WOIN - Quick NPC Stats.pdf

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WOIN SUPER QUICK NPC STATS
HIGH
POOL
MED
POOL
LOW
POOL
HEALTH
HEALTH
(TOUGH)
HIGH
DEF
MED
DEF
LOW
DEF
HIGH
SOAK
LOW
SOAK
AVERAGE
ATTRIBUTE
HIGH
ATTRIBUTE
HIGH
SKILL
DAMAGE
(low)
DAMAGE
(high)
BURST
SPEED
FAST
SLOW
GEAR QUALITY
Treasure
3d6
4d6
5d6
6d6
7d6
8d6
9d6
10d6
11d6
12d6
13d6
14d6
15d6
16d6
17d6
3d6
3d6
4d6
4d6
5d6
5d6
6d6
6d6
7d6
7d6
8d6
8d6
9d6
9d6
10d6
3d6
3d6
3d6
4d6
4d6
4d6
5d6
5d6
5d6
6d6
6d6
6d6
7d6
7d6
7d6
12
16
20
24
28
32
36
40
44
48
52
56
60
64
68
24
32
40
48
56
64
72
80
88
96
104
112
120
128
136
12
16
20
24
28
32
36
40
44
48
52
56
60
64
68
10
12
15
18
21
24
27
30
33
36
39
42
45
48
51
10
10
11
14
17
20
23
26
29
32
35
38
41
44
47
0
0
4
8
12
12
15
15
15
20
20
20
20
25
25
0
0
2
4
6
6
8
8
8
10
10
10
10
12
12
3 (2d6)
4 (2d6)
6 (3d6)
7 (3d6)
8 (3d6)
9 (3d6)
10 (4d6)
11 (4d6)
12 (4d6)
13 (4d6)
14 (4d6)
15 (5d6)
16 (5d6)
17 (5d6)
18 (5d6)
3 (2d6)
4 (2d6)
8 (3d6)
10 (4d6)
12 (4d6)
14 (4d6)
16 (5d6)
18 (5d6)
20 (5d6)
22 (6d6)
24 (6d6)
26 (6d6)
28 (7d6)
30 (7d6)
32 (7d6)
3 (2d6)
4 (2d6)
8 (3d6)
10 (4d6)
12 (4d6)
14 (4d6)
16 (5d6)
18 (5d6)
20 (5d6)
22 (6d6)
24 (6d6)
26 (6d6)
28 (7d6)
30 (7d6)
32 (7d6)
1d6 (4)
1d6+2 (6)
2d6 (7)
2d6+2 (9)
3d6 (11)
3d6+2 (13)
4d6 (14)
4d6+2 (16)
5d6 (18)
5d6+2 (20)
6d6 (21)
6d6+2 (23)
7d6 (25)
7d6+2 (27)
8d6 (28)
2d6+3 (10)
3d6 (11)
3d6+3 (14)
4d6 (14)
4d6+3 (17)
5d6 (18)
5d6+3 (21)
6d6 (21)
6d6+3 (24)
7d6 (25)
7d6+3 (28)
8d6 (28)
8d6+3 (31)
9d6 (32)
9d6+3 (35)
1
1
1
1
2
2
2
2
3
3
3
3
4
4
4
5
5
5
6
6
6
7
7
7
8
8
8
9
9
9
6
6
7
7
8
8
9
9
10
10
11
11
12
12
13
3
4
4
4
5
5
5
6
6
6
7
7
7
8
8
standard +0d6
standard +0d6
standard +0d6
standard +0d6
high +1d6
high +1d6
high +2d6
high +2d6
high +2d6
exceptional +3d6
exceptional +3d6
exceptional +3d6
exceptional +3d6
exceptional +3d6
exceptional +3d6
120
120
160
160
200
200
240
240
280
280
320
320
360
360
400
18d6
19d6
10d6
11d6
8d6
8d6
72
76
144
152
72
76
54
57
50
53
25
25
12
12
19 (5d6)
20 (5d6)
34 (7d6)
36 (8d6)
34 (7d6)
36 (8d6)
8d6+2 (30)
9d6 (32)
10d6 (35)
10d6+3 (38)
4
5
10
10
13
14
8
9
artisanal +4d6
artisanal +4d6
400
440
20d6
11d6
8d6
80
160
80
60
56
30
15
21 (6d6)
38 (8d6)
38 (8d6)
9d6+2 (34)
11d6 (39)
5
10
14
9
artisanal +4d6
440
HOW TO USE
Assumes a medium-sized NPC. Monsters of different sizes or types will vary greatly.
This is not suitable for monsters.
Find the typical party MDP in
the first column (“High Pool”). This is your baseline for grade-appropriate encounters. Use an equal MDP to the PCs for a medium encounter which
should not cause any PC fatalities; PC tend to be a little more optimised than NPCs, and are equal to an NPC one MDP higher.
