How to Design Programs.pdf

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How to Design Programs
An Introduction to Computing and Programming
Matthias Felleisen
Robert Bruce Findler
Matthew Flatt
Shriram Krishnamurthi
Book Description
This introduction to programming places computer science in the core of a liberal arts education.
Unlike other introductory books, it focuses on the program design process. This approach fosters
a variety of skills--critical reading, analytical thinking, creative synthesis, and attention to detail-
-that are important for everyone, not just future computer programmers.
The book exposes readers to two fundamentally new ideas. First, it presents program design
guidelines that show the reader how to analyze a problem statement; how to formulate concise
goals; how to make up examples; how to develop an outline of the solution, based on the analysis;
how to finish the program; and how to test. Each step produces a well-defined intermediate
product. Second, the book comes with a novel programming environment, the first one explicitly
designed for beginners. The environment grows with the readers as they master the material in
the book until it supports a full-fledged language for the whole spectrum of programming tasks.
All the book's support materials are available for free on the Web. The Web site includes the
environment, teacher guides, exercises for all levels, solutions, and additional projects.
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The MIT Press
Cambridge, Massachusetts
London, England
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Contents
Preface
Why Everyone Should Learn to Program
Design Recipes
The Choice of Scheme and DrScheme
The Parts of the Book
Acknowledgments
I Processing Simple Forms of Data
1 Students, Teachers, and Computers
2 Numbers, Expressions, Simple Programs
2.1 Numbers and Arithmetic
2.2 Variables and Programs
2.3 Word Problems
2.4 Errors
2.5 Designing Programs
3 Programs are Function Plus Variable Definitions
3.1 Composing Functions
3.2 Variable Definitions
3.3 Finger Exercises on Composing Functions
4 Conditional Expressions and Functions
4.1 Booleans and Relations
4.2 Functions that Test Conditions
4.3 Conditionals and Conditional Functions
4.4 Designing Conditional Functions
5 Symbolic Information
5.1 Finger Exercises with Symbols
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6 Compound Data, Part 1: Structures
6.1 Structures
6.2 Extended Exercise: Drawing Simple Pictures
6.3 Structure Definitions
6.4 Data Definitions
6.5 Designing Functions for Compound Data
6.6 Extended Exercise: Moving Circles and Rectangles
6.7 Extended Exercise: Hangman
7 The Varieties of Data
7.1 Mixing and Distinguishing Data
7.2 Designing Functions for Mixed Data
7.3 Composing Functions, Revisited
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7.4 Extended Exercise: Moving Shapes
7.5 Input Errors
8 Intermezzo 1: Syntax and Semantics
8.2 The Scheme Vocabulary
8.3 The Scheme Grammar
8.4 The Meaning of Scheme
8.5 Errors
8.6 Boolean Expressions
8.7 Variable Definitions
8.8 Structure Definitions
II Processing Arbitrarily Large Data
9 Compound Data, Part 2: Lists
9.1 Lists
9.2 Data Definitions for Lists of Arbitrary Length
9.3 Processing Lists of Arbitrary Length
9.4 Designing Functions for Self-Referential Data Definitions
9.5 More on Processing Simple Lists
10 More on Processing Lists
10.1 Functions that Produce Lists
10.2 Lists that Contain Structures
10.3 Extended Exercise: Moving Pictures
11 Natural Numbers
11.1 Defining Natural Numbers
11.2 Processing Natural Numbers of Arbitrary Size
11.3 Extended Exercise: Creating Lists, Testing Functions
11.4 Alternative Data Definitions for Natural Numbers
11.5 More on the Nature of Natural Numbers
12 Composing Functions, Revisited Again
12.1 Designing Complex Programs
12.2 Recursive Auxiliary Functions
12.3 Generalizing Problems, Generalizing Functions
12.4 Extended Exercise: Rearranging Words
13 Intermezzo 2: List Abbreviations
III More on Processing Arbitrarily Large Data
14 More Self-referential Data Definitions
14.1 Structures in Structures
14.2 Extended Exercise: Binary Search Trees
14.3 Lists in Lists
14.4 Extended Exercise: Evaluating Scheme
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15 Mutually Referential Data Definitions
15.1 Lists of Structures, Lists in Structures
15.2 Designing Functions for Mutually Referential Definitions
15.3 Extended Exercise: More on Web Pages
16 Development through Iterative Refinement
16.1 Data Analysis
16.2 Defining Data Classes and Refining Them
16.3 Refining Functions and Programs
17 Processing Two Complex Pieces of Data
17.1 Processing Two Lists Simultaneously: Case 1
17.2 Processing Two Lists Simultaneously: Case 2
17.3 Processing Two Lists Simultaneously: Case 3
17.4 Function Simplification
17.5 Designing Functions that Consume Two Complex Inputs
17.6 Exercises on Processing Two Complex Inputs
17.7 Extended Exercise: Evaluating Scheme, Part 2
17.8 Equality and Testing
18 Intermezzo 3: Local Definitions and Lexical Scope
18.2 Organizing Programs with
local
Syntax of
local
Semantics of
local
Pragmatics of
local,
Part 1
Pragmatics of
local,
Part 2
Pragmatics of
local,
Part 3
18.3 Lexical Scope and Block Structure
IV Abstracting Designs
19 Similarities in Definitions
19.1 Similarities in Functions
19.2 Similarities in Data Definitions
20 Functions are Values
20.1 Syntax and Semantics
20.2 Contracts for Abstract and Polymorphic Functions
21 Designing Abstractions from Examples
21.1 Abstracting from Examples
21.2 Finger Exercises with Abstract List Functions
21.3 Abstraction and a Single Point of Control
21.4 Extended Exercise: Moving Pictures, Again
21.5 Note: Designing Abstractions from Templates
22 Designing Abstractions with First-Class Functions
22.1 Functions that Produce Functions
22.2 Designing Abstractions with Functions-as-Values
22.3 A First Look at Graphical User Interfaces
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23 Mathematical Examples
23.1 Sequences and Series
23.2 Arithmetic Sequences and Series
23.3 Geometric Sequences and Series
Taylor Series
23.4 The Area Under a Function
23.5 The Slope of a Function
24 Intermezzo 4: Defining Functions on the Fly
Syntax of
lambda
Scope and Semantics of
lambda
Pragmatics of
lambda
V Generative Recursion
25 A New Form of Recursion
25.1 Modeling a Ball on a Table
25.2 Sorting Quickly
26 Designing Algorithms
26.1 Termination
26.2 Structural versus Generative Recursion
26.3 Making Choices
27 Variations on a Theme
27.1 Fractals
27.2 From Files to Lines, from Lists to Lists of Lists
27.3 Binary Search
27.4 Newton's Method
27.5 Extended Exercise: Gaussian Elimination
28 Algorithms that Backtrack
28.1 Traversing Graphs
28.2 Extended Exercise: Checking (on) Queens
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29 Intermezzo 5: The Cost of Computing and Vectors
29.2 Concrete Time, Abstract Time
29.3 The Definition of ``on the Order of''
29.4 A First Look at Vectors
VI Accumulating Knowledge
30 The Loss of Knowledge
30.1 A Problem with Structural Processing
30.2 A Problem with Generative Recursion
31 Designing Accumulator-Style Functions
31.1 Recognizing the Need for an Accumulator
31.2 Accumulator-Style Functions
31.3 Transforming Functions into Accumulator-Style
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