BT Blank Infantry Record Sheet OLD.pdf

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CLASS
i
C
CONVENTIONAL INFANTRY: PLATOON/POINT 1
Gunnery Skill:
Anti-’Mech Skill:
30
29
28
27
26
25
24
23
22
21
20
19
18
17
16
15
14
TM
GENERIC CONVENTIONAL
INFANTRY RECORD
SHEET
13
12
11
10
9
8
7
6
5
4
3
2
1
Movement MP:
Type:
13
12
11
10
9
8
7
6
5
4
3
2
1
CONVENTIONAL INFANTRY: PLATOON/POINT 2
Gunnery Skill:
Anti-’Mech Skill:
30
29
28
27
26
25
24
23
22
21
20
19
18
17
16
15
14
Movement MP:
Type:
13
12
11
10
9
8
7
6
5
4
3
2
1
CONVENTIONAL INFANTRY: PLATOON/POINT 3
Gunnery Skill:
Anti-’Mech Skill:
30
29
28
27
26
25
24
23
22
21
20
19
18
17
16
15
14
Movement MP:
Type:
13
12
11
10
9
8
7
6
5
4
3
2
1
CONVENTIONAL INFANTRY: PLATOON/POINT 4
Gunnery Skill:
Anti-’Mech Skill:
30
29
28
27
26
25
24
23
22
21
20
19
18
17
16
15
14
Movement MP:
Type:
13
12
11
10
9
8
7
6
5
4
3
2
1
CONVENTIONAL INFANTRY: PLATOON/POINT 5
Gunnery Skill:
Anti-’Mech Skill:
30
29
28
27
26
25
24
23
22
21
20
19
18
17
16
15
14
Movement MP:
Type:
CONVENTIONAL INFANTRY DAMAGE TABLE
MAX WEAPON DAMAGE
PER PLATOON/POINT TYPE* 30
Rifle, Ballistic
16
Rifle, Energy
8
Machine Gun
17
SRM
15
*Damage is always applied
in 2-point Damage Value
groupings
29
15
8
16
14
12
14
28
15
8
16
14
12
14
27
14
8
15
13
11
13
26
14
7
15
13
11
12
25
13
7
14
12
11
12
24
12
7
13
12
10
12
23
12
6
13
11
10
11
22
11
6
12
11
9
11
21
11
6
12
10
9
10
20
10
6
11
10
9
10
19
10
5
11
9
8
9
18
9
5
10
9
8
9
NUMBER OF TROOPERS
17 16 15 14 13
9
8
8
7
7
5
10
8
7
8
4
9
8
7
8
4
8
7
6
7
4
8
7
6
7
4
7
6
6
6
12
6
3
7
6
5
6
11
6
3
6
5
5
5
10
5
3
6
5
4
5
9
5
3
5
4
4
4
8
4
2
4
4
3
4
7
4
2
4
3
3
3
6
3
2
3
3
3
3
5
3
1
3
2
2
2
4
2
1
2
2
2
2
3
2
1
2
1
1
1
2
1
1
1
1
1
1
1
1
0
1
0
0
0
LRM
13
Flamer
14
CONVENTIONAL INFANTRY RANGE MODIFIER TABLE
WEAPON TYPE
Rifle, Ballistic
Rifle, Energy
Machine Guns
SRM
LRM
Flamer
0
–2
–2
–2
–1
–1
–1
RANGE
1
0
0
0
0
0
0
IN HEXES (TO-HIT MODIFIER)
2
3
4
5
6
7
+2
+4
0
+2
+2
+4
+4
+2
+4
0
+2
+2
+4
+4
0
0
+2
+2
+2
+4
+2
+4
8
+4
9
-—
+4
BURST-FIRE WEAPON DAMAGE VS. CONVENTIONAL INFANTRY TABLE
’MECHS, PROTOMECHS
AND
VEHICLES
WEAPON
AP Gauss Rifle
Light Machine Gun
Machine Gun
Heavy Machine Gun
Small/Micro Pulse Laser
Flamer
BATTLE ARMOR
WEAPON
Light Machine Gun
Machine Gun
Heavy Machine Gun
Flamer
Light Recoilless Rifle
Medium Recoilless Rifle
Heavy Recoilless Rifle
Light Mortar
Heavy Mortar
Automatic Grenade Launcher
Heavy Grenade Launcher
DAMAGE vs. CONVENTIONAL INFANTRY
1D6/2 (round up)
1D6
2D6
3D6
1D6
2D6
2D6
1D6
1D6
1D6/2 (round up)
1D6
DAMAGE vs. CONVENTIONAL INFANTRY
2D6
1D6
2D6
3D6
2D6
4D6
NON-INFANTRY WEAPON DAMAGE AGAINST INFANTRY TABLE
WEAPON TYPE*
Direct Fire (Ballistic or Energy)
Cluster (Ballistic)
Pulse**
Cluster (Missile)
Area-Effect (AE)
Burst-Fire
Heat-Effect Weapons
NUMBER OF CONVENTIONAL
TROOPERS HIT†
Damage Value / 10
Damage Value / 10 + 1
Damage Value / 10 + 2
Damage Value / 5
Damage Value / .5
See Burst-Fire Weapons Table
See Heat-Effect Weapons‡
*See
Combat,
p. 113 in
Total Warfare,
for weapon terminology.
**Except for Small and Micro Pulse Lasers, which are treated as Burst-Fire Weapons.
†This equals the number of conventional infantry troopers hit and eliminated, regardless of armor protection.
Attacks by non-infantry weapons against mechanized infantry double the number of troopers eliminated;
round all fractions up.
‡Each Heat-Effect Weapon has specific damage against conventional infantry, as noted on either the
appropriate Weapon and Equipment Tables or in
Other Combat Weapons and Equipment
(see p. 129 in
Total Warfare).
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