PZO90156 Pathfinder 2E - Extinction Curse AP - Part 6 of 6 - The Apocalypse Prophet.pdf

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Second Edition
The
Apocalypse
Prophet
By Lyz Liddell
AIR,
ITS:
ATER
A
TR
ST,
W
A
BE
ATION +30,
CHECKS:
INTIMID+28
RE
NATU
MONSTROUS
LFLING
RIDES A
THIS
DARING HA
GICAL ICE
THRILL
CLOUDS OF MA
AGON
WHOSE
DR
AND DELIGHT!
LEVEL
18
(D
C
38)
DIENCE,
:
AU
ITS
OTION,
NT
A
TR
EM
AL,
PLA
GIC
MA
FLUTTERING-LEA
OH,
HOW
VES-I
N-W
CES
AUDIENCES
ENTRAN
MS
!
YOU
W
WITH
CAPT
IND
ILL
FEE
IVAT
BLOSSO
I
L
GLEE,
AND
WOND
WHIMS
NG
Y,
ER
!
LEVEL 18
(DC 38)
CHECKS: NATURE
+3
PERFORMANCE +3 0,
0
AUTHOR
Lyz Liddell
ADDITIONAL WRITING
Kevin Bryan, Steven Hammond, Andrew Mullen,
Mikhail Rekun, Patrick Renie, and David N. Ross
DEVELOPERS
Ron Lundeen and Patrick Renie
DESIGN LEAD
Mark Seifter
EDITING LEADS
Avi Kool and Lu Pellazar
EDITORS
Judy Bauer, Erik Scott de Bie, Patrick Hurley,
Stacey Janssen, Kieran Newton,
Kate O’Connor, Lu Pellazar, and Josh Vogt
COVER AND PAGE BORDER ARTIST
Miguel Regodón Harkness
INTERIOR ARTISTS
Olivier Bernard, Vlada Hladkova, Jason Juta,
Artur Nakhodkin, Ian Perks, Sandra Posada,
and Roena Rosenberger
ART DIRECTION
Sonja Morris and Sarah E. Robinson
CREATIVE DIRECTOR
James Jacobs
PUBLISHER
Erik Mona
Adventure Path 6 of 6
THE APOCALYPSE PROPHET
The Apocalypse Prophet
by Lyz Liddell
2
4
26
46
Chapter 1: End of the Road
Chapter 2: The Trials of Aroden
Chapter 3: The Last Act
The Kortos Mounts
by Mikhail Rekun
58
64
70
71
72
74
76
78
79
80
82
84
85
86
88
90
Artifacts of Aroden
by Steven Hammond
Adventure Toolbox
Beyond the Campaign
Capstone Feats
Titanic Treasures
Epic Spells
Child of Mhar
Demon, Vavakia
Saurian
Titan
Viskithrel
Xulgath Thoughtmaw
Kendley Nathrael
Kirosthrek
Sarvel Ever-Hunger
by Kevin Bryan, Lyz Liddell, Andrew Mullen, Patrick Renie, and David N. Ross
Paizo Inc.
7120 185th Ave NE, Ste 120
Redmond, WA 98052-0577
paizo.com
2
THE APOCALYPSE
PROPHET
Chapter 1: End of the Road ......................................... 4
After establishing the Circus of Wayward Wonders in Diobel, the heroes
venture into the Kortos Mounts, where they must overcome Sarvel
Ever‑Hunger’s guardians, a mind‑controlled garrison outpost, and natural
perils to reach the Vale of Aroden.
THE
APOCALYPSE
PROPHET
Chapter 1:
End of
the Road
Chapter 2:
The Trials of
Aroden
THE TOP OF THE WORLD
The Extinction Curse Adventure
Path concludes with an expedition
to Aroden’s stronghold in the Kortos
Mounts. This is where the leader
of the xulgath invasion, Sarvel
Ever-Hunger, hopes to trigger the
extinction curse:
a backlash in
the
aeon orbs
that will wipe the
Starstone Isles clean of life.
Aroden is a complicated figure.
He was so arrogant in his goals of
uplifting humanity that he didn’t
often consider the consequences of
his actions. Whether Aroden would
ever feel guilty about dooming
the vault of Vask and the xulgaths
there to establish his islands is a
question that can’t be answered.
The good he’s done for the people
of the Starstone Isles—humans and
many other ancestries as well—is
indisputable. But these gifts came
with enormous cost, paid by
the xulgaths, and it’s a cost that
can never be repaid. The echo of
Aroden’s legacy has been a core
theme of this adventure path.
Sarvel, on the other hand, is a
very straightforward villain. He has
few thoughts other than to destroy
what Aroden built and revels in his
role as the bringer of an apocalypse.
However right or wrong Aroden’s
actions were, Sarvel’s response is
a wholly evil one, so the heroes
shouldn’t have any qualms about
confronting and vanquishing him
at last.
Chapter 3:
The Last Act
The Kortos
Mounts
Artifacts of
Aroden
Adventure
Toolbox
Chapter 2: The Trials of Aroden.......................... 26
In the Vale of Aroden, the heroes must overcome deific trials to access the
Verdant Beacon—but these tests are often deadly, and the xulgaths have left
their own guardians as well.
Chapter 3: The Last Act.............................................46
The heroes reach the Verdant Beacon, where they must stop Sarvel
Ever‑Hunger from conducting the extinction curse ritual and destroying
the Starstone Isles!
Advancement Track
“The Apocalypse Prophet” is designed for four characters.
18
19
The heroes begin this adventure at 18th level.
The heroes should reach 19th level by the start of Chapter 2.
20
The heroes should reach 20th level by the start of Chapter 3.
3
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