T2K 4e Alpha - Player's Manual.pdf

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PLAYERS’
MANUAL
A
H
P
L
A
R O L E P L AY I N G I N T H E W O R L D WA R I I I T H A T N E V E R WA S
GAME DI R E CTO R & LEAD DE SIG N ER
Tomas Härenstam
Chris Lites
LEAD S E T TI NG & SCENAR IO WR I TER
LEAD ARTIST
Niklas Brandt
G RAP H IC DE SIGN
Christian Granath
Martin Grip
Tobias Tranell,
Niklas Brandt
Angus Abranson / Amargosa Press
Marc Miller / Game Designer’s Workshop
B RAN D MANAG EMEN T
CO - P U B LISH ER
MAPS
COV ER ART
AD D I T I ON A L WR I TI NG
AD DITIONAL ART
Chris Keeling, Anders Fager, Nils Hintze, Thomas
Römer, Mathieu Saintout, Dave Semark
P RO O FR EA DI N G
Gustaf Ekelund, Jarek Kubicki
M I L ITARY CONS U LTANTS
Brandon Bowling
Chris Keeling, Mark Brien, Pedro J. Deyo, Frank Frey,
Edgardo A. Montes Rosa, Jacob Torgerson
F EEDBACK & P L AY TESTI N G
Simon Andersson, Adam Attley, Marco Behrmann, Antonio Borderia Giner, Charlotte Hamilton, Nils Karlén,
Matt Kay, Kosta Kostulas, Alex Mayo, Daria Pilarczyk, Daniel Stjernlöf, Edward Stitson, Adam Wieczorek
™ & © 2020 GDW and Fria Ligan AB. All rights reserved.
01
YOU’RE ON YOUR
OWN NOW
TWILIGHT: 2000
WHAT DO YOU DO?
THE GAME SETTING
CAMPAIGN FRAMEWORKS
STARTING THE GAME
TOOLS OF THE GAME
WHAT IS A
ROLEPLAYING GAME?
02
PLAYER CHARACTERS 13
NATIONALITY
BRANCH
ATTRIBUTES
HIT AND STRESS CAPACITY
SKILLS
SPECIALTIES
COOLNESS UNDER FIRE
UNIT MORALE
MORAL CODE
BIG DREAM
YOUR BUDDY
HOW YOU MET
APPEARANCE
NAME
GEAR
VEHICLE
ENCUMBRANCE
RADIATION
ARCHETYPE METHOD
THE CIVILIAN
THE GRUNT
THE GUNNER
THE KID
THE MECHANIC
THE MEDIC
THE OFFICER
THE OPERATOR
THE SPOOK
LIFEPATH METHOD
14
15
15
16
16
16
16
16
17
17
17
17
17
17
17
18
19
19
20
22
23
24
25
26
27
28
29
30
32
03
SKILLS &
SPECIALTIES
ROLL THE DICE
PUSHING YOUR ROLL
GROUP ROLLS
MODIFIERS
OPPOSED ROLLS
NPCS AND SKILLS
GEAR
THE SKILLS
SPECIALTIES
5
7
8
9
10
11
11
11
41
42
43
43
43
45
45
46
46
47
02
04
COMBAT & DAMAGE
BATTLE MAPS
ROUNDS & INITIATIVE
SLOW & FAST ACTIONS
TERRAIN & VISIBILITY
FOOT MOVEMENT
AMBUSH
SOCIAL CONFLICT
CLOSE COMBAT
RANGED COMBAT
EXPLOSIONS
HEAVY WEAPONS
DAMAGE
CRITICAL INJURIES
STRESS
CONDITIONS
FALLING
DROWNING
FIRE
CHEMICAL WARFARE
RADIATION
DISEASE
VEHICLE COMBAT
05
WEAPONS, VEHICLES 87
& GEAR
TRADE
DAMAGE TO GEAR
SCAVENGING FOR PARTS
JURY RIGGING
WEAPONS
VEHICLES
GEAR
WEAPONS GEAR
COMMUNICATIONS
GEAR
OBSERVATION GEAR
PROTECTIVE GEAR
MEDICAL SUPPLIES
TOOLS & SPARE
PARTS
FUEL & STILLS
ELECTRICITY
EXPLOSIVES
FOOD & DRINK
FIELD GEAR
125
127
127
128
128
128
129
129
129
129
88
89
89
89
90
113
125
125
06
TRAVEL
TRAVEL MAPS
SHIFTS OF THE DAY
MARCHING
DRIVING
KEEPING WATCH
SCROUNGING
FORAGING
HUNTING
FISHING
MAKING CAMP
COOKING
RESTING
SLEEPING
EXPLORING
CITY TRAVEL
WATER TRAVEL
07
THE WORLD AT
WAR
THE ROAD TO WAR
POLAND
SWEDEN
OTHER COUNTRIES
51
52
52
53
55
57
58
58
59
61
65
67
69
71
75
76
76
76
76
77
78
79
79
131
132
132
134
134
137
137
140
140
141
141
142
143
143
143
143
143
145
146
149
153
157
03
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