AE01-09 - Convergence Manifesto - Weathering the Storm.pdf

(12188 KB) Pobierz
2
W
eathering the
S
torm
prove your salt and sail into the eye of the storm.
Episode 9 of
Convergence Manifesto
An
Across Eberron
Adventure
CREDITS
Writer:
Jarrod Taylor
Editors:
Will Brolley, Wayne Chang, Laura Hirsbrunner
Executive Producer:
Keith Baker
Cover Art & Design:
Kristóf Köteles, Laura Hirsbrunner
Interior Art:
Kristóf Köteles
Maps:
Anthony Turco
Layout:
Wayne Chang, Laura Hirsbrunner
Playtesters:
Erin Crane, Andy Fuller, Zach Hammit, Matt House, Cody Steward
Special thanks to my father for encouraging me to pursue dreams, to my spouse Nicky for
putting up with my pirate ramblings, to the editors for helping to shape this adventure,
and to Keith Baker for creating this marvelous world which we all love.
Published by
Across Eberron
, an Eberron community project.
Disclaimer:
Across Eberron
is not responsible for any strained relationships with House Lyrandar created by adventurers who seek to steal their own private airship. At the behest of
the High Prince, we remind you that piracy is bad, no matter how fashionable the lifestyle is.
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers
League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive
likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material
or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.
©2016
Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA.
Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK
3
Welcome to
Weathering the Storm,
episode 9 of
Convergence
Manifesto
, an Across Eberron adventure path. This adventure is
the sequel to AE01-08:
March of Madness
,
available on the
Dungeon Masters Guild,
using characters and story elements
introduced in the previous adventure. This adventure plays best
when used in conjunction with the
Wayfinder’s Guide to
Eberron
(WGtE
) by Keith Baker. If your players are unfamiliar
with either the Eberron setting or the D
UNGEONS
& D
RAGONS
game, you may wish to use this set of
1st-level pregenerated
characters, tailor-made for Eberron.
Weathering the Storm
is an adventure designed
for five 5th
level characters.
It offers players a chance to explore
swashbuckling action and high stakes in the world of Eberron.
Characters will have a chance to explore the islands and seas of
the Lhazaar Principalities, taking to the skies and ocean waves.
INTRODUCTION
RUNNING THE ADVENTURE
adventure intended for five 5th-level characters and designed to
take approximately 3-4 hours of game time. If you find yourself
with time to spare, you may also wish to introduce the three
bonus scenes. Each is expected to add around 20 minutes to
your game.
While running the adventure, look out for the following
formatting:
Text like this is intended to be read aloud or paraphrased for your
players.
Weathering the Storm
is a swashbuckling action-packed
SUMMARY
After making some backroom deals, Provost N. Faurious has
procured an
Aethervane
, an astrolabe-like instrument used to
navigate manifest zones. Unfortunately for the Provost, the
Riedran ship that was carrying the
Aethervane
across the Sea of
Rage to deliver it to their agent in Regalport fell victim to piracy.
The player characters are dispatched to Regalport to meet up
with the Provost’s agent there and petition High Prince Rygar
for more information about the stolen cargo.
When the characters dock in Regalport, they meet the
Provost’s contact and are ushered into a meeting with High
Prince Rygar. Wishing to show his intolerance for piracy, Rygar
charters one of his own ships for the party’s use as they
investigate the stolen cargo. Upon arriving at the crash site of
the stolen cargo, the party is set upon by a fleet of pirates known
as the Wind Whisperers. When things turn sour, a new surprise
reveals itself as an unnatural storm rolls in, a stolen airship at
its heart. The Wind Whisperers have found a way to convert the
Aethervane
to serve their own purposes.
Seeking aid from Rygar and House Lyrandar, the heroes
chase after the pirates by sail and airship. As they do, they are
bedeviled by the Chaos Fleet—strange ships sailed by an even
stranger crew that are drawn to the
Aethervane
and the chaos it
brings.
