Ryan Lucas – Raven Ridge Mansion.pdf

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-- Raven Ridge Mansion --
A Modern Horror Investigation - By Ryan Lucas
http://creativecommons.org/licenses/by-sa/3.0/
Goal:
The Player Characters (PCs)
seek to resolve the unfinished busi-
ness of the three spirits haunting the
mansion.
-
Raven Ridge
-
a notorious Victorian
mansion built in the 1870’s - will
soon be demolished to make way for
new homes. You have been asked
to investigate years of rumors about
strange goings on in the house.
Exploring the House:
upon enter-
ing or re-entering a room, roll for a
random encounter on the chart below.
Each spirit has a unique encounter
chart keyed to them that might also
be rolled on – Each specific encounter
occurs once.
Exploration Encounters- Roll 1d12
1 No event, 2-5 The Victim, 6-9 The
Killer, 10-12 The Entity
The Killer:
0 Lawn:
Equipment for the pending construc-
tion work is set up. Both hand and motorized
1
Foyer:
Boxed up pictures, antiques, and letters
- ready for the local Historical Society. Among
them, a flintlock pistol in pristine condition. It
is loaded
2 Library:
A thin tome here recounts
the tale of The Killer
3 Parlor:
Fainting couch,
plush chairs, and a grand piano
4 Greenhouse:
Shattered glass roof. Rusted containers. Brown
standing water. The Victim is buried six feet
beneath the soil in the central flower plot
5
Kitchen:
Old and new utensils. A long oak
dining table. A pot of boiling water flings itself
at a PC - the stove is cold to the touch
6 Lar-
der:
Upon approaching the PCs hear a pained
meow from somewhere in the larder. In a high
cabinet is the corpse of a cat. It has been dead
for weeks
A five year old girl died in the house in
1932 of an accidental overdose of medi-
cine given by her well-meaning uncle.
Unable to face up to his mistake, he
buried the child underneath the then un-
finished greenhouse. She cannot perceive
The Killer and is afraid of The Entity.
Unfinished Business:
To have her bones
discovered and a proper burial promised.
Boon:
She guides the PCs to where the
book in the study is hidden.
Powers:
Electronic Manipulation, Vocal-
ization, Strange Noises, Minor Telekine-
sis, Automatic Writing
Tiny feet are heard pattering across the
floor in a nearby room
2 –
PC passes
through a cold spot
3 -
A PC receives a
voicemail. All that can be heard is a little
girl’s unintelligible whispers
4 -
A piece
of paper and an old wax crayon. The Vic-
tim attempts to send messages through
their use
5 -
The piano in the parlor is
heard playing a hesitant tune. If a PC
investigates the room the sound stops
6 -
A child’s rubber ball is seen at the room’s
threshold. It rolls as though intelligently
controlled just outside the greenhouse
where it stops short
Demon, Evil Spirit, Extra-dimensional
- whatever The Entity truly is it means
harm to all humans. It was called to this
land in a time before the settlers and
lingers still. It feeds on the other spirit’s
misery.
Unfinished Business:
The Entity can
be banished by way of a long forgotten
incantation. Both The Victim and The
Killer know this.
Boon:
Upon banishing The Entity the
PCs gain resistance against and can see
supernatural forces in the house.
Powers:
Control Animals, Energy Drain,
Electronic Manipulation, Shadow Ma-
nipulation, Possession
The Victim:
Random Hauntings – [Roll 1d6] 1 -
The mansion’s second owner was a
dapper man-about-town who was
secretly a serial killer with a pen-
chant for assaulting women. He was
caught hiding one of his victims and
shot by pursuers. He died two weeks
later in the mansion - a slow, pain-
ful death by infection. He cannot
perceive The Victim, and envies The
Entity; defending a female PC from it
to preserve “his” plaything.
Unfinished Business:
The Killer can
only pass on if shot by same gun that
mortally wounded him (It is in the
Foyer).
Boon:
The Killer offers to share the
incantation in return for permitting
him to possess the body of a PC. He
keeps his word, but then attacks the
party and cannot be stopped until the
body he inhabits is dead.
Powers:
Major telekinesis, Read
Minds, Full bodied Apparition
The Entity:
Random Hauntings: [Roll 1d6]
1 -
The PCs feel as though they
are being watched
2 -
A PC feels
breathing on their neck
3 -
A female
PC is violently scratched by unseen
hands
4 -
An apparition of a man
with a cruel smile and 1800’s cloth-
ing appears then vanishes
5 -
The
door slams shut, separating Male and
Female PCs. This door holds fast for
some time
6 -
A chaotic poltergeist
attack with random objects
7 Child’s Bedroom:
In a locked chest un-
der a bed are two 1930’s style dresses. They
would fit a girl of about six
8 Master Bed:
An
antique bed and furniture. A recently painted
portrait sits on an easel. It depicts a woman
close to one of the PCs
9 Guest Bed:
The
dresser mirror is shattered. The reflection of a
girl appears in a broken shard
10 Study:
Desk,
typewriter, gas lamp, eerie landscape painting.
Scratch marks on the floorboards. An old tome
hidden under the boards describes an incanta-
tion to banish The Entity
Random Hauntings: [Roll 1d6] 1 –
An
electronic device is drained of power
2
Images appear in camera’s memory of
PC’s gruesomely murdering one another
3 -
Millions of insects infest the room
until PC’s can get rid of them
4 –
A flock
of red-eyed ravens attack the PCs
5 –
The
PC’s shadows animate and attempt to
strangle them
6 –
A PC is possessed by
The Entity for a short time
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