Xyphon – Tentacle Thing.pdf
(
1411 KB
)
Pobierz
1: The Dragon and Oliphant
Gunnerman(f4)
owner and operator.
Raimo
in charge of bar.
The adventurers inn of choice. Good food, clean
sheets, fine ale and stories of the fantastic around
the open fire in the common rooms. With beds to sleep 24
a busy night can see over one hundred people in the
common rooms and bars.
Gunnerman a retired adventurer and can be found most
nights in the main common room telling stories of his
adventures in the west.
3: Wheel and Hammer
Cosane
owner and designer.
Esi
(f2) Blacksmith wheelright.
Zogunu
Carpentry cabinetmaking.
Sale and repare of carts, chariots and
carriages for horse,donkey and bullock.
6: Redmond’s Pawnshop
Redmond
(t2) owner.
Eric
Redmonds son and shop assistant.
4: Miller and Grain seller
Delvalle
runs the place.
Flour and some stock feed. Carts of grain
from all over the kingdom arrive at Delvalle
mill from first light to late into the night.
An offer will be made for any item
always low. Items of all types are
available for slightly less that retail
with only minor use and/or damage.
7: Expeditions Unlimited
Ajax
(f8) owner operator.
Strong northerners available as
mercinaries and retainers. Reasonable
rates for exceptional help.
2: Inn stables
Lien
(f1) is in charge of the stable during the day.
Kna
(t1) keeps watch at night.
Feed and pens for 24 beasts, rooms for both Lien and
Kna. Depending on the number of animals in the stable
additional stable hands may be sleeping among the hay.
5: Uma's Beasts of Burden
Uma
(f4) an ox of a man.
Reasonably priced beasts most are recently
purchased from refugees arriving in town in
need of funds. Uma is very keen on fast
horses and will buy for himself anything fast.
8: Astrologer
Kurbis
(c3) head star gazer.
Interpretations of the gods will and
fortune telling. Many adventurers will not
leave the city gates without consulting
Kurbis.
Encounters roll 2d6
2: Rats
3: Beast of Burden
4: Adventurers
5-9:City Guards
With mail, sword.
10:Grain cart
11
:Refugees
12
:
Tentacle Thing
Night only D1:10
11: Lou's Place
Nico
(t2) proprieter.
Anything that has arrived in the city and needs to be
sold quick will be purchased by Nico. Bulk purchase
and sales cash for packs. Nico works for Lou.
12: Hunter
Dave
(f4)
Dave arrived with Gunnerman
back from the West they say,
now hunter and meat transport.
9:Armorer
Itran
(f3) armourer
Jasmin
(f2)weapon smith
Tennon
Blacksmith
Weapons and armor all basic types made, fit
and mended.
13: Butcher
Lathan.
14: Money Changer
Yarrow
(t1)
Bodyguards (t2).
10:Naomi’s Cartography
Naomi
cartographer owner.
Robin
historian.
Naomi is well travelled apparently she was a
navigator on a ship.
15: Alchemist
Isac
(m3) Alchemist,
potion brewer and sage.
16: The Sol Sisters
D0
Sister Surya
(c4) healer.
Sister Helios
(c2) healer.
Encounters roll 2d6
2:
Giant Python
D1:16
3: Gas
,
Smoke
or
Fog
4: Mice,Centepedes
5: Toads or Frogs
6: Leaches or Ants
7: Sounds of life.
8:
Rats
9:
Giant Rats
10
:
Shadow
1: The Dragon and Oliphant
Cellar contains foodstuffs and drinks.
2: Inn stables
Animal feed,
Rats
and storage space for inn.
3: Study Area
(decayed)
Giant Rats,
2 gems (25 gp each).
4: Alcove
(empty)
5: Kitchen and Mess hall
Giant Rats
nest, scrolls, potions.
D1:7
11
:
Tentacle Thing
D1:10
12
:
Wererat
D2:2
D1
6: Entrance Room
Of the stone a plinth bound to a circular tiled
area in the center of the room is a
Babewyn
(flightless gargoyle, multiple attacks).
7: Sewer Passage
A
Shadow
awaiting another lone victim,
body with a
cursed mace.
8: Lou's Inventory
All of Lou's inventory is down here. Lou will have
horrible things done to anyone entering.
9: Empty
10: The Dragon and Oliphant Secret Exit
Xyphon author, and a link to the license (http://creativecommons.org/licenses/by-sa/3.0/).
Tentacle Thing
(n attacks, paralysis).
18: Kill Room
Steel rings in the floor, manacles,
Poison
gas trap.
19: Library
Books (deterioriated), scrolls and a
Babewyn
bound to the room.
11:
12:
13:
14:
15:
16:
17:
Pens
Rows of pens that once held living things,
Rats,
teeth and bones.
Bare Room
(empty)
Wide Corridor
The floor is a
Pit trap
containing a
Gray Ooze.
The Vats
Large troughs containing bones,
Giant Rats
and a spell book.
Experiments
Slabs with drainage holes covered in years of mold and fungus.
Altar
Guardian of the alter is a
Giant Python
, silver candlesticks (magic staves).
Stairs Down
20: Store
Racks of weapons some can be repaired. A
Babewyn
is bound to this room.
The room and surrounds are covered in white sand
Invisible Guardians
bound to the
room destroy those who do not carry silver staff from D1:16. Hard to spot in the sand is a
key. The Wererat from D2:6 sneaks through here.
Plik z chomika:
Dihercen
Inne pliki z tego folderu:
1PDC 2012 Winners.pdf
(30164 KB)
Aaron Frost and Mundi King – Meckwick’s Pair O’Dice.pdf
(4488 KB)
A. A. Bunkerclub55 – Here We Stand, Again.pdf
(505 KB)
Aaron Bianco – Relaxx Spa.pdf
(72 KB)
Aaron Webb – QUARENTINE!.pdf
(200 KB)
Inne foldery tego chomika:
2009
2010
2011
2013
2014
Zgłoś jeśli
naruszono regulamin