In a final airborne confrontation, the party boards the rogue
airship and retrieves the sought-after artifact, with a chance to
salvage or sink the stolen vessel in the process…
T
HE
L
HAZAAR
P
RINCIPALITIES
Off the eastern coast of Khorvaire, the Lhazaar Principalities are a
chain of islands that run the entire length of the continent. Inhabited
mostly by sailors of all races and the descendants of elven refugees,
the islands are grouped into principalities governed by regional
princes. A principality is measured by the size and strength of a fleet,
rather than the size of the island where they make port. Some of the
isles are unsettled, but filled with history, legends, and mystery.
Sidebars like this contain rules reminders, reveal background Eberron
lore, or point you to sources to learn more.
4
CAST OF CHARACTERS
meet pirates and princes alike. These are the colorful characters
they encounter along the way.
Weathering the Storm
follows the player characters as they
MAJOR CHARACTERS
Ishmael
(ISH-mail). The characters’ contact in Regalport,
Ishmael is an old sea salt and infrequent contact of Provost N.
Faurious. A tall and slender changeling born in the
Principalities, Ishmael has a knack for knowing the right people
and keeping a keen ear on worthwhile rumors. An ex-sailor,
Ishmael enjoys spinning a different tale every time someone
asks about the peg leg, when in truth it was an unfortunate
rigging accident.
Personality:
I am a friend to all, for more friends mean more
knowledge and experiences to learn.
Ideal:
I want to be part of something worthy of remembrance.
Bond:
Seeking knowledge is what I live for.
Flaw:
I often ignore the shortcomings of those I consider allies.
My thirst for gossip has gotten me in trouble before.
Thariv Brightwind
(THAIR-ivh BRITE-wind). Half-elf captain of
the
Kiss of Thunder
, Thariv is a fierce sailor who sails under the
flag of her father. Years of piracy have taken their toll, and she
compensates for her missing eye with the aid of her
pseudodragon familiar, Spittlerime. Thariv bears an
aberrant dragonmark, a mixed mark from her Lyrandar
father and rumored Thuranni mother, which gives her
powers over storms and skies. Even so, without the
Mark of Storm, she cannot pilot her own ship, but relies
on Lyrandar excoriates to control the elemental therein.
Personality:
Bold and confident, I laugh at danger and
carve my own destiny.
Ideal:
The sea is mine to command, and my mastery of
the storm is proof by birthright.
Bond:
I will do
whatever
it takes to impress my father
and earn his praise.
Flaw:
My emotions are a tempest and react very
violently when my plans go awry.
5
MINOR CHARACTERS
Krill
(KRILL). A merfolk seaweed farmer who lives in the coastal
waters near Greentarn. He tends fields of salas and enjoys
competing with land-dwellers in games of sport and battles of wit.
Personality:
The world is my oyster. I live to smile and make
others laugh.
Ideal:
Do my best for my people. Learn what I can for the
services I provide.
Bond:
My people are proud and I will not accept slights against
us.
Flaw:
I do not take landwalkers seriously and my jovial nature
can seem uncaring.
High Prince Rygar ir’Wynarn
(RY-gar ear-win-ARN).
Representing the Lhazaar Principalities at the Treaty of
Thronehold, Rygar is a Prince of princes. The human captain
rules the Seadragon Principality from the nation’s capital of
Regalport and claims to be of the same bloodline as Galifar’s
kings. A charismatic man, Rygar’s wit is as sharp as his sword.
Personality:
Kind, clever, and fair, I wish not to rule my people
but to lead them.
Ideal:
A lifetime of legendary deeds are only as worthy as who
performed them.
Bond:
Lhazaarites are a free-spirited people, and we are all
bound by our love of the sea.
Flaw:
I am fixated on my goals and bringing them to fruition
which causes overconfidence.
Prince Koulton Brightwind
(COLE-ton BRITE-wind). An
excoriate of House Lyrandar, this half-elf rules the pirate fleet
known as the Wind Whisperers. Mostly comprised of exiled
Lyrandar and Medani heirs, Prince Brightwind brings many
outcasts under his flag. His greatest advantage is the stolen
airship,
Kiss of Thunder
, which his daughter Thariv often
captains in his stead.
