GUS L - Thunderhead Manse.pdf
(
350 KB
)
Pobierz
ThunderhEAd manse
By GUS L of
http://dungeonofsigns.blogspot.com/
released under:
http://creativecommons.org/licenses/by-sa/3.0
A lone black thunderhead hangs above the thorp of Drist Gors, drenching the warped clapboard and adobe town with rain. The village is abandoned, possessions sit in
the muddy streets, evidence of inexpert looting and half-hearted attempts at arson. The cloud looming over Drist Gors is strange, elegant white buildings cling to it,
barely visible through sheets of rain. Former fortress to the warlock who titled himself “The Celestial Hierarch” and claimed the lands East of Drist Gors, the cloud was
a weapon for extracting tribute from the farmers of the dusty plains by dominion over destructive lighting and life giving rain. The Hierarch has been gone for two
years, but his cloud mansion still makes an unvarying circuit of his former domain, now inhabited by the feral remnants of his Flying Monkey Guard, turned to banditry.
Drist Gors offered little when it was inhabited, and its few residents have fled, their tracks washed away by the deluge, leaving the damp buildings of the plundered town
denuded of valuables or provisions. The Manse circles calmly 100’ above the violent rainstorm punishing Drist Gors and its fields. Magical aid, even a levitation spell
and a few hundred feet of rope, is required to reach the cloud mansion, but its lazy residents are unlikely to notice intruders expect in Areas B and C.
THE MANSE
The buildings on the Thunderhead are made of white marble block, finely carved by magic. Interiors are either decorated in green and blue mosaics, or plastered white.
The only remaining residents of the Manse are a few guardians and a company of 34
Flying Monkey
zouaves (As
fighter 2
or
hobgoblins
– fly 40’), armed with sabers and
lighting gonnes (hand wound copper and glass rifles,
as Heavy Crossbow).
The cloud is immaterial water vapor, and will not support weight.
AREA H – Pinnacle –
Bare marble columns surround a windswept circle of
magical sigils inlaid in turquoise (600 GP).
AREA G – Library –
Black oak shelves line this room, with ladders to allow
access to the higher shelves. While many shelves are
empty,
300 basic texts
of magic, astronomy, and
H
alchemy (3,000 GP and 900 lbs) remain as well as
scrolls containing
feather fall, lightning bolt,
and
control
weather.
A scroll emblazoned with a mandala of
Explosive Runes
rests on a low shelf, ready
G
to kill in a blue flash. A
shell inlaid
wooden globe
of the constellations
F
E
(300 GP) sits in the center of
the library along with a
few small
carved oak tables
(200 GP).
AREA F – Wizard’s Lair –
Glass tubes,
filled with trapped
lighting (1,000 GP), illuminate this
chamber, a musty but ornate
bedroom, minimally furnished. The
black oak wardrobe
(200 GP) is empty,
and a matching
chest
(100 GP)
D
contains only blue
silk sheets
(100
GP), while the
bronze and shell bed
(600GP) has been stripped to its bare
mattress. A
shell inlaid bronze desk
(200 GP) with matching
chair
(100GP) stands against the room’s
South wall, while a strange organ of
glass pipes, crackling with electricity,
dominates the Western wall. If a person of musical talent plays on the organ the
tone of the piece will determine the violence of the storm outside, from a fury of
random bolts to gentle rain. The organ is magically draining and highly addictive,
sucking life energy from the musician at the rate of 1HP per turn and requiring a
save v. spells to stop.
AREA E – Temple – Bronze Statute –
This classically styled temple acted as
the audience chamber for the Celestial Hierarch. Creamy marble columns and
walls set off a gold leafed frieze above the door, depicting a stern bald man
glowering outward, and several geometric mosaics in green and blue tile on the
floor. The temple is dusty and has been empty for two years, protected by a fierce
10’
Bronze Statute
of a bearded scholar (as
double HP animated iron statue)
acting
under order to protect the Temple from any but the Hierarch. The verdigris
covered bronze door at the rear of the chamber is too strong to force with normal
tools, but locked by a normal, non-magical lock.
AREA D – Reservoir – Water Elemental -(D)
An general workroom, filed with
broken glassware, rock samples,
a butterfly collection
(15 GP) and several worktables.
