Contra.pdf

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Instruction
Manual
INSTRUCTIONS FOR COMMODORE
WHAT YOU NEED
Commodore 64,
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28 or
J
28D computer; a
J
54
J, J
570 or
J
57
J
disk drive; a
Commodore monitor or standard TV; and
I
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or (2)joysticks.
LOADING
Select 64 mode, then turn on the disk drive and insert the program into the
drive. Type LOAD"
*
",8,1 and press RETURN. The introductory screen will
appear, and the program will load automatically.
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or 2 player options may be selected from the menu at the start of the game.
Note: A fast load feature is already included in this program. Do not attempt
to load the game with an external fast load cartridge lor any other cartridge) as
the game will not load.
CONTROLLING THE ACTION
The program is controlled by both ajoystick and the keyboard.
Note: If only one person plays, the joystick must be plugged into port
J.
Move Left!
Aim Up Left
Aim Up
Move Right!
Aim UpRight
Move Left!
Aim Left
Move Right!
Aim Right
lie Down
JOYSTICK FIRE BUTTON
Press to fire weapon.
KEYBOARD
Press SPACE BAR to jump. Press SPACE BAR and move
joystick DOWN to jump down.
In addition, pressing RUN-STOP during play will pause the game. Once
paused, another RUN-STOP will abort the game, while any movement selection
will continue the action.
INSTRUCTIONS FOR IBM
&
IBM COMPATIBLES
WHAT YOU NEED
IBM or IBM compatible computer; 384K; I disk
drive;
color monitor
recommended; joysticks optional.
TO LOAD
Boot DOS 2.0 or greater. Replace DOS Disk with the Contra Disk.
At the A
>
prompt, type:
CONTRA
<
cr
>
When setup menu appears, press:
F I
=
to change input
device
for player I
F2
=
to change input
device
for player 2
F3
=
to change keyboard configuration for player 1
F4
=
to change keyboard configuration for player 2
Escape
=
to play the game
Note: If two players are teaming-up, each player must define his/her
own keys. In other words, two people can't use the same keys.
KEYBOARD CONTROL
If you're using a keyboard instead of a Joystick, use the numeric
keypad to control your guerilla fighter. If you use a JOystick, see
Commodore instructions.
Aim Up
Move
Leftl
Aim Up/Left
Move Left
Aim Left
Move
Leftl
Aim Down Left
7
8
9
6
Move Rightl
Aim Up Right
Move Right
Aim Right
Move Rightl
Aim Down Right
4
5
Stop
2
Lie Down
3
TO FIRE WEAPONS
Player One, press:
INS
Player Two, preks:
V
TO JUMP
Player One, press:
+
Player Two, press:
J
ADDITIONAL INSTRUCTIONS FOR IBM
During play, press:
F1
=
Help Menu
Escape
=
Pause
F2
=
Sound Toggle
F9
=
Restart Game
To copy game onto hard disk. the original game program floppy disk
must remain in the "A" drive.
To copy the disk. at the A> prompt. type:
HINSTALL (space), your drive port letter code (ie: C, D, E, etc.)
(space), then a subdirectory name of your choice.
Example: HINSTALL C CON
ONLY THE STRONG SURVIVE
You're about to come face to face against Red Falcon, the cruelest life-form in
the galaxy. He's recently established a foothold in the Amazon basin from which
he will try to conquer the world.
Needless to say, it's gonna be tough. But you have no choice-either be a hero,
or life as we know it will cease to exist, and the vile Red Falcon will rule forever.
YOUR MISSION
You must battle past hordes of alien soldiers equipped with awesome extra-
terrestrial firepower, relying mainly on your guerilla warfare instincts
to
survive.
Destroy sensors at the end of Red Falcon's defense zones, until you reach the
final and most deadly zone, where you'll either save the world or perish.
Along the way, collect special weapons by blasting flying capsules and pillbox
sensors which will release Falcon Symbols. Capture these symbols and receive
power-ups, such as Spread Guns, Lasers, Force Fields, and Rapid Fire.
Contra can be played by either
J
or 2 players.
STATUS AND SCORING
Scores are displayed at the top of the screen along with number of lives
remaining and your current weapon.
In the Commodore version, you begin the mission with 3 lives. In the IBM
version, the number of lives you begin with depends on the difficulty leve/.
(level one: 2 lives, level two: 4 lives, level three: 6 lives).
For every defense zone you overcome, you receive an extra life. On both
the Commodore
&
IBM versions, you will lose a life if you fail to successfully
negotiate tunnel zones before the timer runs out.
HINTS
• Keep your eyes peeled for extra firepower.
• Remember that blasting certain enemies in the tunnels will yield special weapons.
• Shoot everything in sight.
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