Gary Watkins - The Clockwork Crypt Map.pdf
(
80 KB
)
Pobierz
The
Clockwork Crypt
r
Level
1
Lighting:
Magically
lit
glyphs
illuminate
each
room
(equivalent
to
moonlight).
Background:
The
clockwork
crypt
is the final
resting
place
of
Findle Cynwyk
Etchwhistle,
an
eccentric
gnomish tinker and musician.
The
complex
lays
concealed
beneath a
wondrous,
musical
water
fountain
in
the pastoral city
of
Wellspring.
This
morning, the
fountain didn't
seem
to
be functioning
properly. Several
pipes
alternately
became
clogged,
then
spewed
slightly acidic
blasts of water, injuring
several
onlookers. The fountain
was shut
down and
a
low level
group
of adventurers
was called
in to
investigate the
disturbance
and
clean
out the
waterworks.
Unknown to
the community,
Findle's crypt,
containing
his
secrets
and
treasures is
hidden
within,
awaiting
those
clever enough
to
solve
the
tinker's tricks
and traps.
(The
fountain
is fed
from
a
springhouse
located
several
hundred
feet
away and
slightly
uphill.
Channels
carry water to
the fountain
and beyond to
two watering
troughs a
hundred
yards
to the south
of the fountain. The
water
continues,
flowing
over
a
large (10'
x 30'),
inclined
slate slab set
in another
trough
where
city
folk
can wash
their
laundry.
The
water
is
then
used
to
irrigate parks and
gardens
in
other
parts of
the
city. Only the
fountain and
its
substructure are
used in
this
adventure.)
5il
j,*
le
€L
t
I
ffi
ffi
r
ia.
\sry.1
*3--
F{rNFl
{',
FT
o
:3
f...1
3
lu
$
ili
Legend
S
-
Secret
Door
T
-
Trap
G
-
Clockwork Gnome
Room Key
1
.
Fountain:
A
gleaming cascade
of
slotted pipes
in copper, bronze, and brass, surrounded by
a
low
wall
of
flagstones.
One
flagstone,
hinged,
opens
to
reveal a series of valves
that
varies the
water
patterns and
songs
produced by
the
fountain. Rotating one of the
fountain's pipes (cunently out
of
alQnment
and slightly otr-key)
causes
a
5'x
5'paving stone
on the
east
side of the
fountain
to slide
aside,
uncovering a spiral
staircase
going
down
15
feet.
2.
Collection Pool:
The
circular staircase
ends
in
a
room beneath
a
web
of
pipes
and valves
that
forms
the fountain's
substructure. A 5-foot
wide
poot
occupies
the center
of
the
room and collec'ts any water
dripping
down
from the
plumbing above. The
walls
of
the
pool gently
slope
up
to
a 3-foot wide
walkway. A closed
door
is located on
the
left (south)
side
of
the
room. (A secret
door
resides in the west
wall.) Monster8:
Two ooze mephits were trapped
in
the
pool when the
fountain
shut down.
They
are not happy about it and
attack
immediately.
3.
Workshop:
This
10'
x
1
0' room contains various tools
for cufting,
bending, and threading pipe. A small anvil sits
on
the
right side
of
the
room with a
small
stone
trough
and an empty
wooden
bucket next
to
it..
A door occupies
the
left
side
of the opposite wall.
Treasure:
magical anvil
-
any
metal
placed on
the
anvil can be heated on
command
(as
the
spell), yet
the anvil
remains cool to the touch.
The
command word, "ignus," is inscribed on
the
bottom of the anvil.
Trap:
Moving
the anvil
uncovers a magical glyph on the floor (explodes
for
moderate
frost damage
in a 5' radius).
4.
Supply room:
The door
from
the
workshop
opens
onto
a long supply
closet
10'x
20'.
The
room contains several
shelves,
racks, and crates filled with
various
gears,
belts,
chains, pipes,
pulleys,
work
clothes,
and
a
few tools. A
small
pile of broken and
discarded equipment
has been
swept
into the
far right
corner.
Monster:
A
guttersnipe
hides amongst
the
cast
ofb
and will attack
the
last charac'ter leaving
the supply
room.
lf
it
gains
control of
the
character,
it
will try to ese€pe to the
city
above as
quickly as
possibte.
5.
