DBA-campain.pdf

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 Authors 
Aitor Jiménez Yañez: Writing, art and design.
Jesús Guardia: Writing.
Miniatures 
Jesús Guardia: Spartans (X
yston,
AB).
(Xyston,
Daniel Monreal: Medieval Navarrese (Legio Heroica).
Javier Guinda: Gauls (Essex).
Aitor Jiménez Yañez: Seleucids (X
yston,
Forged in Battle), Clas-
(Xyston,
sical Greeks (X
yston,
AB), Parthians (X
yston),
Late Medieval French
(Xyston,
(Xyston),
(Legio Heroica), Sengoku Samurai (Baccus).
Special Thanks 
La Historia en Guerra, Wargame group from Navarre, Spain.
Phil Barker and the Wargames Resarch group, which created the
wonderful De Bellis Antiquitatis rules.
Dieter Steman, for his Cardinal and Olde English fonts which
decorate the titles, released under OFL.
Frederic Goudy, who in 1913 designed the Cloister Initialen
fonts, from which the initials in this document are derived.
Igino Marini, for his revival of the John Fell fonts designed in
XVIIth, released under OFL.
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INDEX
 Introduction
 Introduc
tion
Preparation
Playing
Resolving Battles
 Adapting
 Adapti
ng
The Rules
Peloponnesian
Pelop
onnesian
War
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10
16 
24
32
36 
Version: 1.0.1
2019/08/18
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INTRODUCTION
argaming is
usually
fo-
cused
on
battles. Two
armies
nd
themselves on a proper bat-
tleground, they have bal-
anced numbers and know
their enemy. The players,
representing some kind of
Commander in Chief (CiC),
start giving orders with a
crude abstraction of a com-
mand system. Some kind of
morale or objective decide
the winner. De Bellis An-
tiquitatis (DBA) is no ex-
ception: It’s a surprisingly
simple ruleset in which both
players put two armies, each
of twelve units, and they
ght to the death on the
battleeld.
However, as far as real-
ity goes, this is a pretty poor
representation of how battles
exist, especially in ancient
warfare. Balanced battles are
rare in historical context, and
Purple dye was one ofneedforemost signssea wealth in antiquity: to extract a single gram
of tyrian purple, you the thousands of of snails.
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The dierences between terrain elements in the game can be massive.
two big armies don’t just ca-
sually meet in the afternoon
after some tea. The terrain
is neither a symmetric and
balanced setup nor a weird
combination of mountains
and other terrain designed
to favour the defender while
the attacker strolls into the
trap (although that can hap-
pen in some ambushe
s).
ambushes).
In DBA
however,
the opposite
usually occurs.
probably the kind of decisive
battles that DBA represents
better. Both sides have a bal-
anced army, both sides have
pros and cons, and neither
uses weird terrain setups.
However, if we go with
the dierence of troops,
battles like Gaugamela or
Cunaxa, even Carrhae, are
basically impossible to
represent fairly. Sure,
 you unitsjust one that
the can of say side
are bigger than oth-
First, by having
ers, but there’s not
both players use ex-
much support for
actly 12 units, there
it in the rules, and
is not much room
it wouldn’t be rep-
for representing bat-
resented in the bat-
tles with unbalanced num-
tleeld. Of course, for set
bers. Battles like Zama are battles, you can just decide a
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