Greyface - The Lair of the Winter Wyrm.pdf
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Lair of the Winter Wyrm
by greyface
Background
A one page dungeon released under the Creative Common AttributionShare Alike 3.0
http://creativecommons.org/licenses/bysa/3.0).
lullaby to calm them. If the PCs stop singing, they crawl out and attack.
In the land of Ithilor, 4 dragongods each control a season of the year.
5a. Shrine.
If either of the 2 large emeralds (200 gp each) are removed from
Drakkormur,
the god of winter, has always been the most reluctant to give eyesockets of dragon statute, the mouth spews frost harming all in the room. If
up his power. The adventurers head to the dragon cult as bodyguards to PCs destroy 100gp worth of coins, items or potions, in the brazier in front of
Princess
Nisal.
Her mission is the plead for the end of the bitter winter that the statue or discover the secret door, a small panel opens below the statue
has gone on three months too long.
Environment
revealing a stash of magic items.
b. Barracks
There are 3 rows of 6 cots in this room with footlockers at the
Drakkormur
lies in a pool of freezing liquid at the base of a cryovolcano. end. Five of them contain mundane items. The sixth contains a deadly fireball
The magical chill is lethal, and it will take more than fur clothes and warm trap. If the trap is removed, the chest contains six flasks of oil.
fires to survive. After the PCs pass area 2, every 30 minutes (realtime) the
c. Dining Hall
There are 2 tables. The leader's table has nice silverware (for
players must make a freeze check. Each failed check increases the penalty.
1
Minor chills. No penalty
2
Frostbite. Max hp lowered
3
Shivering. Minor defense penalty
Dungeon
4
Delusions and slurred speech.
5
Severe Chills. Major def. penalty
6
Death
50gp) and 2 candlesticks (one is worth 100gp, the second is a Mimic).
d. Food Prep Area
Caracasses (some human) hang from ceiling hooks.
6. Leader’s Quarters
A half giant named
Sergeant Krek
and 3 guards have
been holed up in this room for weeks. They say the dragon has gone mad and
Rasur
has doublecrossed them. Unless spoken to cordially in Giant language,
center of the room contain treasure and 1 wight. The floor is made of stone
grates beneath which blue magma can be seen. A secret door opens on the
1. Temple to Drakkormor
PCs arrive at the Temple.
Nisal
gives a sealed he attacks with his magic polearm.
letter from the king, her father, to High Exarch
Rasur.
She does not know the
Eruption #2
contents. The letter states that
Nisal
is to be sacrificed to
Drakkormur
in PCs must find a sealable room by looking for secret doors or running to one corridor that leads between areas 1 (Temple) and 10 (Magma chamber).
three days. Afterwards, the guard captain,
Bronn,
states that
Rasur
is mad 150' uphill. The slowest character must pass freeze check or perish.
Eruption #3
with power and that she can have a guide show the PCs a way inside the
7. Ice Bridge
Freeze check upon entering room.
Eban
stands in middle of the Before the PCs have opened all the coffins, a third eruption occurs. PC's must
mountain to speak to
Drakkormur
directly.
they hear the rumble of four yeti guarding the dungeon entrance
.
Eruption #1
ice bridge holding an efreeti bottle aloft. If PC’s attack, he smashes the bottle open the rest of the coffins or climb statues in the previous room or else die.
2. Yeti Nest
PCs climb a steep mountain path in the midst of a blizzard until and flees. The released effreeti fights for three rounds before it melts the ice The eruption blows open the weak wall between the ossuary and magma
bridge and falls.
Eban
might join the party if the PC’s persuade him.
chamber.
8. Misty Room
The door to this room is cursed with a powerful necrotic
10. Lair of the Winter Wyrm
Large ice magma chamber guarded by
PCs finds a room will all black walls which can be sealed from the inside. 2 energy spell. A secret door underfoot reveals a narrow tunnel into the next
Pyrixxa,
spawn of
Drakkormur.
He claims to be the dragon god. Diplomacy
guards turn the corner and shout alarm. Before combat starts, an earthquake room. This room is a long corridor with twelve 50' statues of halfdragon attempts will end in combat. After he is defeated,
Drakkormur
will rise out of
strikes. Cold “magma” flow comes from behind guards and instantly freezes creatures. The room is clouded with mist generated by special wraiths. If the the magma. The land the PCs fought on was actually
Drakkormur’s
back. He
them. PCs must hide in the black room or be killed. “Magma” evaporates mist is cleared, they appear as white shadows on the floor. These creatures can tells the PCs that
Rasur,
along with
Pyrixxa,
poisoned him with an
quickly after the magma flow ends. These sealable rooms can be found shape the mist into sharp claws with which they attack. In the middle of the ichneumon, thinking
Drakkkormur’s
power would transfer to him.
intermittently throughout the dungeon.
room, 2 statues wield falchions that swing down if a diamond (1000gp) is
11. Rasur’s Chambers
Angred with
Rasur's
cruelty,
Bronn
and her guards
3. Overlook
PCs stand at the edge of a precipice. 50 ft below,
Eban,
a thief taken from the pedestal between them or if the attempt to disable the trap fails. will not stop the PC's confrontation with
Rasur.
He can be found in a corridor
looking for dragon's tears, walks among pools singing a song. An elevator can
9. Ossuary
Freeze check upon entering room. Piles of ancient bones line the chasing
Nisal
and laughing madly. If given mercy, he will betray PCs when it
lower the PCs to area 4. The elevator looks sturdy, but careful study reveals a walls. If not in the party or already deceased,
Eban
is here, dying from cold. is most opportune. He will lead PCs to the ichneumon from which an antidote
broken brace. If more than 2 humansized creatures stand on the unrepaired He tells the PCs he deals in rare creatures. After hearing of sale of an is distilled that will heal
Drakkormur.
elevator, it collapses.
ichneumon, a small creature whose poison can kill a dragon, he came to find
4. Nixie Pools
20 corrupted nixies are sleeping in the pool unless PCs sing a dragon tears to free his wife from sorcererous sleep. He dies. 4 coffins in the
End of Adventure
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