Congo Bongo (Version 1).pdf

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FOR THE COMMODORE 64™ HOME COMPUTER
fvji:
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VIDE
CARTRIDGE
■ separate lungle scenes. Above the jungle scenes you see player
scores and to the right of each score is the number ol lives that player has
left indicated by small hunters. In the middle, a number indicates which
player's turn it is. The bonus points and the play level are at the upper right
corner of the screen.
SCREEN #1
The first screen takes you to Jungle Mountain. Here you try to reach
CONGO at the top ol his perch. You must climb up the mountain while
avoiding the coconuts (ailing from the top of CONGO'S perch. You lose one
I HE SCREEN AND GAME PLAY CONGO BONGO consists of two
of your three lives each time you:
■GET HIT BY A COCONUT
■FALL INTO THE WATER
■FALL OFF A LEDGE
■BONUS TIME RUNS OUT
When you jump across the chasm the cliff falls and you can't jump back.
You then climb to Monkey Plateau. At the first level of play no monkeys
jump on you. At the second level, one monkey can jump on you. preventing
you from going farther. After the second level of play, two monkeys can
jump on you. From the fourth level, if two monkeys are on you and a third
collides with you, they'll throw you over the cliff. To gel monkeys off your back
jump three times without changing directions.
After you cross the river, avoiding the coconuts you will reach CONGO'S perch
then automatically move to the next screen.
■ determined to give you a run for your life, but none of them can match
the mischief of CONGO BONGO, the gorilla.
The object of the game is to get even with CONGO while collecting as many
points as possible. But watch your step...one slip and its safari heaven!
CONGO BONGO features:
• ONE OR TWO PLAYER JUNGLE FUN
[ oure a hunter on a jungle safari. The jungle is full of creatures
•TWO TROPICAL 3-D GRAPHIC GAME SCREENS
• MULTIPLE PLAY LEVELS OF INCREASING DIFFICULTY
with the high score. The screen changes and asks you to choose one
or two players and if the game is controlled by keyboard or joystick.
hen you turn the game on you see the CONGO BONGO logo screen
"1" is pushed (or one player game.
"2" is pushed for two player game.
"J" is pushed for joystick controls.
"K" is pushed for keyboard controls
When The Joystick is used, both players use the same joystick
plugged into port two. The joystick is useo1 to make the Hunter walk or climb.
The fire button is used to make the hunter jump.
The keys used are:
When The Keyboard is used, eight keys are used to control the hunter.
"T"- UP LEFT
"B"-DOWN LEFT
■T-UP
"U"-UP RIGHT
■G'-LEFT
"N'-DOWN
"M'-DOWN RIGHT
-J" —RIGHT
To make the hunter jump, the SHIFT key and the COMMODORE Key are
pushed at the same time. The hunter will jump in the direction ol the last
direction key pushed.
In a two player game the players take turns alternately.
SCREEN #2
Now you've reached The Great River.Try to cross the lagoon on lily pads.
by lumping on islands hippos and fishes and once you've crossed, watch out
for charging rhinos on the other side.
Just as in screen 81. the jjngle dangers increase as the play levels advance.
1. The lily pads shrmK each round.
2. At the first and second levels the fish wont open their mouths to snap
at you. At levels three and four only the two fish on the far right open their
mouths. From the fifth play level up, all four fish open their mouths to snap at
you. When you are on a fish that snaps you lose one life.The fish will
warn you before they snap by changing their color to yellow.
When you reach the other side of the river you have to watch for
raging rhinos. When you reach the sleeping CONGO, you get
to give him the hot loot he deserves. After a brief pause to
enjoy your victory you automatically find yourself back
at screen #1 but at the next, more difficult play level.
On screen ~2 you lose a life each time you:
•FALL OFF A SHRINKING LILY PAD
•GET EATEN BY A FISH
•FALL OFF A FISH
•GET HIT BY A RAGING RHINO
•TIME RUNS OUT
•FALLING OFF AN ISLAND
•FALLING OFF A HIPPO
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