DnD 5e Critical Role - TalDorei Campaign Setting.pdf

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tal
dorei
campaign setting
Writing and Design:
Matthew Mercer with James Haeck
Additional Content:
Joseph Carriker and Steve Kenson
Development:
Joseph Carriker
Editing:
Jennifer Lawrence and Evan Sass
Art Direction and Graphic Design:
Hal Mangold
Proofreading:
Caroline Pitt
Cartography:
Andy Law
Cover Art:
Aaron Riley
Interior Art:
Conceptopolis, Biagio D’Allessandrio, John Anthony Di Giovanni, Kent Davis Jr.,
Stanislav Dikolenko, Claudia Iannciello, Svetoslav Petrov, and Andrey Vasilchenko
Publisher:
Chris Pramas
Green Ronin Staff:
Joseph Carriker, Crystal Frasier, Jaym Gates, Steve Kenson,
Nicole Lindroos, Hal Mangold, Jack Norris, Chris Pramas, Donna Prior, Evan Sass,
Malcolm Sheppard, Owen K.C. Stephens, Dylan Templar, and Barry Wilson
S
pecial thankS to the
c
ritterS for being the moSt paSSionate fanS on the internet
!
g
reen
r
onin
p
ubliShing
3815 S. Othello St.
Suite 100 #311
Seattle, WA 98118
www.greenronin.coma
Critical Role: Tal’Dorei Campaign Setting
is ©2017 Green Ronin Publishing, LLC. All rights reserved.
Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material.
Green Ronin and its associated logo are trademarks of Green Ronin Publishing, LLC.
Critical Role, Geek & Sundry, and their associated logos are trademarks of Legendary Geek & Sundry and used under license.
p
rinted in
c
anada
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Introduction .............................................3
Chapter 1:
Campaigns in Tal’Dorei ...........5
The History and
Calamity of Tal’Dorei ...............5
The Myth of Exandria .....................5
The History of Tal’Dorei ..................8
Tal’Dorei Reborn ..........................12
Running a Tal’Dorei Campaign ... 12
The Pantheon of Exandria ........... 14
The Prime Deities ..........................14
The Betrayer Gods..........................19
The Races of Tal’Dorei ................ 22
Dwarves .......................................22
Elves .............................................23
Halflings .......................................24
Humans ........................................25
Dragonborn...................................25
Gnomes .........................................26
Goliaths .........................................26
Half-Elves ....................................27
Half-Orcs ......................................27
Genasi ...........................................28
Tieflings ........................................28
The Factions and
Societies of Tal’Dorei .............. 29
The Arcana Pansophical .................29
The Ashari .....................................30
The Brawlers’ League .....................31
The Chamber of Whitestone ............32
The Claret Orders .........................33
The Clasp.......................................34
The Council of Tal’Dorei ................35
The Houses of Kraghammer ............36
The Golden Grin ............................37
The Myriad ...................................38
The Remnants................................38
The Wardens of Syngorn .................39
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ontents
Ruins of O’Noa (New O’Noa)........94
Scar of the Cinder King .................95
Ruins of Salar ..............................96
Seashale Mountains .......................96
The Shalesteps ................................96
Visa Isle .........................................97
The Distant Regions
of Exandria ............................. 98
Issylra ............................................98
Marquet ........................................98
The Shattered Teeth........................98
Wildemount ..................................99
Chapter 2:
Gazetteer of Tal’Dorei ........41
The Calendar and
the Passage of Time ....................41
The Lucidian Coast ..................... 42
Drynna .........................................42
K’Tawl Swamp .............................42
Mooren Lake .................................43
Rootgarden Marsh .........................43
Stilben...........................................43
Summit Peaks................................44
Zephrah ........................................44
The Alabaster Sierras .................. 46
Mooren River Run ........................46
Parchwood Timberlands ................47
The Salted Bluffs ............................48
The Shearing Channel....................48
Whitestone .....................................48
The Dividing Plains .................... 52
The Bramblewood ..........................52
Foramere Basin .............................53
Ironseat Ridge ...............................53
Ivyheart Thicket.............................54
Kymal ...........................................55
The Ruins of Torthil.......................55
Shadebarrow .................................55
Silvercut Roadway ........................56
Throne of the Archeart ....................56
Torian Forest.................................57
Turst Fields ...................................57
Westruun .......................................58
Wildwood Byway ..........................61
The Cliff keep Mountains ............ 62
The Emberhold...............................62
Fort Daxio ....................................63
Gatshadow ....................................63
The Grey Valley ..............................64
Jorenn Village ................................65
Kraghammer .................................65
Lyrengorn, the Elvenpeaks ............68
The Neverfields ..............................69