Note that the values below are abstracted. They don’t describe exactly where the SOAK, attack values, damage, etc. come from. If possible, you
should use an actual stat block, but these can be used when something is needed quickly without too much detail.
Attribute checks.
For areas of competence (a soldier fighting, a doctor healing, a wizard spellcasting, a pilot piloting, a mastermind’s INITIATIVE,
etc.) use the High Pool column for NPC attribute checks. For all other checks, use the Med Pool column, unless it is an area where the NPC would be
particularly low (a heavyweight boxer doing astrophysics, for example).
HEALTH.
Most NPCs should have the HEALTH shown in the HEALTH column. Occasionally super-tough NPCs can have the HEALTH in the
“Tough” column.
DEFENSEs.
Select High DEFENSE or Low DEFENSE based on the NPC type. MELEE, RANGED, and MENTAL can all be either high or low.
SOAK.
Give combat NPCs the shown SOAK. Non-combat NPCs should have no SOAK.
Attributes.
If you need an attribute score on the fly, select from the High Attribute or Average Attribute columns.
Skills.
You are unlikely to need a skill ranking outside the dice pool, but in case you do the NPC’s skill(s) of expertise are found in the High Skill
column.
Damage.
This is the amount of damage the NPC does in its typical attack. It takes into account exploits, gear upgrades, and so on.
SPEED.
This is the SPEED of the NPC. Choose regular, fast, or slow.
Gear Quality.
The gear quality is already figured into dice pools, but if you need it separately for some reason (PCs looting bodies, etc.) then this is
the typical quality of gear used by the NPC.
Treasure.
This is what the NPC is likely carrying on their person. It does not necessarily equal the total wealth of the NPC, just what’s it its
pocketses.
Templates.
The below templates can be used for common archetypes.
Artillery
deals area damage,
Skirmisher
is a ranged attacker,
Brute
is a
tank,
Ninja
is a fast melee attacker,
Expert is
a non combat specialist,
Support
is a tactician with area healing,
Mook
is cannon fodder designed to
be mown down with ease. Note that this does not include any special abilities.

Template
INITIATIVE
Pool
medium
low
low
low
high
medium
high
Ranged Attack
Pool
medium
high
low
low
medium
high
medium
Melee Attack
Pool
low
high
low
low
high
medium
low
HEALTH
RANGED
DEFENSE
low
low
low
low
medium
high
high
MELEE
DEFENSE
low
high
low
low
high
low
medium
MENTAL
DEFENSE
medium
low
high
low
medium
high
high
SOAK
Damage
SPEED
High Attribute
Artillery
Brute
Expert
Mook
Ninja
Skirmisher
Support
regular
tough
regular
half
tough
regular
regular
low
high
none
none
low
low
low
low (area)
high
low
low
high melee, low range
high range, low melee
low
slow
slow
regular
regular
fast
fast
regular
INT
STR, END
LOG
-
AGI
AGI, INT
INT, LOG, CHA
ARTILLERY (area damage)
Artillery
5d6
6d6
7d6
8d6
9d6
10d6
11d6
12d6
INITIATIVE
Pool
4d6
4d6
5d6
5d6
6d6
6d6
7d6
7d6
Ranged Attack
Pool
4d6
4d6
5d6
5d6
6d6
6d6
7d6
7d6
Melee Attack
Pool
3d6
4d6
4d6
4d6
5d6
5d6
5d6
6d6
HEALTH
20
24
28
32
36
40
44
48
RANGED
DEFENSE
11
14
17
20
23
26
29
32
MELEE
DEFENSE
11
14
17
20
