Chris Engle – The Plague Years.pdf
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1584 KB
)
Pobierz
Daylight
Corridor
Goblin
Corpse
Rat
Stairs
Zombies
Pit
Fighter
Thief
20x20 Room
Wizard
Cleric
Chest
THE PLAGUE YEARS
In the last years of the old century a terrible plague swept the land,
a horrible wasting sickness that ended not in death but undeath.
The living desperately sought a solution. This game follows the
adventures of one small band of heroes on a single day in the
plague years.
Everyone is looking for a cure for the plague but pick another
reason why the heroes are braving the underworld: True Love,
Betrayal, Blind Ambition, Revenge, Hubris, or Refuge. The rest
of the game builds on this theme.
Each player picks a hero to champion and decides if they want
good or bad things to happen. In this game you don’t run a single
character, you run all the characters. Good players make good
things happen for them. Bad players make the hero’s lives harder.
SO HOW DO I PLAY THE GAME?
The Plague Years is not a typical dungeon game. Instead of explor-
ing a dungeon minute by minute, action moves from scene to
scene. Each scene is linked to a picture. The first scene is “Day-
light”. The game ends when the players pick “Daylight” a second
time.
One player acts as the game host. Their job is to keep the game
moving and make certain everyone has a good time. They pick
who takes the first turn.
A turn consists of the player making up a little story about what
happens in the scene. This automatically happens unless another
player challenges it. Challengers make up what happens instead.
The two players do a round of Rock-Paper-Scissors to see which
action happens. Everyone gets one challenge per turn. The turn
ends if there are no challenges or when all the challenges are re-
solved. The next player to the left starts the next turn.
The host can end the scene after everyone has had a turn. If they
do this, they pick the next scene picture. Alternately any player
may end the scene after any turn by picking a new scene picture.
This player goes first for that scene.
The joy of this game is in dragging the heroes through their sad
miserable lives, all the while tearing them down, making them eat
dirt and in the end maybe allowing them to win.
By Chris Engle hamsterpress@gmail.com
http://creativecommons.org/licenses/by-sa/3.0/
EXAMPLE OF PLAY
Bad: The floor is covered in mud and slime.
Good challenges: No, there is mud but no slime.
Bad picks rock, good picks paper. There is no slime.
Baddie challenges: No, there’s slime.
Good picks paper again, baddie picks scissors.
There is slime.
There are no more challenges so the turn ends.
Good starts the next turn: The party moves care-
fully through the slime.
There are no challenges so this turn ends.
Baddie picks the corridor scene picture. This ends
the first scene and starts another one.
Baddie goes first: The fighter goes first. The others
let him get farther and father in the lead.
Bad: This is good because he intends to ditch them.
Good: The feelings mutual!
Bad is the game host. He could end the turn here
but decides to let it continue.
Baddie: I wonder why they hate him so much?
Bad: Hum... Incompetence, poor hygene, you
name it.
Good: The fighter is now totally out of sight.
The host steps in now and ends the turn. He picks
the corpse as the next scene.
Plik z chomika:
Dihercen
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