kill Games, LLC. 1
st
printing, April 5
th
, 2018.
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1
SPECTRA’AL
When the energies of creation mingle with the universe’s
most elusive forces, the psychic potential stimulates
energy until a waking mind and a living body coalesce
into existence, seemingly
ex nihilo
. Spectra’al are not
bred or made—they simply become.
The void of space only appears empty to the
naked eye. It is in this apparent
emptiness that the quintessent
element called
aether
drifts, filling
the vast and smallest of hollows.
Disembodied thoughts
unbound by living brains
become tangled within this
subtle web, only to struggle
like ghosts caught in the
strands. In a moment of
creation, the strands of
aether coil about these
spirits, infusing a body of
solid matter with their
energy. Once the
manifested spirit breaks
free of its cocoon, it
becomes aware...for a
brief time.
Born from the aether,
Spectra’al are beings of
pure energy. The
processes by which they
come about are both
sundry and inexplicable.
They usually form in
places where death
occurs
as a result of eldritch activity. Some mystics believe that
when a person is slain by a telekinetic attack, their soul
becomes caught in the aether and a new spectra’al is
formed. Some scientists hypothesize that the aether
possesses certain receptors similar in function to
humanoid neurons; when these receptors are touched by
by brainwaves or sentient computer signals, the aether
reforms to function with mechanisms of thought, which
2
in turn initiates the creation of a body. Some people
believe that spectra’al are projections of entities from
another dimension here to experience this reality for the
scientific collection of data. It may well be any and all of
these things. Regardless, each spectra’al possesses a
unique nature.
Whatever the cause of their existence, their
purpose is clear to them. It is engrained in the
heart of each spectra’al to experience life to the
fullest. From the moment they achieve self-
awareness, they are adults with inherent
skills and knowledge, ready to embark on
life’s journey. So short are their
lifespans, spectra’al measure their
lives in months rather than years.
It is common for them to be
constantly curious, rarely
patient, and easily bored.
They have only so much
time, with no parentage or cultural
past to guide them. They are, quite literally, kinetic
energy personified, and to them conscious
inactivity is worse than death.
ABILITY ADJUSTMENTS
+2 DEX, +2 CHA, -2 CON
Spectra’al are agile in form and passionate of mind,
but their physical bodies are not built to last.
HIT POINTS:
4
RACIAL TRAITS
SIZE AND TYPE
Spectra’al are Medium humanoids with the spectra’al
subtype.
SPEED
Spectra’al have a base speed of 30 feet.
DARKVISION
Spectra’al possess darkvision at a range of 60 ft.
DEFY DEATH
It is never in a spectra’al’s nature to embrace death. They
gain a +2 racial bonus to saving throws against death-
effects.
NATURAL BATTERY
Spectra’al with this racial trait do not need to eat, yet
can if they choose to.
This replaces the Lust for Life racial trait.
MENACING
Spectra’al are strangely unnerving when considered a
threat. They gain a +2 racial bonus to Intimidate checks.
Intimidate is always considered a class skill for them.
Spectra’al with this racial trait gain
mind thrust
(as a 1
st
-
level spell) twice a day as a spell-like ability.
This replaces the standard Spectra’al Magic racial trait.
VOLATILE SPECTRA’AL MAGIC
SPONTANEITY
Once per day, a spectra’al can use 1 additional standard
action or move action in a combat round, even if it is not
their turn. They cannot, however, cast more than one spell
in the same round unless one of the spells is a cantrip.
SPECTRA’AL RACIAL FEATS
The energy flowing through your veins makes you
resistant to the magic of others.
Prerequisites:
Anarchane race
Benefit:
You gain a +2 racial bonus on saving
throws against spells and spell-like abilities.
ARCANE RESISTANCE (ANARCHANE)
SPECTRA’AL MAGIC
Spectra’al gain the following Spell-Like abilities:
At will:
psychokinetic hand
At will:
telekinetic projectile
AETHERIC RESONANCE (SPECTRA’AL)
ALTERNATE RACIAL TRAITS
Not all Spectra’al are typical, and some possess racial
traits less common than others.
ALIEN DEMEANOR
Other creatures find it difficult to read a spectra’al’s
moods and intentions. The DC of any Sense Motive on a
spectra’al increases by 2. This racial trait replaces
Menacing.