(Di) Apprentice/servants’ quarters containing a pair of bunk beds and four empty
foot lockers. (Dii)Looted equipment and regent storage, holding several wooden
shelves of broken crockery.
A bag of diamond dust
(500 GP) has slipped into the
corner under a pile of shattered teacups. (Diii) Kitchen and panty, ransacked by
the monkeys, with a scattering of empty barrels, broken crates and rusting pots
remaining. A trapdoor with a rope ladder piled nearby and a well with a bucket
fixed to a long chain leads to the reservoir proper. (Div) A 40’ deep reservoir of
cold clear water, haunted by a tormented, vengeful
Water Elemental
that is
constantly refreshing the thundercloud and reservoir. The monster is trapped in
the reservoir basin but will attack any animate creature that enters the water.
AREA C – Barracks/Gun Deck - 12 Flying Monkeys –
The barracks have
been taken over by the monkey leader, Buffo, and his cronies, (8
Flying
Monkeys
with maximum HP and slightly [1-2
points] more armor). The room is much like
that below, reeking of monkey musk and
besmirched with filth. The quality of
furnishings is higher, the jumbled
nests made of
silk
(200 GP
worth is salvageable) and other
fine cloth, as well as a scarred
C
finely carved oak throne
(600 GP).
Like all Flying Monkeys Buffo
isn’t really evil, he’s greedy and
has ruled by fear for too long to
back down. If the monkeys are
losing a fight badly, or frightened
B
by a display of magic, he may be
willing to call a truce, hoping that
the other perils of the Manse will
kill the party. When faced with
annihilation, Buffo and his
people will flee or surrender. Lost
A
among the detritus of monkey life
is a set of
gilded platemail
(human
sized - 800 GP),
a pearl necklace
(1,200 GP),
700 GP, 120 PP
and
four flying monkey pups. The platform
above the Barracks holds a lightning cannon, operated by four
monkeys who Buffo ordered to spy on the town below but who are more likely to
be bickering or sleeping. The cannon is a long, delicate assemblage of brass rods
and glass tubes that can fire an 8D6 lightning bolt in a 30° arc in front of the
cloud. The cannon requires a turn to reload, as two or more Monkeys furiously
turn a set of wheels to charge its rubberized dynamo.
AREA B – Armory – 24 Flying Monkeys -
The lair of the bulk of the monkey
guards. These black furred man-sized apes have the blue feathers of jays and wear
breastplates over braided grey uniforms. Hammocks and piles of furs are
scattered about beneath old worktables and weapon racks. Normally disciplined
and soldierly by nature, the monkeys are turning feral without real leadership, and
while they still repair their weapons and armor, they are no longer meticulous
about hygiene or cleanliness. The floor is completely covered in cast off
uniforms, plundered cloth and damp straw, concealing a
Pit
that drops into the
shaft of
AREA A.
Amongst the filthy monkey nests is a variety of plunder:
shell
cameo
(125 GP),
12 bent silver place settings
(12 GP),
cracked china teapot
(10 GP),
bolt of
embroidered felt
(500 GP),
quartz orb
(90 GP),
platinum vial of floral perfume
(500 GP),
800 SP, 250 GP, 75 PP.
AREA A – Oubliette -
A long tube of marble, open at the bottom and used both
as trash chute and prison. Several rusted manacles line the walls of the shaft,
dangling in the howling wind and lashing rain that boils up from below. Near the
bottom a small ledge juts from the side, acting as a landing for a bronze door
opening onto an access tunnel to
AREA Div.
A 10’ long pole with a hook, and
several tin buckets line the tunnel near the door. Anyone falling down the shaft
will have a single chance to grab (Save v. Wands) one of the manacles or the
access ledge before plummeting.
Plik z chomika:
Dihercen
Inne pliki z tego folderu:
Alex Hitchin - Ballad of the Bonny Bards Booty.pdf
(5679 KB)
Christian Stiehl - Shrine to the Stars Between.pdf
(7428 KB)
Adam Watts - The Thirteenth Dancer.pdf
(2703 KB)
-Andrew Aultman and Alaric and Robin McKenzie Boone - Medusa_s Safe House.pdf
(160 KB)
Barry E. Pace - Haunted Treehouse.pdf
(5743 KB)
Inne foldery tego chomika:
2009
2010
2011
2012
2013
Zgłoś jeśli
naruszono regulamin