Psychic Awakening - Saga of the Beast.pdf

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‘IF THERE IS ONE THING YOU LEARN OF GHAZGHKULL MAG URUK
THRAKA, MAKE IT THIS: HE IS NO ORDINARY ORK.
AMONG A RELENTLESS AND SAVAGE XENOS SPECIES MANKIND
HAS UNDERESTIMATED ON BATTLEFIELD AFTER BATTLEFIELD,
THIS ABOMINATION STANDS OUT. THE DEPTHS OF HIS
BRUTALITY AND HIS INFERNAL CUNNING EXCEED THAT OF
ANY OTHER GREENSKIN ENCOUNTERED IN MILLENNIA. THE
MURDEROUS CARNAGE INFLICTED BY HIS ENDLESS HORDES
DRAWS BILLIONS MORE OF HIS KIND IRRESISTIBLY TO HIM. HE IS
A VIRUS THAT GROWS EXPONENTIALLY, GORGING ON VIOLENCE,
MAYHEM AND SUFFERING. WORST OF ALL IS THAT HE KNOWS HIS
POTENTIAL, AND HE STRIVES TO FULFIL IT. IF HE IS SUCCESSFUL,
GHAZGHKULL WILL DROWN THE GALAXY IN AN OCEAN OF
GREEN DEATH EVEN AS HE ROARS HIS PRAISE TO HIS FALSE,
BLASPHEMOUS DEITIES.
THIS MUST BE DESTROYED. THIS FILTH MUST BE PURGED. HIS
FOUL PRESENCE CANNOT AND WILL NOT BE TOLERATED IN THE
EMPEROR’S REALM. ALL MUST TAKE UP THE SWORD TO SPILL OUT
HIS LIFE FORCE, ONCE AND FOR ALL. IF WE WISH THE IMPERIUM
TO SURVIVE, WE HAVE NO CHOICE. I DECLARE IT NOW, WITHOUT
HYPERBOLE, THAT IF THRAKA IS NOT STOPPED, MANKIND’S
EXTINCTION IS IMMINENT.
THE BEAST OF ARMAGEDDON MUST BE GIVEN NO QUARTER.
WHEREVER HE DARES TREAD, I WILL FOLLOW, WITH ALL THE
MIGHT THE EMPEROR DEIGNS TO GIVE ME FOR THIS MOST
IMPORTANT OF TASKS. AND WHEN THE UNDERTAKING IS DONE,
WHEN THE SO-CALLED PROPHET OF GORK AND MORK’S HEAD IS
REMOVED FROM HIS BODY, I WILL HOLD IT IN THE PALM OF MY
KLAW AND CRUSH IT FOREVER.’
- Commissar Sebastian Yarrick,
from
On the True and Absolute Peril of
Ghazghkull Mag Uruk Thraka
OF THE
BEAST
SAGA
CONTENTS
Introduction
....................................................................3
Devastation........................................4
The Greenskin Threat.....................................................6
Revenge for Ceibhal
.......................................................8
The Storming of Leckides...........................................10
The Purging of Gaivos
................................................12
Ambush at the Gnarion Reef
.....................................14
The Siege of Gottgaard................................................16
The Cleansing of Brakhutos
.......................................18
Echoes of Awakening
..................................................20
CONTENTS
Missions
...........................................22
Containing the Hordes
...............................................24
Theatres of War
............................................................25
Theatre of War: Forest Worlds
................................25
Crucible of War: Draw out the Beast
........................26
Crucible of War: Armoured Interdiction
.................28
Crucible of War: Cleanse the Hull.............................30
Intercessors
................................................................45
Infiltrators
..................................................................46
Incursors
....................................................................47
Invictor Tactical Warsuit
..........................................48
Suppressors
................................................................48
Eliminators
................................................................49
Repulsor Executioner...............................................50
Impulsor.....................................................................51
Lords of Winter and War
............................................53
Vanguard Warlord Traits
............................................54
Space Wolves Stratagems
............................................55
Obscuration Discipline...............................................58
Litanies of Battle
..........................................................59
Relics of the Fang.........................................................60
Points Values
................................................................62
Space Wolves Name Generator..................................65
Orks
.................................................66
Ways of the Ork
...........................................................68
Ghazghkull Thraka......................................................69
Datasheets.....................................................................70
Ghazghkull Thraka
...................................................70
Makari
........................................................................70
Big Mek with Kustom Force Field
..........................71
Ork Stratagems
............................................................72
