James D. Jarvis – Treasure of Piltarch.pdf

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Treasure of Piltarch
by James D. Jarvis
A One Page Dungeon published under the
Creative Common Attribution-Share Alike 3.0 license
http://creativecommons.org/licenses/by-sa/3.0/
The players find themselves in possession of a key
meant for the tunnels of piltarch. Can they discover
the secret of the key and The Treasure of Piltarch?
A. Pit Trap,
This pit trap will drop vicitms 20’ onto a bed of
spikes and automatically reseal.
There is a lever in room B to seal and open the pit.
B. The Guardians,
8 Heavily Armed and Armored
Garks.
They will station a member at the staircase door to fetch
help if combat lasts 3 rounds.
In a niche in the NE corner one will find a sack with
150 gp
C. The Blind Mystic,
An ancient blind albino mystic is
locked in this chamber. He will issue augauries to all
who ask if he has a favorable reaction.
Extra Silk Robes, gold chain (worn), crytal ball (non-magical)
D. Chamber of Slime,
This room is sealed with a door of brass.
There is a
large green slime
occupying this chamber.
E. Treasure Chamber,
An elaborate ancient treasure chamber
guarded by 5 mummies armed with bronze axes
(actually
Zombies
in disguise). There are remains of 5 destroyed
“mummies” in the chamber.
3 empty and open treasure chests.
4 sealed treasure chests: 500 g.p.,
Jade Asp,
Crumbled Scrolls,
3 potions: 2 Healing, 1 Turned to Posion
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Random Encounters
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C
A
B
2 to 5 Garks
2-8 Skeletons
1-10 Mole Rats
1-4 Winged Gremlins
Green Slime
WarWheel Automaton
* Winding corridor continues for 700 to 1200 feet until dead end
unless DM expands dungeon. Don’t forget random encounter checks.
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