Othendin Pass ...............................69
The Pools of Wittebak .....................69
Serpent’s Head...............................70
Terrah ...........................................70
Umbra Hills ..................................70
Yug’Voril........................................71
The Stormcrest Mountains .......... 72
The Ashen Gorge ............................72
Bronbog ........................................73
Cavern of Axiom ...........................74
The Dreamseep Marshlands ..........74
The Frostweald .............................74
Wrettis ..........................................75
Ruhn-Shak ...................................75
The Rifenmist Peninsula ............. 76
Beynsfal Plateaus...........................76
Byroden .........................................77
Mornset Countryside .....................77
The Orroyen Tribes ........................78
Rifenmist Jungle ............................78
Stormpoint Mountains ..................79
Tz’Arrm, Helm of the Emperor ......79
The Verdant Expanse................... 80
The Gladepools ...............................80
The Mirescar ..................................81
The Shifting Keep ..........................81
Syngorn .........................................81
Tormor Falls .................................85
Vues’dal Waters .............................85
Crystalfen Caverns ........................86
Daggerbay .....................................87
Daggerbay Mountains ...................87
Emerald Outpost ...........................88
Emon, the City of Fellowship.........88
Chapter 3:
Character Options..................101
Player Class Options................. 101
Blood Domain .............................101
Path of the Juggernaut .................102
Runechild ....................................103
Way of the Cobalt Soul .................104
Tal’Dorei Backgrounds ............. 105
Clasp Member .............................105
Lyceum Student ...........................106
Ashari .........................................107
Recovered Cultist ........................107
Fate-Touched ...............................108
New Feats ................................. 108
The Vestiges of Divergence ........ 110
Optional Campaign
Rules and Guidelines ............ 117
Combat With Larger Parties ....... 117
Accelerated Downtime ................. 118
Alternative
Resurrection Rules .................. 118
Chapter 4:
Allies and Adversaries .....121
Monstrous Races ...................... 121
Aberrations..................................121
Beastfolk......................................121
Fey ..............................................123
Giantkin .....................................124
Goblinkin ....................................125
Orcs .............................................126
Allies and Adversaries
of Tal’Dorei........................... 127
Ashari .........................................127
Cinderslag Elemental ..................130
The Clasp.....................................130
Cyclops Stormcaller ......................132
Goliaths .......................................133
Kraghammer Goat-Knight ..........135
Ravagers .....................................136
Remnant Faithful .......................138
Index ............................................................... 140
License .......................................................... 143
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t
able
of
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ontents
i
ntroduction
This world was born as a natural evolution of a homebrew one-shot game
that spiraled into an ongoing campaign, and eventually the unexpected phenomenon
of our live-play stream
Critical Role.
Never in a million years would I have ever antic-
ipated the attention our little
D&D
game would acquire, let alone the extensive level
of world building I would put into creating and fleshing out this
realm from within my own imagination.
Exandria is a true labor of love, a gift for my players, and
a gift to our community. When the opportunity arose
to take my scrawlings and notes and put them down in
a comprehensive tome for others to enjoy and manifest
their own stories within, the wonderful and daunt-
ing idea immediately filled me with inspiration and
determination to produce something I hoped would
be worth your time and appreciation.
I have never written anything
like this before. The process
has been a delightfully
challenging and
rewarding experience
throughout, and I
have my talented allies in
its creation to thank. I now
stand at the end of my journey of putting this
unique, personal, and colorful world onto paper
from within my head, and I am extremely proud
of what we’ve done… and I sincerely hope you feel
the same.
Within these pages lie the tools to create, intro-
duce, and run your own adventures within the
continent of Tal’Dorei, either before, during, or
after the adventures of Vox Machina. You will
learn about the history of the realm, the figures
who guide it, and the powers which may invoke
and alter the paths of the next wave of heroes
you summon within.
I offer you the necessary materials to
create legends, and I hope you enjoy bringing
them to life.
W
elcome to Tal’Dorei, the first of (hopefully) a number of campaign guides and
world books within my own crazy creation, Exandria.
i
ntroduction
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tal
dorei campaign guide
4
c
hapter
1: c
ampaigns
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al
'd
orei
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