Worms Armageddon
Update Documentation
11st March 2013
CONTENTS
1.0 Introduction
2.0 Supplementary Documentation
3.0 Version History
v3.5 Beta 1 Update 2002.08.09
v3.5 Beta 2 Update 2002.08.15
v3.6.19.7 Beta Update 2004.02.09
v3.6.19.11 Beta Update 2004.02.10
v3.6.19.12 Beta Update 2004.02.11
v3.6.19.14 Beta Update 2004.02.12
v3.6.19.15 Beta Update 2004.02.20
v3.6.19.17 Beta Update 2004.03.11
v3.6.19.17a Beta Update 2004.03.12
v3.6.19.18 Beta Update 2004.03.19
v3.6.19.19 Beta Update 2004.03.21
v3.6.20.1 Beta Update 2004.07.13
v3.6.20.2 Beta Update 2004.08.03
v3.6.20.3 Beta Update 2004.08.06
v3.6.21.1 Beta Update 2004.09.23
v3.6.21.2 Beta Update 2004.09.27
v3.6.21.3 Beta Update 2004.09.28
v3.6.22.1 Beta Update 2004.10.06
v3.6.23.0 Beta Update 2005.03.23
v3.6.23.1 Beta Update 2005.03.23
v3.6.23.2 Beta Update 2005.03.24
v3.6.24.1 Beta Update 2005.03.29
v3.6.24.2 Beta Update 2005.03.31
v3.6.25.1a Beta Update 2005.04.26
v3.6.26.4 Beta Update 2005.11.22
v3.6.26.5 Beta Update 2006.01.05
v3.6.28.0 Beta Update 2007.06.29
v3.6.29.0 Beta Update 2008.07.28
v3.6.30.0 Beta Update 2010.10.26
v3.6.31.0 Beta Update 2010.11.16
v3.6.31.2b Alpha Update 2012.09.12
v3.7.0.0 Update 2012.12.20
v3.7.2.1 Update 2013.03.11
4.0 Known Issues
5.0 Footnotes
6.0 Credits
7.0 Bug Reporting
Since its initial release in 1999, Worms Armageddon has undergone continual evolution, with two programmers, Deadcode and CyberShadow, continuing to add new features and implement community-requested improvements to the game. This document lists the changes which have been introduced in each version and provides a list of known issues and bugs in the current software.
This section is an overview of major improvements introduced in the Worms Armageddon updates, starting with v3.5. As such, it is supplementary to the official game documentation. If one wasn't included with your copy of the game, an electronic copy of the original manual can be downloaded from ftp://ftp.team17.com/pub/t17/manuals/Worms_Armageddon.pdf. Detailed information about the improvements can be found in section 3.0 Version History. Features affecting game logic may not work unless all players are using a recent enough version of the game.
Manual Errata
· Page 11 (certain versions): The Banana Bomb does not have a bounce setting; it is always on maximum bounce.
· Page 12: Girder Starter-Pack is incorrectly documented as "Bridge Kit".
· Page 14: Earthquake does not cause the water to rise.
· Page 18: The strike weapons Mail Strike and MB Bomb are also affected by wind.
· Page 25 (certain versions): The Invisibility utility only appears in the weapon panel in network games, regardless how many teams there are.
· Page 25: The Invisibility utility remains active until any damaging weapon is used — specifically, anything other than Girder, Girder Starter Pack, Prod, Freeze, Ninja Rope, Bungee, Parachute, Teleport, Select Worm, Skip Go, Surrender, and all Utilities.
· Page 25: Laser Sight is incorrectly documented as "Laser Target".
· Page 25: Fast Walk and Laser Sight last for just one turn.
· Page 27 (certain versions): The PASSWORD option does not exist.
· Page 39: Players can be kicked by clicking on their name, not their team. Clicking on a team removed the team from play.
· Page 39 (certain versions): The "Kick Player" button does not exist.
· Page 45: The default port used for hosting games is 17011, not 17217.
General
· Worms Armageddon now runs under the majority of Windows 2000 / XP / Vista / 7 Platforms. (introduced in v3.5 Beta 1, improved in 3.6.30.0)
· It is now possible to successfully minimise W:A in all areas, within the front end and in-game. To minimise the game in the front end, position the mouse cursor at the bottom of the screen and click; to minimise from in-game, select the appropriate option from the Escape menu. Shift+Escape also works as a minimisation hotkey both in the front end and in-game. (introduced in v3.5 Beta 1, improved in v3.6.28.0)
· The language used for front end and in-game text can now be chosen manually from the Options menu. (introduced in v3.6.26.4)
· The game has been fully translated to Russian, and support for Cyrillic has been added for chat, WormNET game names, worm and team names. (introduced in v3.6.29.0)
· Translatable strings have been moved into external text files, located under the DATA\User\Languages directory. (introduced in v3.7.0.0)
· It is possible to take screen-shots, both in the front end and in-game. To do so, press the Pause key. Screenshots are saved in PNG format, are named screenNNNN.png and are stored in User\Capture under your main W:A folder. (introduced in v3.6.19.17, improved in v3.6.24.1, v3.6.28.0)
· W:A now uses 32-bit colour graphics modes both in the front end and in-game. Internally it still uses 8-bit palettised graphics, with a software renderer converting to 32-bit colour in real time. DirectDraw and Direct3D rendering backends are available. (introduced in v3.6.31.2b, improved in v3.7.0.0)
· The colour scheme used for allies (red, blue, green, yellow, magenta, cyan) can now be modified to allow those with certain types of colour deficiency to be able to easily distinguish problematic colour pairs. (It is targeted particularly towards protanomaly.) This switch has been added to the Options menu, replacing the terrain editing button in that screen. (introduced in v3.6.22.1)
· In case of an unrecoverable error, W:A will save an error report to the file errorlog.txt, and a minidump to crash.dmp. (introduced in v3.6.28.0)
· An option has been added to load WormKit modules (DLL files beginning with "wk") on startup. Previously this was achieved by using a loader program (WormKit.exe) or a modified DLL (WormKitDS). (introduced in v3.7.0.0)
· Certain settings may be configured with the help of included registry scripts, which can be found in the Tweaks subdirectory. Before v3.6.30.0 introduced a graphical user interface to configure these options, using the registry scripts and direct registry editing was the only way to set these options. (See Footnote 4.)
· Updates for CD editions of the game are distributed as a self-contained installer, which can automatically download and install prerequisites and detect common mistakes. (introduced in v3.6.28.0)
Front End
· If you have achieved a Gold Medal in a mission, you can now adjust the number of Attempts by left- or right-clicking the number. (introduced in v3.6.29.0)
· It is possible to precisely adjust certain game settings by holding Shift and left- or right-clicking the settings to increase or decrease the values by 1. (introduced in v3.6.28.0)
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ANDYMEN