Personality:
Haughty and arrogant, who is House Lyrandar to
stop
me
?
Ideal:
Increase the holdings of my Principality to rival the other
princes.
Bond:
The
Kiss of Thunder
means more to me than anything. I
will use any tools at my disposal to further my goals.
Flaw:
I cannot see beyond my own ambitions.
Lady Alizeh d’Lyrandar
(Ay-LYE-zuh duh-lye-RAN-der).
Regalport’s liaison for the House Lyrandar, Alizeh has been
working with High Prince Rygar toward the bettering of
relationships between House and Principalities. A meticulous
half-elf woman past middle age, Alizeh has spearheaded the
project of constructing an airship tower in Regalport to increase
commerce and trade.
Personality:
Shrewd and calculating, I take no unnecessary
risks.
Ideal:
Extend the reach of House Lyrandar to the skies above
the Lhazaar Principalities.
Bond:
My House is my family and come first in all matters.
Flaw:
Everyone, even the Thuranni Baron, must look upon my
magnificent creation.
6
Spittlerime
(SPIH-tuhl-rime). Thariv Brightwind’s loyal
pseudodragon familiar, he answered the strength of her call
after her mixed dragonmark manifested. He is devoted to his
mistress and enjoys soaring through the clouds on the
Kiss of
Thunder
.
Personality:
I am content when I am spoiled.
Ideal:
Serve my captain to be rewarded with treats. Make
anyone who makes her cross fall asleep.
Bond:
Thariv provides for me, and I am loyal only to her will.
Flaw:
I have a habit of stinging allies.
ACROSS EBERRON CHARACTERS
The following characters appear as framing devices and are
recurring characters in the Across Eberron series, though they
do not directly push the narrative of this adventure.
Guild Handler Lhara
(LAHR-ah). Lhara is a shifter with white
hair streaked with black. Her skin is pale, she has blue eyes, and
wears an eyepatch over the left. She holds a middling position
of authority within the Clifftop Guild. Lhara is the characters’
handler inside Clifftop and is trying to increase the guild’s
coffers and reputation.
Personality:
I am always calm, no matter what the situation. I
never raise my voice or let my emotions control me.
Ideal:
Clifftop Adventurers’ Guild. The Guild is my home and
its members are my family.
Bond:
I will prove that Clifftop is the best group of skilled
troubleshooters and that we can get any job done.
Flaw:
I am very sarcastic, and it can be difficult for people to
tell when I am being serious.
Provost Nigel Faurious
(NIGH-jel FAR-ee-us). The Provost is
very focused on his work and is often lost in thought. He seeks
to prove his theories on planar bodies and is willing to spend the
money required to build his strange device.
Personality:
I am horribly, horribly awkward in social
situations and have little patience for any conversation that
doesn’t have to do with my work.
Ideal:
No Limits. Nothing should fetter the infinite possibility
inherent in all existence.
Bond:
My life’s work is the study of planar bodies and their
effects on Eberron. I must complete my work and be given the
recognition I deserve.
Flaw:
Unlocking an ancient mystery is worth every coin of my
family fortune.
C
LIFFTOP
A
DVENTURER
S
G
UILD
Eberron, of course, has its share of organizations dedicated to the
support and employment of exceptional individuals. Professional
adventurers in good standing might be invited to join the Clifftop
Adventurers’ Guild (WGtE 150,
Sharn: City of Towers
52), based in
the Clifftop district of Upper Dura, Sharn. It was founded 150 years
ago by a dwarf named Shekkal Korranor. The current leader is Sumara
Korranor, better known among her charges as Summer.
The reputation of the CAG is well earned, and members are
expected to uphold the Guild’s virtuous principles. Their long-
standing rivals, the Deathsgate Guild, have no such inclinations.
Zgłoś jeśli naruszono regulamin