Specialist Mobs
............................................................74
Kustom Jobs
.................................................................76
Clan Psychic Powers....................................................78
Orks Name Generator.................................................79
Space Wolves
....................................32
Sons of the Wolf King
.................................................34
Ragnar Blackmane.......................................................35
Warriors of the Fang
...................................................36
Abilities
.........................................................................38
Updated Weaponry Table
...........................................39
Datasheets.....................................................................40
Ragnar Blackmane....................................................40
Wolf Priest in Terminator Armour
........................40
Wolf Priest
.................................................................41
Primaris Wolf Priest
.................................................42
Wolf Lord in Phobos Armour.................................42
Primaris Battle Leaders in Phobos Armour..........43
Rune Priest in Phobos Armour
..............................44
PRODUCED BY THE WARHAMMER STUDIO
With thanks to the Mournival and the Infinity Circuit for their additional playtesting services
Psychic Awakening: Saga of the Beast © Copyright Games Workshop Limited 2020. Saga of the Beast, Imperium Nihilus, GW, Games Workshop, Space Marine,
40K, Warhammer, Warhammer 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles,
locations, weapons, characters, and the distinctive likenesses thereof, are either
®
or TM, and/or
©
Games Workshop Limited, variably registered around the world.
All Rights Reserved.
No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying,
recording or otherwise, without the prior permission of the publishers.
This is a work of fiction. All the characters and events portrayed in this book are fictional, and any resemblance to real people or incidents is purely coincidental.
British Cataloguing-in-Publication Data. A catalogue record for this book is available from the British Library. Pictures used for illustrative purposes only.
Certain Citadel products may be dangerous if used incorrectly and Games Workshop does not recommend them for use by children under the age of 16 without adult
supervision. Whatever your age, be careful when using glues, bladed equipment and sprays and make sure that you read and follow the instructions on the packaging.
ISBN: 978-1-78826-734-2
Games Workshop Ltd, Willow Rd, Lenton, Nottingham, NG7 2WS
games-workshop.com
2
Introduction
INTRODUCTION
A green tide threatens to engulf the galaxy. Gork’s Grin, as the Orks call the Great Rift, has brought boundless
opportunities for furious battle, and the greenskins are taking full advantage. The Imperium is vulnerable, beset
by countless enemies on every front. Alive to the threat, the Space Wolves race to meet it head-on.
Gork’s Grin shattered hundreds
of Ork empires, driving billions
of greenskins into Freebooter
warbands. The vast maw also
vomited out daemonic legions
and fleets of renegade ships. Even
as they fell upon the beleaguered
worlds of the Imperium, these
heretic forces found themselves
assailed by ramshackle armadas
of Ork vessels or hordes of green
hulking brutes spoiling for a fight.
Ghazghkull Thraka, prophet of
Gork and Mork, claims to have
received a vision from his gods,
commanding him to begin a
Waaagh! larger than any before.
Now he conquers tribe after tribe to
unite his savage race, even as huge
Ork migrations cross the galaxy to
join him.
Though the Orks have prospered
among the mayhem, recent years
have been hard on the Space
Wolves. Their home system of
Fenris was stormed by Magnus
the Red and his Thousand Sons
before the Cicatrix Maledictum
emerged, and many of its worlds
were devastated. Before the dust
had even settled on Fenris, the
Space Wolves leaped to Cadia’s aid
as the fortress world was besieged
by the ravaging forces of Abaddon
the Despoiler’s Thirteenth Black
Crusade. Many more Space Wolves
died to protect that vital system
before it fell.
Now the Space Wolves’ Rune Priests
cast the runes and scour the skeins
of fate, their readings and visions
more alarming than any before.
Their tortured dreams are full of
green-fleshed trolls, which they
know must be destroyed. True
heroes of the Imperium, the Space
Wolves fight on, regardless of cost.
IN THIS BOOK
This book is part of Psychic
Awakening, an ongoing series set
in the aftermath of the Great Rift.
