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THE SEVENTH DOCTOR SOURCEBOOK
B
credits
Line deveLoper:
Gareth Ryder-Hanrahan
Writing:
Andrew Peregrine
editing:
Andrew Kenrick
cover:
Paul Bourne
graphic design and Layout:
Paul Bourne
creative director:
Dominic McDowall
art director:
Jon Hodgson
speciaL thanks:
Georgie Britton and the BBC Team for
all their help.
”My Seventh ends in a riddle”
The Seventh Doctor Sourcebook is published by
Cubicle 7 Entertainment Ltd
(UK reg. no.6036414).
Find out more about us and our games
at www.cubicle7.co.uk
© Cubicle 7 Entertainment Ltd. 2014
BBC, DOCTOR WHO (word marks, logos and devices),
TARDIS, DALEKS, CYBERMAN and K-9 (wordmarks and
devices) are trademarks of the British Broadcasting
Corporation and are used under licence.
BBC logo © BBC 1996. Doctor Who logo © BBC 2009.
TARDIS image © BBC 1963. Dalek image © BBC/Terry
Nation 1963.
Cyberman image © BBC/Kit Pedler/Gerry Davis 1966.
K-9 image © BBC/Bob Baker/Dave Martin 1977.
Printed in the USA
THE sEvEnTH docTor sourcEbook
B
contents
6
8
9
14
introduction
chapter one:
the seventh doctor and companions
Who is the Doctor?
The Seventh Doctor
The Seventh Doctor’s Companions
The Seventh Doctor’s TARDIS
4
5
UNIT in the Seventh Doctor’s Era
Forgetting the TARDIS
Going Bump in the Night
Gamemastering the Magician
43
44
45
47
chapter five:
the seventh doctor’s adventures
Time and the Rani
Paradise Towers
Delta and the Bannerman
Dragonfire
Remembrance of the Daleks
The Happiness Patrol
Silver Nemesis
The Greatest Show in the Galaxy
Battlefield
Ghost Light
The Curse of Fenric
Survival
chapter tWo:
tooLs of the trade
New Characters
New Character Traits
New Gadgets
Artefacts
Sample Artefacts
16
19
21
22
24
15
Cybermen
Daleks
Fenric
The Master
The Rani
chapter three:
enemies
25
26
28
32
34
36
50
56
64
72
80
89
98
105
115
127
137
150
49
What about regeneration?
index
158
159
chapter four:
designing seventh doctor adventures
38
Seventh Doctor Themes
Adventure Structure
39
41
3
THE sEvEnTH docTor sourcEbook
introduction
‘Think about me, when you’re living your life. One day after another, all
in a neat pattern. Think about the homeless traveller in his old police
box. Days like crazy paving.’
Having survived a sentence of death from the Time
Lords and an attempt on his life from his own future
self, it is a simple gravity beam from the Rani that
forces the Doctor to regenerate once more.
The Seventh Doctor replaced the arrogance of his
predecessor with an almost naïve fortitude in the
face of evil. At first appearing to be nothing more than
a mad professor, he quietly revealed a dangerously
sharp and focused mind. The Seventh Doctor was
always one step ahead of his enemies, littering
time with traps to catch the unwary at their weakest
moment. He was a true lord of time, looking ahead
not just to his own future but seeing the potential in
his companions. He constantly tested and challenged
not only his enemies but also those who travelled
with him. Only when they had survived their latest
encounter did his companions understand what the
Doctor had put them through; how they had unlocked
parts of themselves they never knew they had.
In his seventh incarnation the Doctor is a mystery.
At first glance he seems unimpressive, but only
those who come to know him understand the depth
of his plans and secrets. He is a puppet-master, a
visionary, a teacher and a friend. He is a guardian of
the universe, the gatekeeper of secrets, and perhaps
even more than a Time Lord…
Welcome to
The Seventh Doctor Sourcebook.
Here
you’ll find a wealth of information on the Seventh
Doctor and his adventures, to help you recreate this
era or to add vintage spice to your current
Doctor
Who: Adventures in Time and Space
campaign.
faced from the Rani to Fenric and
Chapter Four:
Designing Seventh Doctor Adventures
offers advice
on crafting your own Seventh Doctor adventures
and adding the right feel, tone and style for the
era.
Chapter Five
describes the Seventh Doctor’s
adventures. Each adventure has the following
sections:
Synopsis:
Where did the TARDIS materialise?
Who did the Doctor meet? And what horrible
fates awaited the travellers there? This section
summarises the key events of the adventure
as experienced by the Seventh Doctor and his
companions.
Running the Adventure:
Next, we discuss how to
run the adventure. We get into the nuts and bolts
of plotting and Gamemastering, how to adapt
the adventure to different Doctors or different
groups of player characters, and how to use bits
and pieces of the adventure in your own games.
Characters, Monsters & Gadgets:
If there are
important non-player characters, interesting
monsters, or shiny new gadgets in the adventure,
you’ll find them here. Sometimes, we’ll give you
full statistics for a character. At other times,
when their Attributes and Skills are obvious or
irrelevant, we’ll just list their key Traits.
Further Adventures:
So, what happens after
the Doctor leaves? (Or what happened before
he arrived?) These further adventure seeds
give ideas on spin-offs, sequels and alternative
histories that expand on the Doctor’s initial
adventures.
introduction
hoW to use this book
This book is designed to be a primer on capturing the
feel of the Seventh Doctor’s era and incorporating
it into your adventures.
Chapter One: The Seventh
Doctor and Companions
provides information on the
Doctor’s seventh incarnation and his companions.
Chapter Two: Tools of the Trade
offers advice for
creating characters for this era, as well as new traits
and gadgets.
Chapter Three: Enemies
looks at the
some of the most dangerous opponents the Doctor
There are lots of ways to use these adventures. You
can use our suggestions for Further Adventures,
or build your own adventures using the material
provided. In fact, if your players aren’t familiar with
these classic stories, then you can substitute your
player characters for the Seventh Doctor and his
companions and ‘re-run’ the adventures. Maybe your
player characters will take other paths and make
different decisions!
4
chapter one
the seventh doctor and companions
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