The
secret gnome:
Opening the secret
door activates
a magical voice which
says,
"Enter Findle's clockwork crypt
and
leam the
tinker's secrets,
if
you're
worthy and
if
you
dare,
lest the
crypt
become your own!" The secret
door
in Room 2 opens onto a
5'x
10'
conidor that
ends at a slightly expanded
landing.
At the
end of the corridor,
a
stone
stairway slopes downward.
Above the
stairwell,
etched
into the
wall
are the
words, 'Watch
your step." A bronze
sculpture of a
gnome
(G)
stands
on
the
right side of
the
conidor,
just
prior to
the
stairway. His
small, outstretched
short sword points the way down
the
stairs.
Trick:
Carved on the
vertical surfaces
of
each
step are the
words,
'This
Side
Up
t,"
but the words and arrow are upside down. Anyone
will
notice
the
inscriptions
if
they
turn
around
and
look at
the
stairs
from somewhere
on
or
past
the
staircase.
The sculpture
is actually a clockwork
winch
system.
Anyone
examining the
gnome
can activate the
mechanism
with
a sue,cessful
disable
device
skill check,
causing the gnome
to
raise its sword arm.
As
it
does so,
the
stairway pivots 90
degrees
upward,
becoming
a
stainray
up instead of down.
Anyone
on
the
stairs
will
be thrown back
for
minor
damage.
In
the
upright
position,
the stainray ends
at the "Watch your
step'wall.
The
wall
is
an
illusion. The
winch
is also activated by a
pressure
plate
O)
in Room
6.
6. False
crypfi
The stairway ends at a
short
hallway
that
extends
5'
to
a
doorway,
which
opens onto
a
10'
x
1
0' room.
At the
center of
the
room is a
marble
casket
capped
with
a gnome
carved
in bas-relief.
The casket
rests on
a
pedestal of interlocking
gears.
Leaning
againsl the
base of
the
pedestal are
a
large
brass bound tome with
three ornate
locks
and
a small
chest
of
jewels
and gold coins.
Trap: lmmediately
in
front
of
the
pedestal is a
pressure
ptate
that
causes
a
large
slab
of granite to
slide
into
the
doorframe,
trapping
all within. Anyone
struck
by
the
stone suffers 8d6 points of damage
and
is pinned
beneath it.
The staircase
leading down to
the crypt
rotates 90
degrees
upward, becoming a stairway up instead of down.
The
book only has
writing
on
the
fiat
page,
which
reads, "Greedy fools.
Welcome to
your
final
resting place." The
jewels
and gold coins are cut
glass
and
brass
coins.
7.
True
crypt
Stepping through
the
illusory
wall,
the
characters
see
a
marble
gnomish
sarcophagus standing against the far
wall
in
this
5'
x
15' room.
Teasure:
10' into
the
room, on a simple wooden
lable
can be seen the
following:
a
battered
leather bound
tome,
a
sheaf
of
scrolls,
a
small silver
hammer,
and a pouch
with
15
assorted
gems spilling
out
of
it.
The
tome
contains all
of
Findle's clockwork
designs
and
copious
notes granting a
character
a
+10
skill
bonus on
creating
or
disabling
clockworks. The
scrolls
are
a
collec{ion of the
gnome's musical compositions
(of liftle value).
The
hammer has an enchanted
+1
combat
bonus.
Trap: Anyone damaging
or
attempting
to open the
sarcophagus
CD
will trigger a pit
trap
covering the entire floor that drops everyone into
the false
crypt
for
minor
damage
before closing
back
up, trapping the
tomb
robbers.
8.
Cistern:
A
large
cistern
is
set
into the
ground
north of the fountain.
Water
released
from the cistem
provides
the
hydraulic pressure to power the
various
traps and other
clockwo*
mechanisms
in
the
complex.
Plik z chomika:
Dihercen
Inne pliki z tego folderu:
1PDC 2009 Codex.pdf
(7257 KB)
Aaron Broder - Into the Abyss.pdf
(95 KB)
Adam Thonthon - Megadungeon of the Mad Archmage Gary Stu, Level 5.pdf
(126 KB)
Alex Schroeder - Water Temple.pdf
(112 KB)
Andrew Trent - The Sunken Temple Of Arn.pdf
(323 KB)
Inne foldery tego chomika:
2010
2011
2012
2013
2014
Zgłoś jeśli
naruszono regulamin