It contains an overview from the
perspectives of the Space Wolves
and the Orks.
Inside you will find:
• The unfolding drama of
Ghazghkull Thraka’s Great
Waaagh!, as ever increasing
numbers of Orks rampage across
the galaxy.
• Three missions to recreate some
of the epic wars and battles of
Saga of the Beast.
• Updated rules for the Space
Wolves, including datasheets,
Relics, psychic powers,
Stratagems and more.
• Brand new Ork Stratagems as
well as rules on giving Kustom
Jobs to your vehicles and
forming specialist mobs.
3
DEVASTATION
Across the galaxy the Ork menace rampages – ceaseless waves of muscled
brutes, equipped with devastating weaponry and ramshackle but deadly
vehicles that demolish all before them. The anarchy caused by the Great Rift has
rendered the greenskins’ unpredictable onslaught even more dangerous than
before. Few but the Space Wolves have sensed the true severity of the situation.
DEVASTATION
THE ORKS
As numberless Orks fought against
the teeming hordes of Daemons and
renegades spewing from Gork’s Grin,
the cleverest greenskins concluded that
if the Chaos forces could leave the great
warp rent, then the Orks could certainly
enter it. Grinning savagely at the prospect
of being launched into all kinds of huge
battles, countless greenskins plunged their
massive fleets into the Great Rift’s roiling
storms. Many were never seen again,
swallowed by Gork’s maw. Many more
were spat out, however, into fights of a
scale they never dreamed possible. Those
few Orks astute enough to contemplate
anything besides the greater potential
for joyous violence felt Gork smile upon
them, and fought all the harder.
Ork attacks on the Imperium increased
in frequency and intensity. Massive
space hulks disgorged millions of brutish
greenskins onto vulnerable worlds that
had barely staved off the horrors of
Chaos invasion. Imperial fleets fighting
to navigate the turbulent empyric
energies were caught by surprise and
destroyed. Proud Imperial vessels saw
their armoured flanks daubed with
crude Orkish glyphs and tribal colours.
Many were completely transformed
by their new owners; some had great
slabs of metal welded onto their already
immense armour panels, while others
had vast cannon arrays fitted into every
available space.
Weirdboyz roamed among the Ork tribes
in greater numbers than ever before,
their eyes glowing green and their hands
crackling with raw power as their visions
inspired ceaseless raving. Where Orks
gathered, their Waaagh! energy swelled to
near impossible levels. More Warpheads
appeared among the Orks, addicted to
the constant surges of Waaagh! energy
and driven half-mad by the weird images
flickering through their minds. In battle
they vomited streams of green ectoplasm
that could destroy full armoured columns
or smash breaches into mighty bastion
walls. On some battlefields entire
Ork armies were teleported by their
Weirdboyz, vast hordes disappearing
in a storm of Waaagh! energy only to
materialise elsewhere.
Believing himself the chosen vessel of
Gork and Mork, Ghazghkull progressed
his Great Waaagh! in earnest. Warlord
after warlord submitted to his might or
was crushed. Such power radiated from
the growing carnage Ghazghkull wrought
that greenskins were drawn in from
hundreds of light years away, whether
they came consciously or otherwise.
Other tribes and warbands travelled from
even further afield, compelled by the
insane ravings and impassioned diatribes
of their Weirdboyz.
THE SPACE WOLVES
The galaxy’s relentless turmoil put
untold pressures on the Space Wolves’
Rune Priests. Their minds were ravaged
by visions of pain and death on an
unimaginable scale. Some were terrible
nightmares, others were tangible
prophecies of dire threats, corroborated
by rune casting and battlefield
intelligence. The Great Companies leaped
from war to war based on these visions,
quelling uprisings, slaying heretics and
slaughtering hideous monsters. Many
glorious sagas were born and expanded,
though many more were brought to an
heroic end. Warriors sharpened their
axes and blades at the thought of glories
to come, worthy of song – a number of
Space Wolves even hoped this might
be the Wolftime, and that Leman Russ
would rejoin his sons soon.
‘A bestial maw
engulfed in swirling
viridian energy. A
guttural roar louder
than a thousand
Frostlions. It consumed
the entire galaxy,
hungry for more.’
- Testimony of Rune
Priest Laars Wyrdmake
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