AnomieCoalition - Mirror Mirror on the Wall.pdf

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Introduction:
The Adventuring Party is approached by a noblewoman to locate
her fiancée who has not yet returned from an expedition into the
hill country. He sought a mystic who is rumored to provide great
rewards to those who prove themselves “worthy”. As a commoner,
he hoped to secure something that would satisfy her parents’ hefty
dowry. After tracking him to a secluded house, the PCs meet the
mystic who explains that:
the torch posts. None of the remaining PCs will be able to retrigger
the secret door or determine what has happened to their companion.
Once they reenter the original room, they will notice that the flame
in one of the torches has gone out and that it is no longer missing its
ornamentation. They’re only option is to move the mirror to another
wall until all the puzzles have been completed.
Altar (W
est):
At the far end of the room are two Altars. The one on the left has a
sculpted reflief of the PC (who didn’t have an Evil Twin) pointing
at the other Altar. Once the PC situates himself on it in exactly the
same way as the relief, a door will open beneath him and he will be
immediatley teleported to the original room.
Coffin (north):
At the far end
is a standing
PC’s (who didn’t
Tw i n )
Yes, a common boy came to see me…though he thought himself
quite uncommon. He sought to prove his worth to me so that he
could prove his worth to others… the contradiction never occurred
to him. While the specifics of his fate are not known to me...I am
certain that he shall not return to his beloved. If you wish to know
more you will have to enter that door and face the same challenge
that he did. But remember...the worthy need not prove their worth
to anyone but themselves. Too often we are our own worst enemies.
The adventurers lift open a door at the far end of the house
and walk into a well lit, square room with a torch in each
corner that appears to missing some ornamentation in
the post. In the center of the room is a pedestal and
against the northern wall is a full body mirror. The door
slams shut behind them and completely disappears.
of the room
coffin with the
have an Evil
corpse
Tiles (South):
At the far end of the room is a pile of stone tiles with letters carved
into them. On the wall is a series of slots. The PC (who didn’t have
an Evil Twin) must enter his name into the slots to reveal a door and
be immediately teleported back to the original room.
All Puzzles Solved:
PCs will be released from their ornamentation and resized to their
original form. The torches burst back life as a large unlit brazier
rises up through the pedestal in the center of the room. Each PC
must now take their own respective torch and place them in the
brazier. Once that fire has been lit, a secret door in the
ceiling will slide open directly above the brazier. PCs
must devise a way up there without putting the fire out
(which would cause the secret door to shut).
The PCs emerge in a room similar to the
original room but beneath each torch is a chest.
The mystic appears from a secret door at the north
end of the room.
The Mirror:
The Mirror is attached to the wall but can be moved
to any of the other walls - however, it cannot be taken
out of this room. PCs will notice that their reflection has
no pedestal in the middle of the room and there is some
object against the far wall (it depends on which room they
are reflecting). They will also notice that their reflections don’t cast
a shadow and that one of them is not reflected at all.
The Mirror is actually a magic portal – PCs can walk through it to
enter the reflected room (but they may not cast a spell or fire a ranged
object through the portal). As one walks through the mirror, an Evil
Twin version comes into the room they exited in exactly the same
way. These Evil Twins have the same stats, abilities, and equipment
as their corresponding PCs and will immediately attack (either
the PCs who remain in this room or the PC that has entered the
reflected room.) The Evil Twins cannot go through the portal unless
their corresponding PC has also gone through the portal, but once
through anyone can move freely from room to room.
After combat, the PC who did not have an Evil Twin will have to
perform a task to complete the puzzle. That PC is then teleported
through a secret door back to the original room where he is resized
and trapped inside the ornamentation that was missing from one of
You have defeated your own worst enemies and truly
proven your worth. t is now time to claim your prize.
Stand before your torch and open the chests.
When the PCs open the chests Allips (spirits of those who have
comitted suicide) emerge to attack. The mystic is actually a high
level necromancer and he also joins in the melee.
inside.
appears to be a
door
behind
the corpse is
PC gets inside the
immediately teleported to the
There
concealed
him.
Once
removed and the
coffin, he will be
original room.
Conclusion:
Portrait (Ea
st):
At the far end of the room is a portrait of the PC (who didn’t have an
Evil Twin) burning a copy of the portrait. Behind the portrarit is a
secret door and cnce the PC similarly burns it he will be immediately
teleported to the original room.
Should the PCs survive this encounter, they can exit through the
secret door. This will lead to a stairwell that takes tham to a concealed
door behind a bookshelf in the mystic’s house. Searching his home
they will find another concealed door behind another bookshelf that
will reveal the real treasure room. Here they will not only find a
plentiful bounty but also the corpses of those who did not “prove
their worth” (Including the noblewoman’s fiancée).
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