Radulf St. Germain – The Forgotten Bath House.pdf
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The Forgotten Bath House
Author:
Radulf St. Germain (pythagoras42@hotmail.com)
Licence:
http://creativecommons.org/licenses/by-sa/3.0/
Background:
The forgotten bath house is an underground bath
that belonged to a former caravanserei built duing the days of
the ancient Elven Empire. It fell into disuse when the Empire
declined. Today there are only vague rumors about the bath
and its location, the surface buildings long destroyed.
Adventure Hook:
When the PCs arrive in the region, the
nearby town of Silverspring is in a desperate situation. Goblin
raiders are attacking the town and have poisoned all wells to
weaken the defenders. An old man remembers the tales of the
lost bath house and its clean water source but the local warriors
are already too weak to search for it. Rumors talk about the
hostile spirit of the former keeper of the house and water
elementals that were bound to the place by its Elven builders.
Dungeon Atmosphere:
In its prime, the bath was a beautiful
place of white and amber marble with statues, classical
ornaments and frescoes of Elven calligraphy. The former glory
is still visible but there are cracks, lichen and vermin
everywhere. Also, there are signs of vandalism in the upper
areas. Most rooms feel damp and there is a constant but faint
sound of running water coming from the walls.
Map Legend:
1.
Entry Hall:
The hall is dominated by a larger-than-life
statue of the Elven god of Healing and Wisdom. Dirt litters
the floor. There is a sizable hole in the southern door.
2.
Change Room:
A room with rotten wooden benches and
three smaller chambers hidden by mouldy drapings. There
is also a clogged basin and the statue of a female elf. Faint
sounds can be heard from (5).
3.
Change Room:
As (2) but the elf is male. 1D6 giant rats
nest here and will fight to scare off any intruder.
4.
Cave-In:
This instable part of the bath has collapsed and
the floor is covered with slick rubble. Several atribute/skill
checks are needed to navigate through the mess without
falling and suffering damage.
5.
Refreshment Room:
The old refreshment room has been
taken over by 2d4 goblins who were ordered to poison the
well of the bath. They are quite drunk and easily surprised,
having forgotten about their quest when they found liquor.
6.
Fountains:
These two small fountains are still working but
do not yield enough water to supply the town. A poison-
tongue frog is hiding under the algae in one of the basins.
7.
Supply Room:
Most of these supplies are long spoiled but
a thorough search will yield 2d8 gold coins and an Elven
masterwork dagger.
8.
Spider Room:
This room is covered in giant cobwebs and
is home to four jumping spiders ready to defend their lair.
9.
Gallery:
This gallery opens to room (10) at ceiling level,
i.e. ca. 5 feet above ground. There are several marble chairs
and there is a gold goblet lying on the floor under some
dirt. Note that the ghost from (10) is likely to attack
anybody on the gallery.
10.Main
Bath:
Three pools of pure water can be found in this
relatively intact room. The ghost of A'Liah, the former
keeper of the bath haunts this room and will attack any
intruder. A'Liah will lament the bath's destruction and
might be soothed by a skilled negotiator who can honestly
promise to restore the place to its old glory.
11.
Elemental Chamber:
Four lesser water elementals are
bound to this room and maintain a small gate to the plane
of water which supplies the bath. Killing the elementals
will disable the gate in the long run and careful players
should notice that the elementals are both crucial to the
water supply and unable to leave the room anyway.
12.Caldarium: This room is quite hot and was used as some
kind of sauna in the past. The heat comes from a magical
stone in the middle of the room that could be worth a
moderate amount of money to the right buyer.
13.Undead
Spider Chamber:
A giant undead spider lairs in
this room. It hides on the high ceiling and will immediately
attack any intruders, trying to get past them and to the
outside to infect other creatures.
Adventure Solutions:
If the heroes clear the dungeon, they
can supply Silverspring with drinking water unless they have
slain the elementals. If they do not manage to ally with the
ghost of A'Liah, they will also have to find a way to defend the
new water source against the goblin raiders.
Plik z chomika:
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