23
26
29
32
MENTAL
DEFENSE
15
18
21
24
27
30
33
36
SOAK
2
4
6
6
8
8
8
10
SPEED
4
4
5
5
5
6
6
6
Damage
(area)
2d6 (7)
2d6+2 (9)
3d6 (11)
3d6+2 (13)
4d6 (14)
4d6+2 (16)
5d6 (18)
5d6+2 (20)
INT
8 (3d6)
10 (4d6)
12 (4d6)
14 (4d6)
16 (5d6)
18 (5d6)
20 (5d6)
22 (6d6)
BRUTE (high single damage)
Brute
5d6
6d6
7d6
8d6
9d6
10d6
11d6
12d6
INITIATIVE
Pool
3d6
4d6
4d6
4d6
5d6
5d6
5d6
6d6
Ranged Attack
Pool
5d6
6d6
7d6
8d6
9d6
10d6
11d6
12d6
Melee Attack
Pool
5d6
6d6
7d6
8d6
9d6
10d6
11d6
12d6
HEALTH
40
48
56
64
72
80
88
96
RANGED
DEFENSE
11
14
17
20
23
26
29
32
MELEE
DEFENSE
20
24
28
32
36
40
44
48
MENTAL
DEFENSE
11
14
17
20
23
26
29
32
SOAK
4
8
12
12
15
15
15
20
SPEED
4
4
5
5
5
6
6
6
Damage
3d6+3 (14)
4d6 (14)
4d6+3 (17)
5d6 (18)
5d6+3 (21)
6d6 (21)
6d6+3 (24)
7d6 (25)
STR/END
8 (3d6)
10 (4d6)
12 (4d6)
14 (4d6)
16 (5d6)
18 (5d6)
20 (5d6)
22 (6d6)
EXPERT (non-combat skills)
Expert
5d6
6d6
7d6
8d6
9d6
10d6
11d6
12d6
INITIATIVE
Pool
3d6
4d6
4d6
4d6
5d6
5d6
5d6
6d6
Ranged Attack
Pool
4d6
4d6
4d6
5d6
5d6
5d6
6d6
6d6
Melee Attack
Pool
4d6
4d6
4d6
5d6
5d6
5d6
6d6
6d6
HEALTH
20
24
28
32
36
40
44
48
RANGED
DEFENSE
11
14
17
20
23
26
29
32
MELEE
DEFENSE
11
14
17
20
23
26
29
32
MENTAL
DEFENSE
20
24
28
32
36
40
44
48
SOAK
0
0
0
0
0
0
0
0
SPEED
5
6
6
6
7
7
7
8
Damage
2d6 (7)
2d6+2 (9)
3d6 (11)
3d6+2 (13)
4d6 (14)
4d6+2 (16)
5d6 (18)
5d6+2 (20)
LOG
8 (3d6)
10 (4d6)
12 (4d6)
14 (4d6)
16 (5d6)
18 (5d6)
20 (5d6)
22 (6d6)
MOOK (cannon-fodder)
Mook
5d6
6d6
7d6
8d6
9d6
10d6
11d6
12d6
INITIATIVE Pool
3d6
4d6
4d6
4d6
5d6
5d6
5d6
6d6
Ranged Attack
Pool
3d6
4d6
4d6
4d6
5d6
5d6
5d6
6d6
Melee Attack
Pool
3d6
4d6
4d6
4d6
5d6
5d6
5d6
6d6
HEALTH
10
12
14
16
18
20
22
24
RANGED
DEFENSE
11
14
17
20
23
26
29
32
MELEE
DEFENSE
11
14
17
20
23
26
29
32
MENTAL
DEFENSE
11
14
17
20
23
26
29
32
SOAK
0
0
0
0
0
0
0
0
SPEED
5
6
6
6
7
7
7
8
Damage
2d6 (7)
2d6+2 (9)
3d6 (11)
3d6+2 (13)
4d6 (14)
4d6+2 (16)
5d6 (18)
5d6+2 (20)
NINJA (fast melee)
Ninja
5d6
6d6
7d6
8d6
9d6
10d6
11d6
12d6
INITIATIVE
Pool
5d6
6d6
7d6
8d6
9d6
10d6
11d6
12d6
Ranged Attack
Pool
4d6
4d6
5d6
5d6
6d6
6d6
7d6
7d6
Melee Attack
Pool
5d6
6d6
7d6
8d6
9d6
10d6
11d6
12d6
HEALTH
40
48
56
64
72
80
88
96
RANGED
DEFENSE
15
18
21
24
27
30
33
36
MELEE
DEFENSE
20
24
28
32
36
40
44
48
MENTAL
DEFENSE
15
18
21
24
27
30
33
36
SOAK
2
4
6
6
8
8
8
10
SPEED
7
7
8
8
9
9
10
10
Damage
(melee)
3d6+3 (14)
4d6 (14)
4d6+3 (17)
5d6 (18)
5d6+3 (21)
6d6 (21)
6d6+3 (24)
7d6 (25)
AGI
8 (3d6)
10 (4d6)
12 (4d6)
14 (4d6)
16 (5d6)
18 (5d6)
20 (5d6)
22 (6d6)
SKIRMISHER (single ranged damage)
Skirmisher
5d6
6d6
7d6
8d6
9d6
10d6
11d6
12d6
INITIATIVE
Pool
4d6
4d6
5d6
5d6
6d6
6d6
7d6
7d6
Ranged Attack
Pool
5d6
6d6
7d6
8d6
9d6
10d6
11d6
12d6
Melee Attack
Pool
4d6
4d6
5d6
5d6
6d6
6d6
7d6
7d6
HEALTH
20
24
28
32
36
40
44
48
RANGED
DEFENSE
20
24
28
32
36
40
44
48
MELEE
DEFENSE
11
14
17
20
23
26
29
32
MENTAL
DEFENSE
20
24
28
32
36
40
44
48
SOAK
2
4
6
6
8
8
8
10
SPEED
7
7
8
8
9
9
10
10
Damage
(ranged)
3d6+3 (14)
4d6 (14)
4d6+3 (17)
5d6 (18)
5d6+3 (21)
6d6 (21)
6d6+3 (24)
7d6 (25)
AGI, INT
8 (3d6)
10 (4d6)
12 (4d6)
14 (4d6)
16 (5d6)
18 (5d6)
20 (5d6)
22 (6d6)
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