Kill Team - Tactic Checklist.pdf

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Check Type
All
Name
Decisive Move
When
Start of movement phase
Summary
Pick a model to move first
Cost Ref
1
p65
All
Decisive Shot
Start of shooting phase
Pick a model to shoot first
2
p65
All
Decisive Strike
Start of fighting phase
Pick a model to fight first
2
p65
All
Insane Bravery
Before nerve tests
Pass a nerve test
1
p65
All
Tactical Re-roll
After certain rolls/tests
Before attacking with Flesh
Wounds
When picking Leader to fight
Re-roll roll/test
Ignore penalty to hit from Flesh Wounds this
phase
Choose a nearby model to fight as well
1
p65
All
Gritted Teeth
1
p65
Leader 1
Lead By Example
1
p68
Leader 2
Fire On My Target
When picking Leader to shoot
Choose a nearby model to shoot as well
Kill team not penalised for being broken this
round
1
p68
Leader 3
Force of Will
Start of battle round
1
p68
Check Type
Combat 1
Name
Up and at 'em!
When
After fighting with other model
Summary
Fight with Combat specialist next
This phase, reduce Attacks by 2, attacking
opponents must reroll successful hits
Roll D6, on 5+ deals mortal wound
Models subtract 1 from Nerve tests this phase
as if Comms specialist nearby
Model can shoot non-visible enemy, hitting
on 6s
Pick a nearby model to ready
Cost Ref
1
p69
Combat 2
Defensive Fighter
Start of fight phase
1
p69
Combat 3
Deadly Charge
After successful charge
1
p69
Comms 1
Rousing Transmission
Before Nerve tests
When picking nearby model to
shoot
End of movement phase
When picking Demolitions
specialist to shoot
Start of shooting phase
When picking Demolitions
specialist to shoot
1
p70
Comms 2
Scanner Uplink
2
p70
Comms 3
New Intelligence
1
p70
Demolitions 1 Custom Ammo
+1 to wound (can't use with High Explosive)
Roll D6 for each wound lost, on 5+ wound is
not lost
Fire only 1 shot, Damage increased by 2
(can't use with Custom Ammo)
1
p71
Demolitions 2 Lucky Escape
1
p71
Demolitions 3 High Explosive
1
p71
Check Type
Heavy 1
Name
More Bullets
When
When picking Heavy specialist
to shoot
When picking Heavy specialist
to shoot
Start of morale turn
Summary
Add 1 to number of shots this phase, unless it
would otherwise fire 1 shot (can't use with
Overwhelming Firepower)
After shooting, immediately shoot again
Cost Ref
1
p72
Heavy 2
Overwhelming Firepower
2
p72
Heavy 3
Unkillable
Remove a flesh wound
Pick a nearby model, add 1 to
Advance/Charge rolls and Attacks this round
Pick a nearby model, add 2 to Toughness this
round
1
p72
Medic 1
Stimm-shot
Start of movement phase
1
p73
Medic 2
Painkiller
End of movement phase
2
p73
Medic 3
Emergency Resuscitation
When nearby model goes Out of
Model suffers a Flesh Wound instead
Action
When picking Scout specialist to
Increase Move by 2"
move
Start of shooting phase
Pick enemy model near Scout specialist; re-
roll hit rolls of 1 to shoot it this phase
Reposition up to 18", 3"+ from enemy models
(counts as having Advanced)
2
p73
Scout 1
Quick March
1
p74
Scout 2
Marked Positions
1
p74
Scout 3
Move Unseen
Start of movement turn
2
p74
Check Type
Sniper 1
Name
Careful Aim
When
When picking Sniper specialist
to shoot
When picking Sniper specialist
to shoot
When picking Sniper specialist
to shoot
Summary
Add 1 to hit rolls this phase
Obscured targets are not considered to be
obscured this phase (can't use with Quick
Shot)
This phase, double shots fired, -1 to hit (can't
use with Headshot)
Cost Ref
1
p75
Sniper 2
Headshot
1
p75
Sniper 3
Quick Shot
1
p75
Veteran 1
Adaptive Tactics
Start of first battle round, before
Make a normal move or Advance
Initiative
Start of shooting turn
When Injured in opponent's
shooting turn
Ready, can shoot as if had not moved
Opponent can only roll a single die for Injury
Roll
1
p76
Veteran 2
Well Drilled
2
p76
Veteran 3
Roll With the Hits
1
p76
Zealot 1
Killing Frenzy
When picking Zealot specialist to Hit rolls of 6+ grants additional attacks this
fight
phase
When Zealot specialist loses last
Shoot or pile in and make one attack
wound, before Injury
Start of Morale phase after
Zealot kills enemy
Nearby enemy models must take Nerve test
1
p77
Zealot 2
Martyr
2
p77
Zealot 3
Terrifying Rampage
2
p77
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