*********************************************************************** LANDS OF LORE: GUARDIANS OF DESTINY PATCH. VER. 1.06 --> VER. 1.30 *********************************************************************** This patch file for Lands of Lore: Guardians of Destiny updates versions 1.06 to version 1.30. To install the patch file, simply copy the PATCH.EXE and PATCH.RTP files to the directory that you installed Lands of Lore:G to (this is usually the C:\WESTWOOD\LOLG directory). After the files are copied, simply type PATCH to begin the update process. Note: This patch will NOT invalidate previous saved games. =========================================================================== Contents: 1. 3D Hardware Support 1.1. DOS 1.2. Windows Direct3D 1.2.1. Recommended System Specifications 1.2.2. Supported Hardware 2. New Options 2.1. Variable Frame Rate (On/Off) 2.2. Hardware Acceleration 2.2.1. Acceleration (On/Off) 2.2.2. Accelerator Card (Primary/Secondary) 2.2.3. Bilinear Filtering (On/Off) 2.2.4. Use 4444 Color (On/Off) 2.2.5. Switch Movie Display (On/Off) 2.2.6. Switch Automap Display (On/Off) 2.3. Video Controls 2.3.1. Texture Resolution (High/Low) 2.3.2. Texture Cache (Large/Small) 3. Hardware Acceleration Troubleshooting 3.1. DOS 3.2. Windows Direct3D 3.2.1. Slow Performance 3.2.2. Supported Hardware Does Not Work 4. New Gameplay Features 5. Bug Fixes - Warning Spoilers =========================================================================== 1. 3D Hardware Support 1.1. DOS The DOS version of LOL:G supports 3D acceleration cards which have the 3Dfx chipset. Check the manual that came with your acceleration card to see if it has the 3Dfx logo. If you have a 3Dfx card and you do not see the 3Dfx logo come up at the start of the game make sure that the acceleration option has been enabled in the hardware acceleration controls. 1.2. Windows Direct3D 1.2.1. Recommended System Specifications 24 Megs of RAM are recommended when using Windows Direct3D with Hardware Acceleration enabled. 1.2.2. Supported Hardware Below is a list of hardware cards that are supported by this patch. Video Cards: Diamond Monster 3D, Diamond Viper V330, Orchid Righteous 3D, ATI 3D Xpresssion+, Hercules Stingray 128/3D, and the Matrox Graphics Mystique (4MB version.) Chipsets: 3Dfx Voodoo, NVidia Riva 128, ATI 3D Rage II, Rendition Verite 2200, Rendition Verite 1000-E, and the Matrox MGA-1064SG. If you do not see your card in the list and it does support Direct3D, we still allow you to turn on hardware acceleration. In this instance, you will have to choose whether you feel the experience is of good enough quality or you may decide to switch hardware acceleration off and play using the software 3D engine. =========================================================================== 2. New Options 2.1. Variable Frame Rate (On/Off) Disable this control to keep the frame rate as consistent as possible. 2.2. Hardware Acceleration 2.2.1. Acceleration (On/Off) This switches between hardware-accelerated rendering and software rendering. Hardware-accelerated rendering is enabled if this option is selected. 2.2.2. Accelerator Card (Primary/Secondary) This option is for those people who have two accelerator cards. This allows you to switch between them. Note: Since PowerVR based cards step in to replace the functionality of your primary card, this option does not allow you to switch between the two. This can only be done through the "Display" control panel. 2.2.3. Bilinear Filtering (On/Off) Filtering will blend colors to give a less 'pixelated' look. Most 3D cards will support this feature. 2.2.4. Use 4444 Color (On/Off) This option is NOT RECOMMENDED unless your card requires it. It allows the card to select a sixteen bit color format that many cards support, but very few require. If you run the game with it off ("No") and you notice graphics that have black filled squares around them, try switching this option to Yes". 2.2.5. Switch Movie Display (On/Off) When turned on ("Yes"), the game will cause your monitor to do a mode switch whenever it goes to play a movie or switch to the option screens. This option will switch your monitor for faster movie playback. 2.2.6. Switch Automap Display (On/Off) When turned on ("Yes"), the game will cause your monitor to do a mode switch whenever it goes to the Automap. If the Automap runs too slow on your card, switching this option on should improve the speed. The down side is that mode switches cause everything to pause for a moment while the monitor is switching modes. This option is also NOT RECOMMENDED unless the Automap is running too slow. 2.3. Video Controls 2.3.1. Texture Resolution (High/Low) If the game is running sluggish and this is set to "High", try setting it to "Low". This will not affect movies, monsters, or items, but will reduce the resolution of the textures used for floors, walls, bushes and trees. The speed increase may be worth the small loss in resolution. 2.3.2. Texture Cache (Large/Small) If you have more than 16 MB of memory, this should be set to "Large". This sets how much memory is used for the texture cache while the game is playing. If you have 16 or less MB of memory, set this to "Small" and "Texture Resolution" to "Low". =========================================================================== 3. Hardware Acceleration Troubleshooting 3.1. DOS An out of date or incorrectly installed 3Dfx driver is the most likely reason that your 3Dfx card fails to work properly. Contact the manufacturer or visit the 3Dfx web site at www.3dfx.com for driver updates. 3.2. Windows Direct3D 3.2.1. Slow Performance If the hardware accelerator is one that is listed as being supported is slower than the software version, check to make sure that Texture Resolution is set to LOW and the Texture Cache is set to LARGE. Both options are described in section 2.3. 3.2.2. Supported Hardware Does Not Work We have tested the Direct3D versions of LOL:G using the most recent drivers available. If your hardware accelerator is listed as being supported and is not working, please contact the manufacturer for latest drivers. =========================================================================== 4. New Gameplay Features 4.1. The ability to go into mouse look mode without already being in mouse movement mode has been implemented in this version of the patch. 4.2. The ability to push / pull objects while in mouse movement mode has been implemented in this version of the patch. =========================================================================== 5. Bug Fixes - Warning Spoilers 5.1. Using more than one aloe and poison paint in the Huline Temple altar will not lock out the lightning strike on the Huline corpse. 5.2. The barrel in the Dracoid Cementary can now be pushed over and rolled down to the lower room in all circumstances. =========================================================================== If you are having trouble loading or playing Lands of Lore: Guardians of Destiny, please let us know! Write internet e-mail to us at support@westwood.com with a full description of your problem. Do not forget to include your AUTOEXEC.BAT and CONFIG.SYS files, as well as your machine hardware configuration. We will try to get back to you within 24 hours. If it becomes necessary to update your game, you can find game updates on our web page at http://www.westwood.com or at our FTP site (ftp.westwood.com). Westwood Studios
IBienioI