CC Chambelain - The Poseidon Adventure.pdf

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The Poseidon
Adventure
vv
Adventure Design: CC Chamberlin
Rising out of the crashing ocean waves is an eroded
spire of rock, into which was carved a temple to the
sea!god Poseidon. Lately, townsfolk in the nearby
fishing village have been having strange dreams of a
great evil awakening in the ruined temple, and so,
the village elders seek help from a party of brave
adventurers to investigate.
ENTRY CHAMBER
The entry chamber at the top of the spire must
be climbed to. A magical e"ect pulls water from
the ocean up into a pool, which drains out the
entrance. Once beautiful, its marble frescoes
are now dripping with slime and algae. Two
statues flanking the staircase will attack anyone
passing them.
WORSHIP CHAMBER
The second level has a view looking out onto the ocean,
but it has long since grown over with stranglevines from
above. Anyone getting near the overlook will be attacked
by them. A great marble plug sealing the passage down is
trapped with a magical drowning trap.
LOWER COURT
The lower level contains a gloomy hall. The frescoes,
once happy images of seafarers, now slowly move of
their own accord, depicting the slaughter of the
kingdoms of man. Even the algae is corrupted; it
attacks the party to keep them from approaching the
far room, where a new evil demigod of rot and
corruption is incubating in a mass of glowing green
matter. Long centuries of neglect and ruin have
caused the holy magic here to spoil and rot, allowing
this
thing
to gestate. It puts up a mighty fight, but it is
luckily still vulnerable to the blades of mortals.
The would!be deity will not go lightly into oblivion,
however. With its keening death throes, it shakes the
spire to its core, and topples it! The spire cracks at
the base, tilts, and falls into the water
#clockwise
90°
in the diagram above, so that “up” becomes the left!
hand side of the map$.
THE ESCAPE
It’s now a race against time to get out of the temple before
the party drowns, with a raging, dying demigod shaking the
very ground beneath their feet. Water is filling the temple
fast from the Worship Chamber window.
Characters will have to dive down into the lower court area
and contend with frescoes broken free from the walls and
able to attack as stone golems.
Then, they can crawl along the shaft and attempt one of two
escapes. They can try to swim down and out through the
submerged overlook window, and deal with the masses of
underwater stranglevines shaken loose below.
Or, they can try to climb the Worship Chamber hall, and
scale the 45° slanted, slimy floor, down which water falls
from the magic pool. Once in the entry chamber, they will
find a slime creature which has slid up through the waterway.
CONCLUSION and PLOT HOOKS FOR FURTHER ADVENTURING
As the party watches the temple and its dying god sink under the waves, they’ll know they have spared the world much
pain and sorrow, but sadly, there are few who can understand this service. Of these few are theologians who may need
the party to put down other gestating gods, or cultists who are enraged at the deicide of their god and want revenge.
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