Intrepid Eddie, The Parched Throat.pdf
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One Page Dungeon Contest 2013
A huge petrified tree serves as a
marker for the pit’s location.
The pit is 40’ in diameter and over 140’ deep. The shaft
walls are thick, tightly-fitted granite blocks. There is
nothing on the surface (other than the tree) to
indicate there is a pit here.
by Intrepid Eddie
This level is 20’ deep and filled in with dirt/rubble. The
removed dirt is searchable for the odd archeological artifact
like coins, rusted weapons/armor, and pottery. The floor of
the level is hard-packed dirt over timbers with no simple
way through. There is no light source except for what is
open to the surface. Examination of the sides of the pit
here will reveal faint, hastily-chiseled ancient runes. If a
lore/translation check is successful, only a rough translation is achieved:
“Delve not where arcane workings bind and keep parched the throat.”
This level is 30’ deep and is empty. The floor is a thick brass plate, green and
discolored with age. There are 3” holes around the edge that go completely
through the brass plate. In the center of the plate is a 3’x3’ trap door. It is not
locked or trapped and opens easily. If the trap on level 4 is triggered, this door
shuts and locks. There is no key – the lock must be picked by tools or magic,
or the door destroyed. 15’ up the wall there are two hidden, undetectable
shafts leading to large reservoirs of water. If the trap on level 4 is triggered,
the shafts open and water rushes out, draining through the holes in the floor.
When the reservoirs are emptied, the pit is filled to just below the level of the
brass plate. There is no light source.
This level is 30’ deep and is uncomfortably hot and dry. The floor is flagstone
set in concentric circles. In the center is a keystone that holds the entire floor
up. If the keystone is removed or destroyed, the entire floor collapses to the
next level. Ringing this level are 25 evenly-spaced alcoves containing
desiccated corpses (Ashen
Husks).
They attack individually if approached
within 3’. One of them has a
key
for the door on the level 5. If the key is
disturbed in any way, all 25
Ashen Husks
attack. There is no light source.
This level is 40’ deep and is empty. The floor is a magic force field with a large
glowing sigil of unknown provenance in the center. If the floor is dispelled or
breached in some other manner, the
flood trap
is triggered. The glowing sigil
gives off enough light to see by.
This level is 20’ deep . On this level is a
Gibbering Mouther
that has been in
dry hibernation. Water from the flood trap will revive it. There is a rune-
covered door that can only be opened by the key from level 3; the door is
otherwise indestructible. There is no light source.
This room is a perfectly-smooth, diamond-hard
sphere, 40’ in diameter. The entire room glows
dimly with a magical aura (lore/magical
investigation reveals containment and
non-detection spell effects).
Suspended by magic near the top of
the room is a large chest. The chest
is actually a
Mummified Mimic
that
will attack if moved. It has all the
abilities of a
Mimic
as well as those
of a
Mummy.
Once killed, the
Mummified Mimic
can be searched
as a normal chest. It contains a
powerful book of necromantic magic
(Interitus
de Profundis),
presumed
to have been lost long ago.
http://creativecommons.org/licenses/by-sa/3.0/
Plik z chomika:
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