You can detect the resonance of unusual energies.
Prerequisites:
Spectra’al race
Benefit:
You can cast
detect magic
and
detect
radiation
three times per day each as spell-like
abilities, using your character level as your
caster level.
ENERGETIC RESTORATION (SPECTRA’AL)
You can draw energy from artificial sources to restore
lost stamina.
Prerequisites:
Spectra’al race
Benefit:
Once per day, you can draw energy
from an artificial power source, such as a
battery, to regain Stamina Points. As a
standard action while touching a battery, you
drain a number of charges equal to your
character level, converting each charge into 1
SP. You cannot regain more SP than your
maximum total. You cannot draw more charges
from a battery than it possesses.
AETHERIC BARRIER
Spectra’al with this racial trait possess a subtle barrier
around their bodies that protects them from harm. They
gain a +1 racial bonus to their KAC and EAC.
This replaces the Spectra’al Magic racial trait.
3
NIGHTMARE VISAGE (SPECTRA’AL)
Although not your preferred appearance, you can briefly
alter your features into an unspeakable alien horror.
Prerequisites:
Spectra’al race
Benefit:
Once per day as a standard action,
you can alter your outer appearance to
become horrific or monstrous. Upon doing so,
you gain a +4 circumstance bonus to Intimidate
skill checks, but you suffer an equal penalty to
all Diplomacy checks. You can maintain this
frightening visage for up to 1 hour.
In addition, while you maintain your altered appearance,
the DC of any Sense Motive check against you to detect
deception increases by 2.
appear incomplete, as small sections of their bodies are
fashioned of invisible aether. As they age, these
“missing” sections become more pronounced, and their
entire physical structure becomes increasingly
translucent. When nearing death, they take on a ghostly
appearance, hence their name.
HOMEWORLD
Spectra’al have no homeworld, nor a general place of
origin. They are cosmopolitans in the literal sense of the
word—citizens of the cosmos.
SOCIETY AND ALIGNMENT
RADIOACTIVE AFFINITY (SPECTRA’AL)
Spectra’al have no cultural society of their own and are
so few and far between that the odds of two ever meeting
are astronomical.
Spectra’al are driven primarily by their own sensations
and personal desires, and almost never take the needs of
others into account. Virtually free of empathy and all too
aware that their time is limited, spectra’al dally only for
pleasure or personal gain. Most are true neutral, seeing
that chaos and law promote needless delay and that good
or evil create friends and enemies that would only waste
their time further. There are, of course, always
exceptions.
For spectra’al, purpose and inclination are one in the
same. They exist to do things. Due to their rarity and
limited lifespan, they naturally deduce that they are more
precious than anyone else. They come into existence
caring little about right and wrong, and knowing enough to
explore and experience life for a brief time. For spectra’al
there is no such thing as obligation, only inclination.
RELATIONS
The unexpected birth of a spectra’al is always a subject of
interest for inquisitive minds. Sometimes, these unusual
humanoids are mistaken for wayward outsiders. Other
times, they are seen as agents of the gods or fate, created
for some mysterious purpose. Often, they are considered
scientific curiosities meant to be studied and scrutinized.
Little is still known about this singular race, and perhaps
there is little to know.
4
You possess the ability to absorb radiation and
discharge it later without causing harm to yourself.
Prerequisites:
Spectra’al race
Benefit:
When you encounter radiation, you
gain a +4 racial bonus to Fortitude saving
throws to resist its effects.
In addition, as a standard action while within a radio-
active area, you can absorb one level of radiation from a
15-ft. x 15-ft. area around your square. When you do so,
the radiation in the area of effect decreases one level
(e.g., severe to high, high to medium) for a number of
hours equal to your Constitution modifier (minimum of 1).
You must release the absorbed radiation before you can
absorb additional radiation in this manner. You can
released stored radiation as harmless bright light (the
equivalent of full daylight) over a period of 10 minutes.
PHYSICAL DESCRIPTION
Spectra’al resemble rough-carved statues of cracked
gray stone. An inner glow of blue light emanates from
within their eye sockets, limb joints, and the countless
fractures in their bodies. Other than their eyes, they
possess no discernible facial features, giving them a
mask-like visage. It is common for a specra’al’s body to
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