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FUTURE TENSE
by bygrinstow
OPDC 2015
Amid the wilderness or along a road,
an alien figure rushes up to the Party
— claiming to be one of them from
the future! This “Duplicate” (a.k.a.
“Alt”) has journeyed back in time
to prevent their past-self’s imminent
death and subsequent reincarnation
(hence the unfamiliar appearance).
Of course, there is more going on
here than meets the eye...
Alt, the “future” version of one of the Party
members is in fact lying — and is a thrall of
a powerful being (the HHROOUQK) who is
controlling many individuals in the area. His
ruse is that along the Party’s intended path a
young woman will implore them to save her
father, who’s run afoul of Brigands holed up in
the woods. The story goes that the Brigands’
Witch ally will kill Alt’s “past self” as they
attempt to rescue the old man, and the rest
of the Party will seek to get him resurrected
— able only to locate a Druid who can instead
reincarnate him. Alt spends several years in
this new form until “recently” meeting a Djinn
and trying to undo his death. Being sent back
in time by the Djinn (who takes the words
of the wish too literally), Alt has discovered
that there is a potent magical Totem that will
protect his past self from the attack of the Brig-
ands’ Witch — the attack which kills him and
leads to this whole chain of events. The Totem
is said to be at the bottom of a black pool in
the back of a local cavern. Alt is reluctant to
say too much or to accompany the Party, for
fear of complicating events beyond rescue,
somehow influencing things too heavily or
revealing too much of the future.
Alt is mildly telepathic and can thus answer
questions when asked, such as “what’s your
sister’s name” and the like. This doesn’t mean
his ruse can’t be revealed, but the telepathy
and explanation of avoiding saying too much
should certainly make it a challenge to dis-
cover the lie conclusively. The Young Woman
and the Brigands and other elements are also
all in place, being additional thralls of the
HHROOUQK. The “black pool” that is said
to contain the magical, protective Totem is in
fact the HHROOUQK itself — an amorphous,
umber sludge with little motility, but high IQ
and strong magical powers.
The Cavern is used for mushroom farming by
local humans — and local goblins, as well. It
is rampant with mushrooms and is not without
it’s dangers. Generate the cavern by rolling
1d8 and employing the map section of that
number. Each map section should feature one
or two encounters from the Encounter chart.
Thus the cavern can be as large or as small
as suits your preferences and time-frame. The
“Final” piece can be used in place of a roll
anytime you feel appropriate.
ENCOUNTERS (1d12)
1
. Five
Goblins nervously observing a very
near Fungal Ogre.
mushrooms.
2
. Seven resting Humans with sacks of
3
.
Six Goblins fleeing a Spore Cloud.
4
. Four Goblins hiding from three Burn
Beetles.
Taint.
These
STATS
are suitable for a low-level
Party. Adjust or find substitute creatures
for a higher level adventure. Alternate
creature stats can be found at...
appendixm.blogspot.com
Burn Beetles:
AC +6, hp 7, Bite +2
(1d4+1d4 heat), Mv 30’
Cave Spiders:
AC +2, hp 12, Bite +4
(1d3 + paralysis 1d3 rounds), Mv 20’
Fungal Ogre:
AC +5, hp 22, Slap +6
(1d10), Mv 20’
Fungal Taint:
causes irrational violence,
paranoia, and increased adrenaline.
Adjust AC, attacks and damage by +2.
Goblins:
AC +3, hp 4, Pick +1 (1d4), Mv
20’, 1d4 cp
Humans:
AC +5, hp 6, Shortsword +2
(1d6), Mv 30’, 1d3 sp
Spore Cloud:
lasts 2d12 rounds, Save at
-4 (1d3), Mv 5’ (when expanding to an
area equivalent to 10-12 squares at 10’
deep), cuts visibility as does a heavy fog.
Stone Sentries:
AC +8, hp 18, Punch +6
(1d8), Javelins +4 (1d6), Mv 30’
HHROOUQK:
AC +0, hp 50, choose a
number of spells from your system equal
to the number of Party members plus 2,
including one hypnosis-type spell and
one ‘instant death’ type spell. This ooze
can use each spell once per day.
5
. Four Cave Spiders driven mad by Fungal
6
. Nine Goblins with Fungal Taint.
7
. One Fungal Ogre, roaming.
8
. Spore Cloud — Save versus Fungal Taint.
9
. Five Goblins harvesting mushrooms.
10
. Two
Fungal Ogres hidden in Spore
Cloud (does not effect them).
11
. Eight injured Goblins binding wounds.
12
. Crumbling Floor Trap — the upper
edge of the next change in elevation
is unstable and breaks away, making
climbing dangerous.
to the Pool of the HHROOUQK.
FINAL
. Stone Sentries (x) block the way
The first time a Tile is used, entry is at the space marked “1”. If the same tile comes up
again, enter at “2”, and so on. Roll 1d6 x10’ to determine elevation changes.
This One Page Dungeon is released under the Creative Common Attribution Share Alike 3.0 Unported license
http://creativecommons.org/licenses/by-sa/3.0/
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